Originally posted by Miska
Since the mission theater will likely appeal to the more hardcore grognards in here, would it be possible to have a few more options. These could either be at the arena level (could be set by CMs) or purely at the individual use level (like the f2 icon options). For example:
Instruments that behave realistically under g-load and during violent lateral displacements (especially wet compass). Right now, the fact that the instruments are always dead on really allows people to do things they would never attempt otherwise.
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To be honest i think i barely look at the instruments during fights and only use instruments during climbs for keepig an eye on speed.However i can understand you wanting a few more realistic visual effects.
Originally posted by Miska
Keep the map, ditch the position marker. The terrain is good enough and rich enough to fly by visual cues. In addition, would it be difficult to have radio beacons tuned to a field/facility's number? With two or three bearings, you could fix your position accurately on the map.
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Agree with you here except what happens after a long protracted fight? is there ample landmarks for us to recognise a certain area?
Again though i understand what you mean and i would at least like to try this out
Originally posted by Miska
Better radar modeling, with an idea of the strength, bearing and alt of a contact, but no dots on the map.
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Agree about no dots but as to a more accurate radar I recently read this in 'full circle' by johnnie johnson (top allied ace)
'Unfortunately the arithmetic of controlling was further complicated because the radars were not entirely reliable, and enemy formations had often penetrated well over england without being plotted on the table.Accordingly, controllers could not obtain accurate information about the size and composition of enemy forces until these were seen or heard by the observer Corps posts on the coast'
as you can see this doesnt sound like a description of AH radar at all does it? I thik if anything there is too much information on our radar and its far too easy to read it.Also we have none of the jamming or spoofing abilities which were used often to fool enemy radar such as the silver strips dropped like chaff to blind radar or the engenius spoof machine the british invented that made a single bomber show as 7 or more on German radar!
Originally posted by Miska
Slightly more engine management. Right now, people can keep Mil power the whole time and this significantly affects the viability of historical tactics in the arena.
I suppose what I have in mind, is a "wish list" for grognards, and I see the Mission Theater as the perfect way of introducing some of these things that some of us have been asking for since, oh, before we had VFilm for AW DOS GEnie
agreed there is no overrunning of engines in AH and that would have been big part of the overall war but as HTC said there isnt so much a 'per flight' limit on running engines hard, its more a gradual wearing out of the engines due to overworking them over the engines lifetime.It was probably a rare occourance to overwork the engine until it died in a single sorties use.
I must say i agree that the mission theatre could be the place to introduce some more hardcore stuff but I hope they dont get rid of things like auto climb or auto level etc.That would be too much for me, i like the breather it gives us.
as for what id like to see:
1) Damageable instruments.ie if shot they are broken (with nice smashed graphics

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2) engine oil when hit sprays the windscreen
3) broken wings (with what would be lots of twisted metal) cause a drag and therefore slow down that aircraft significantly.Im fed up with being outrun by LA7s with half wings myself.
4) Hi G gun jams. pull too many G and fire like a loon and you'll jam your gun.Maybe a time limit and then you manage to unjam them.
5) over heating of guns in prolonged bursts.This will hopefully stop those spray and pray guys who have enough ammo to shoot for 15 minutes
nice post