Author Topic: In game chivalry - how's it work?  (Read 1134 times)

Offline Dead Man Flying

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In game chivalry - how's it work?
« Reply #45 on: September 04, 2002, 12:54:29 PM »
Quote
Originally posted by gofaster
I always considered shooting chutes to a waste of ammo and a tactical blunder.  I already got the kill - why keep shooting?  If I pop the guy in the chute, he'll just get back to base that much sooner.  Let'em hang and reflect.


If you fly a Spit V, you've got 1400 rounds of .303 caliber ammunition.  You can get somewhere between two to four kills with that much ammo, with enough left over to dent the paint on a plane or two.

I prefer, rather than scratching paint, to wisely utilize this ammo to commit glaring infractions of the Geneva Convention.  Deceased bailers can reflect as they autoclimb back to the fight sooner, whereupon I'll kill them again and shoot their chutes.  Rinse and repeat.

-- Todd/Leviathn

Offline runny

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In game chivalry - how's it work?
« Reply #46 on: September 04, 2002, 12:55:14 PM »
Quote
Originally posted by gofaster
I always considered shooting chutes to a waste of ammo and a tactical blunder.  I already got the kill - why keep shooting?  If I pop the guy in the chute, he'll just get back to base that much sooner.  Let'em hang and reflect.


The real problem comes when someone hangs around on the ground giving warnings over vox to friendlies nearby.

I'll strafe a chute when I have time -- most of the time when I die or land, I've got at least a quarter of my ammo left anyway.

Offline funkedup

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In game chivalry - how's it work?
« Reply #47 on: September 04, 2002, 01:17:47 PM »
Quote
Originally posted by H. Godwineson
Shut up and die like an aviator!

Die with your boots on!

Yeah, Right!:rolleyes:

The real air-war was replete with incidents of pilots giving quarter to a defeated enemy.  The better, more decent pilots, often said they secretly hoped their defeated opponents lived through the encounter.  Very few ever, actually, strafed an opponent who was in his chute.  

They musta been raised right.



Regards, Shuckins


There are MANY stories of chutes being strafed, from the earliest days of the war until the end.  Many stories of planes being shot down while taking off are landing.  Yes there are also stories of chivalry too.

But there are also stories like the famous Soviet pilot who saw his enemy make an emergency landing and become captured by Soviet troops.  The pilot landed his aircraft next to the troops, got out of the cockpit, removed his gloves, strangled the Nazi pilot to death, and hopped back in his fighter and resumed his mission.

Chivalry, Schmivalry!

Offline Willi Winzig

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In game chivalry - how's it work?
« Reply #48 on: September 04, 2002, 01:24:05 PM »
When I see a parachute on ground and staying there, I assume he is a spy so he can inflict damage to my side and I kill him.

I like simple rules.  :)

wnz
(c:

Offline myelo

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In game chivalry - how's it work?
« Reply #49 on: September 04, 2002, 01:40:58 PM »
Quote
Originally posted by gofaster
I always considered shooting chutes to a waste of ammo and a tactical blunder.


The bullets are for the planes (the means).

The rockets are for the chutes (the end).
myelo
Bastard coated bastard, with a creamy bastard filling

Offline Montezuma

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Re: In game chivalry - how's it work?
« Reply #50 on: September 04, 2002, 02:27:06 PM »
Quote
Originally posted by Chairboy

I just want to check perceptions to see what's normal for AH.  I know it's just a game, but it'd be good to know the rules of etiquette.


Do not expect any mercy.

If someone shoots you down and makes you angry, follow these simple rules:

1.  Do not complain on the radio
2.  Get another plane
3.  (optional)  Hunt the guy down and return the favor

Offline Mathman

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In game chivalry - how's it work?
« Reply #51 on: September 04, 2002, 02:36:56 PM »
When people say don't worry about killing chutes because you get to the tower faster, I say great.  Why?  Because then they can up again sooner.  This allows me to shoot them down again and kill their chute that much sooner.

Offline Animal

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In game chivalry - how's it work?
« Reply #52 on: September 04, 2002, 03:11:15 PM »
If its red I point at it and press the trigger.

As simple as that.

Offline midnight Target

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In game chivalry - how's it work?
« Reply #53 on: September 04, 2002, 03:30:52 PM »
Dammit Levi..... Your right

I promise to shoot all chutes from now on!
I promise to look for landing planes
I promise to attack the damaged ones 1st
I promise to vulch until they're mental, then vulch some more!
I promise to carry 1000lb bombs and drop them on airplane spawn points whenever possible.
I promise to dive with every kill, firing until I can even kill those floating sheep he sees before going into the tower o death.
And
I promise to HO whenever possible

Amen.

I feel so much better now..... whew.

Offline Animal

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In game chivalry - how's it work?
« Reply #54 on: September 04, 2002, 03:37:05 PM »
Quote
Originally posted by midnight Target
Dammit Levi..... Your right

I promise to shoot all chutes from now on!
I promise to look for landing planes
I promise to attack the damaged ones 1st
I promise to vulch until they're mental, then vulch some more!
I promise to carry 1000lb bombs and drop them on airplane spawn points whenever possible.
I promise to dive with every kill, firing until I can even kill those floating sheep he sees before going into the tower o death.
And
I promise to HO whenever possible

Amen.

I feel so much better now..... whew.


Please send your application to Fatty.

Offline Wardog

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In game chivalry - how's it work?
« Reply #55 on: September 04, 2002, 04:00:29 PM »
I do it after a spectactular fight and only if i know them well, respect them and they ask me to let them RTB.

Its easy after a lot of years to figure out who your fighting. Then if ask i will back off. This has happened a few times and i will only do this for someone i have respect for. If your a dick, your gona die..

Dog out........

Offline Midnight

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In game chivalry - how's it work?
« Reply #56 on: September 04, 2002, 04:07:42 PM »
Enemy Icon = Target

I don't care where he is, or how he got there. I see them, I shoot them.

I don't expect any different from any other player either.

How many Me-262s or Me-163s would have been shot down if the Americans let them go after they ran out of fuel?

Kill or be killed :)

Offline Puke

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In game chivalry - how's it work?
« Reply #57 on: September 04, 2002, 04:09:23 PM »
Quote
Shuckins:  The real air-war was replete with incidents of pilots giving quarter to a defeated enemy. The better, more decent pilots, often said they secretly hoped their defeated opponents lived through the encounter. Very few ever, actually, strafed an opponent who was in his chute.

Maybe ETO, but the PTO is known for chute shooting being quite common on both sides.  

I agree with Leviathan, this is just a game.  Why would anyone ever ask for mercy, it's not like the death is forever...unless it's someone who gives an incredible amount of value to his score?  This isn't to say that sometimes I won't enter a fight to make a 1v1 uneven if it looks like a good one and at times I'll ask on radio if someone needs my help or not.  Some people enjoy the 1v1 and I don't want to interfere with that and there are plenty of others to cherry pick.  Georges, Spits and LA7s will never get mercy from me because those people aren't looking for a fair fight to begin with anyway.

Offline X2Lee

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In game chivalry - how's it work?
« Reply #58 on: September 04, 2002, 04:12:55 PM »
Quote
Originally posted by midnight Target


AWFW, AW2, AW3, AWMV -

Taaaad. :p


im with Deadman, AW was ruthless. And besides that even in AW everyone knew who the bingo calling sissies were.

Even when you had fought the good fight and your opponent deserved to limp home, shoot his bellybutton down. We aint raising no sissified airmen in here.

I would hunt folks who called bingo just to reinforce these positive lessons I learned in AW.
Never bail if your chute dont like to be shot and dont call bingo
to try to cheat folks outta their kills

Die like the virtual hero I think I am.

Offline Replicant

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In game chivalry - how's it work?
« Reply #59 on: September 04, 2002, 04:25:30 PM »
The only time I can think of that I purposely let someone off was in the Combat Theatre.  I was in a Typhoon and had chased Hazed in a 262 back to his base.  He was just landing as I caught up with him.  Instead of straffing him I just pulled up.  I knew I could have killed him but I just felt that the Combat Theatre sort of gives you that extra respect to your foes.  However, if it had been in the MA then the kill, kill, kill mentality would have kicked in ! :)
NEXX