I don't think contrails are possible in the current game. Sure, you could just turn on smoke and you'd have a contrail effect--it's already coded right? But think about this:
You ever watch how the airplanes move at long range? They are jerky and make abrupt heading changes. Its like your computer only downloads occasional update for planes that are far away, reserving bandwidth for the ones that are within a short range. Only planes that are close to you move smoothly, which is what you want when you are trying to shoot or avoid being shot.
So basically what I'm saying is that just using smoke as currently coded turning on above X number of feet wouldn't work--it would look strange. For anything other than a bomber in level flight, you would see really unnatural looking contrails which aren't the smooth tracing of the plane flew, but rather jerky straight lines that abruptly change 90 degrees at some points.
It could be done, but HT would have to add in some code for contrails on far away planes that make the contrails like bezier curve control points so that they would look smooth. But even then I'm not sure they would look right. Also, for a plane that is shot down or leaves the area, how long would the contrail last? You would have to download a lot more information to keep those contrails visible. (Then again, how many people fly above 25k.
)
It's definitely doable, IMO, and would be great eye candy, but I'm not sure it would be an easy addition is what I'm saying if it's going to be done right.