Karnak-
Oh, don't get me wrong- I know the points will have to be adjusted if this is going to work.
You probably notice I have played both sides of the fence on this.

I want what is best for the sim, even if that means I am not in it. That is why I think we need to curb our (at least, some of the players') desire to totally reduce the point value of resources to nil. By all means, make hitting
any resources lucrative, and the deeper in the enemy homeland, the more lucrative. This should help satisfy the strat side, as it will help to be coordinated for such strikes. It will also aid in achieving the all-so-important "win".
I think perk points should be increased for any goon or M3 capture. Voila! No more cries for goons unanswered. 20 points for a successful run will have squads climbing over their own backs to close and capture bases. Total Blitzkrieg. What's better than that is it will encourage tactical
and strategic play.
In my mind, the only useful reason to employ the perk system is it provides a carrot to those that are indifferent to helping in a cause, but might do so if there is a lucrative reward in the end.
Potentially this helps the furballers in a couple of ways: it brings the fight to the forward bases in a real hurry, and; it will help ensure that all sides will push for complete victory faster- after all, 20 points for a capture is going to be very tantalizing... This will help end the detestable practice of blowing away a country's resources to a minimum, locking down to the lowest number of fields, then vultching the hell out of the only two available runways.