Originally posted by LoneStarBuckeye
Oldman:
...Nonetheless, that "advantage" is substantially--if not completely--outweighed by the Spits' inability to flee the scene and survive. Unlike a faster, pure energy fighter, a Spit generally has no option but to fight his way home.
Uh, The all of the spits retain Energy (and therefore speed) better than any plane I can think of off the top of my head.... unless you get way to wrapped up in your knife fight, you will still be able to run away from 70-80% of your enemies.
I have been flying AH ever since Beta 3 and sucked for a LONG LONG time. I usually avoided flying the spits because I prefer flying other planes. However, whenever I do up in a spit I almost always get 2-3 kills without much effort at all. It is an extremely good plane to learn by, very easy to fly, relatively fast, is very forgiving for less experienced pilots who yank on the stick rather than use trim and gentle controls, it has those 2 nasty Hispanos and takes a fair amount of abuse (though Sac4 seems to like to run into the ground while straffing my parachute in them fairly regularly.... I don't suggest this, the ground is not very forgiving) In the small amount of tutoring that I have done, I have suggested the Spit IX and the N1K2.
I don't hold anything against anyone who wants to fly them. Each plane in the game has it's advantages and disadvantages. Fly what you want!
Though, I do usually try to single out Spits, La7s and N1Ks out of the pack (not just because they are 'dweeb' planes, but because they can be generally more dangerous to face.
CHEERS!