Author Topic: Tour 31 Fighter vs Fighter stats  (Read 839 times)

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Tour 31 Fighter vs Fighter stats
« on: September 06, 2002, 06:55:20 PM »
Tour 31

Enjoy!

AKDejaVu

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Tour 31 Fighter vs Fighter stats
« Reply #1 on: September 06, 2002, 07:00:02 PM »
Thanks AKDejaVu.

Seems the Spitfire Mk IX is back in the #1 slot.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Puke

  • Parolee
  • Nickel Member
  • ***
  • Posts: 759
      • http://members.cox.net/barking.pig/puke.htm
Tour 31 Fighter vs Fighter stats
« Reply #2 on: September 06, 2002, 07:13:12 PM »
Seems so.


And, uhm...  Spit V and IX total 14% of the kills made in the MA.  Add in the Seafire and that's a lot of Spit icons killing in the MA.  


:D

Offline Mark Luper

  • Silver Member
  • ****
  • Posts: 1626
Tour 31 Fighter vs Fighter stats
« Reply #3 on: September 06, 2002, 07:30:31 PM »
Great set of stats AKDejavu, appreciate the work that went into it. Really liked being able to go to individual ac and see how each fared.
MarkAT

Keep the shiny side up!

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
Tour 31 Fighter vs Fighter stats
« Reply #4 on: September 06, 2002, 07:41:11 PM »
thx DEJA-

WTG D11 drivers:D
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Tour 31 Fighter vs Fighter stats
« Reply #5 on: September 06, 2002, 08:40:29 PM »
Which non-perk has the highest K/D?
Hello ant
running very fast
I squish you

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Tour 31 Fighter vs Fighter stats
« Reply #6 on: September 06, 2002, 08:46:36 PM »
moot,

Fw190D-9 at 1.654 kills per death.

That is better that the perked F4U-4 (1.612), Ta152H-1 (1.435) and Spitfire Mk XIV (1.404) managed to achieve.

It seems to me that being able to run (Me262A-1 (4.009), Tempest Mk V (3.622)) or being anonymous (F4U-1C (2.108)) is the way that perk planes achieve high K/D ratios.
« Last Edit: September 06, 2002, 08:50:19 PM by Karnak »
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Tour 31 Fighter vs Fighter stats
« Reply #7 on: September 06, 2002, 08:56:47 PM »
The Chog gets it's kill ratio because it's flown like a perk plane, without having the gangbang tags.  Evidence IMO that any perk plane with a k/d ratio of less than 2 to 1 has something wrong with it.  If a fighter which has no serious performance advantage, it shouldn't manage a k/d ratio that far above the other perk planes.

Pick a free plane.  Now perk it.  Now watch it's k/d go through the roof.

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Tour 31 Fighter vs Fighter stats
« Reply #8 on: September 06, 2002, 09:02:28 PM »
Cool. A JV44 paint would make perfect.
The charts are jargbled on my browser, is there a fix?

Thanks Déja-vu.

Maybe next tour I try to make a respectable Ta152 performance.
Hello ant
running very fast
I squish you

Offline Halo

  • Gold Member
  • *****
  • Posts: 3222
Tour 31 Fighter vs Fighter stats
« Reply #9 on: September 06, 2002, 09:09:30 PM »
Great stats as always, and thanks again as always.  Lesson seems to be if you want better than even odds against other fighters, don't fly navy fighters or attack birds.  

And look at that P-47D-11.  Time to perk it.  
:rolleyes:
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Tour 31 Fighter vs Fighter stats
« Reply #10 on: September 06, 2002, 09:26:32 PM »
planes arent perked based on performance. Ofcourse folks will fly a perk plane less reckless then a non-perk plane. Folks up at capped/vulched fields, the chase nme through ack. They do all sorts of things that contribute to them dieing that they would not do in a perk plane.

But given yours and karnaks arguement about perk icons you would think , give your assumptions, that perk planes would be getting gangbanged all over the place.

You are reching to try a back up your arguement. Its 100% clear that you are wrong. If perk planes are gangbanged because of their icon, more so then any other planes in ah then their k/d would show it. The facts are that perk planes always have a high k/d.

Just a bunch double talk.

HT has said planes arent perked based on performance alone. I dont know why you cant grasp that.

Look at the spit 9s k/d. Its mediocre and its still the plane with the most kills in ah. Same with the 51. Unperk the f4u-4 and its k/d goes down but its percentage of kills sky rockets. This is why the chog was perked. It got 20% of the kills in the main. Its impact was such that (even with a modest k/d) that ht decided to perk it.

Not one of the unperked most used planes in ah reach chog levels. The d9 gets less then 5 % of the kills in the main. My squad alone gets a messurable percentage of these kills. Last tour heinkels k/d in the 190d9 was 33 to 1 last time I checked.

Perk planes are also flown by guys who dont have much time in those planes. So they are unsure of its capabilities. That helps hold the k/d down.

The perk system works.

The chog at 8 perks more a percentage of kills the the 109g6, the by far most produced variant of the 109g in real life. There were what 300 chogs produced.

The rest of the perk planes each get .5 % or lower of the kills in ah.

Add umm up thats still 8000 kills. Thats more then they would get in an RPS and its a decent amount of kills given their rarity in real life. Lowering the perk values may increase their usage but their usage seems about right. They are used kill more then they would under an rps but dont impact the main.

They are there if you want to use them.

Again the perk system works.

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6035
Tour 31 Fighter vs Fighter stats
« Reply #11 on: September 06, 2002, 09:29:32 PM »
Thanks Deja
- The Flying Circus -

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Tour 31 Fighter vs Fighter stats
« Reply #12 on: September 06, 2002, 09:39:49 PM »
Wotan, I don't care about costs, the perked planes are perked and should remain so.

It's just an example of what one plane can do, when planes which are needlessly crippled, but should perform better, fail to reach that level.

Again, Like I am forced to replay to you every time, since you apparently havn't read a single word I've written. THE PERK COSTS ARE FINE.  The gangbang tags are the problem.  And yes, any plane with gangbang tags will be singled out in a fight.  The only survivable way to fly them is to stay above everyone else.

If you change the F4U-1C tag from F4U to F4U1C, it's k/d ratio will go down fast.  The F4U-1C is an example of what happens when a good plane gets perked.  The same effect would happen with the p51d, 190d, la7, etc.  All three of which I'd be willing to bet(perhaps with the exception of the la7 which would have gangbang tags) would get a k/d ratio above the f4u4, spit14, or ta152.  

Your argument about pilots without much time in them flying the f4u4 and spit14 does hold some water though.  Most of the people who have spent any time in them know the problems of being gangbanged in them, and the lack of fun of having to spend the time to get enough alt to be safe.

So basicly, your argument comes down to "People don't gangbang perk planes."  Perhaps you havn't flown an f4u4 near a furball recently.

The prices are right.  Perhaps even too low, as it stands now I can fly an f4u4 for a whole tour.  The problem is that people DO lock onto the tags.  People WILL dive from 20000feet to kill a perk plane when there are plenty of other targets around.  Remove the perk tags.

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Tour 31 Fighter vs Fighter stats
« Reply #13 on: September 06, 2002, 09:53:40 PM »
Coming off topic now, but speaking of perk icons, the icon system as a whole would be a better improvement to make.
Mentionned was the idea to have progressive icons, for example increasing model info as you get closer, or something like wwiiol's SA-dependent icons, or systems to replace range with closure rate, etc.
Hello ant
running very fast
I squish you

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Tour 31 Fighter vs Fighter stats
« Reply #14 on: September 06, 2002, 10:01:49 PM »
If the page comes out garbled, hit reload and it should clear up.

AKDejaVu