MNow I know this is a controversial topic but I don't care! he he he I'm a believer in vulching and I attribute many kills to it
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There is nothing quite as satisfying as slaughtering helpless fools who spawn on defenseless runways. On the other hand there is nothing quite as frustrating as loosing your window of opportunity to take a base due to some brave soul who relentlessly defends their base even if it means being vulched 30 times!!!!
Vulching is a crucial part of a base takeover, especially when you are out-manned and don't have the resources to level a base.
But there seems to be a lack of skill amongst us when it come to vulching. So I (being somewhat of an expert he he) thought I would offer up a bit of advice on how to be a good vulcher...
The key to a good vulch is the approach. You should climb to no more than 4K and circle the enemy base. While circling make sure that you are always calculating a precise approach that will allow you to attack at a sligh angle to the runway.
A 90 degree or "T" approach is not good because you'll only get a snapshot...and I have seen many pilots auger because they try and crank a last second adjustment to get a kill after the plane starts to roll.
A head-on approach is also dangerous. If you dive in facing a plane that has just spawned then you must remember that his guns are pointing up and directly at you. I have also seen many pilots auger because they dive in too steep and too fast in order to avoid the bullets from the plane on the ground.
A straight "six" tail approach is just as dangerous as the head-on vulch. Why? Well because I have seen many pilots killed after they make the vulch because a new plane spawns and opens fire on them before thay can take evasives.
The best approach is a from a low altitude of say 2-3K and you should be far enough away from the target that you can dive in at about a 30 degree angle and have at least 200MPH speed. Then make sure you are attacking at about 5-15 degrees off the paralell. This allows you room to adjust in case the plane is able to roll before you get there and you don't risk overcorrecting and augering into the ground.
One other consideration to be cautious of is suicidal bombers. They wait for you to dive in and just before you kill them they release their bombload and destroy themselves and hopefully you as well. So be sure to attack bombers at a safe distance.
The most common problem in vulching is the Killshooter. If you see a friendly coming infront of you at a different angle then you should hold your fire unless you are really confident that he won't cross your line of fire. If you shoot him and die from killshooter then it's your fault for not being totally aware of your surroundings.
When you see an icon appear on one of the runways don't panic and dive immediately fot the kill. Just relax and think all the way though the kill making sure you will not only get the kill but be able to pull out safely for another approach
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I hope this has been a helpful lesson. And if anyone would like a demonstration just let me know when you are sitting helplessly on a defenceless runway and I'll be happy to show you the "Art of Vulching"
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Next week's lesson: "The Art of HO"