Author Topic: Suggestions for HTC to consider in the future - add your ideas  (Read 823 times)

Offline Dago

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Just thought it would be nice to develop a comprehensive list of changes we would like to see in the future incorportated into AH.

Couple things I would like:

1) GV just throttle for movement like PT boats, not pushing the stick forward. I always have to retrim the stick when I jump in a gun, and sometimes I have to do it in a hurry.

2) Would like the cursor not to leave the text box when changing views or stuff, like going to the hangar, plane, etc.

Please add any suggestions you would have to this thread, no flames or whines please, and no more of the CHOG complaints so popular lately.  I am sure they have heard enough of that.  If some good ideas are offered, maybe we can give them something to consider.

Thanks
Dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline J_A_B

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Suggestions for HTC to consider in the future - add your ideas
« Reply #1 on: April 28, 2001, 10:06:00 PM »
I'd like to see a user-defined "startup file" or something, so I don't have to "CTRL-I, CTRL-S, and .SPEED 200" every time I log on.

J_A_B

Offline Sancho

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« Reply #2 on: April 28, 2001, 10:45:00 PM »
Don't forget for the startup file your .squelch list.  AND, increase the number of people you can squelch.  Heck, sometimes I would be happy if ".squelch 2" worked.

Let's do some major work on the film viewer/recorder.  Right now about 50% of my films only play tower view with *nothing* else, not even text in the buffer.  I've lost a lot of good films to this bug.  Also, on the film viewer, allow control-s to properly highlight my squad.  When you shoot down a plane, have it DISAPPEAR instead of bounce of the ground and ricochet into space.  Maybe even make a nice explosion when it hits ground.  I like to show people films from the game but it sucks explaining "that plane is actually dead--you won't see that in the game".  Add different color trails for friendly/squad/enemy.  Add a slider for trail length so if I have a ton of RAM I can show really long trails.  And while I'm ranting about film viewer, how about some future proofing for film files?  Films before 1.06 don't work anymore.  



Offline discod

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« Reply #3 on: April 29, 2001, 12:14:00 AM »
Besides a no-spill cupholder and surround-sound system in my F4U1-C... I'd like to see the CHUTE be able to shoot!  I mean he IS carrying a rifle.  Just think how cool it would be to get in a CHUTE vs CHUTE battle or how cool it would be to get a lucky shot and kill the pilot of the plane that shot you down.  


Offline Sancho

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« Reply #4 on: April 29, 2001, 12:36:00 AM »
One more film recommendation:
Put the title of the film you are currently viewing at the top of the screen... maybe part of the text with framerate so you can ctrl-I and make it disappear.  When you get a big list of films to view it helps to know which one you're on.

Offline Sancho

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« Reply #5 on: April 29, 2001, 01:55:00 AM »
Give us a hotkey to toggle custom maps.  The mouse pull down menu is too cumbersome to switch maps in the heat of the battle.  

No609Beef

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« Reply #6 on: April 29, 2001, 06:13:00 AM »
How about some kind of an outside/plane veiw/animation when you get roasted instead of the insta-clipboard veiw?I'd love to see how I looked blowing up or ploughing into the ground.Just a little thing that might add to overall immersion.<S!>

Offline Mark Luper

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« Reply #7 on: April 29, 2001, 06:40:00 AM »
I would like to be able to use the wheel on my mouse to scroll through the menus, like the ones in the hangar. I know HT would like to see it too, he said so, don't know why it can't be implemented I'm not a programmer.

As far as the film viewer goes, I would like to be able to edit it, cut sections out of it and join it to other cuts. Also the ability to sit "outside" of the fight and watch it in a third person mode would be nice.

I would like to see the effect of increased prop pitch affect manifold pressure realistically and have the ability to adjust fuel mixture with the resultant effect on cylinder head temperature and fuel economy. However I do beleive these should be automatic unless the pilot wants to fiddle with them.


MarkAT

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Offline snafu

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« Reply #8 on: April 29, 2001, 06:49:00 AM »
Hi All,

Long list but here we go....

1). Re Vamped Vehicle control system (Throttle for Throttle, Rudder for steering, and leave the gun position completely on the Joystick X & Y Axis).

2). Ability to supply fields from C47's etc to speed up field re build times.

3). Ack in Field rebuild time as well as everything else (But provide limited small arms defence immediately).

4). Landlines (Trains etc) Sealines (Convoys)

5). Authentic cockpits layouts, Metric system for LW etc.

6). Better Damage model (Graphics)

7). No Icons for troops

8). Startup File for "CTRL S" "Shift F1" etc

9). Ability for more than one gunner to join a bomber

Not my definitive list but enough for starters.

TTFN
snafu

Offline Degas

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« Reply #9 on: April 29, 2001, 06:51:00 AM »
Speaking of films, the ability to convert AH films to MPEG 2 or some other common format would be great.  Would also allow the addition of voice-overs.

Perhaps one of the more "creative" members of the community could come up with a way to do this?  It would be an invaluable training tool.

Offline Nash

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« Reply #10 on: April 29, 2001, 06:52:00 AM »
Smoking flaming wreck tumbles towards ground despite the pilot bailing. Should show a chute *and* the dead plane.

If ya don't move yer mouse fer 5 secs, the pointer goes away till ya move it again. The thing always gets in my way.

MP3 player in the cockpit... Like a car stereo... Can select and play tunes while flyin' from the comfort of yer own cockpit.

Offline R4M

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« Reply #11 on: April 29, 2001, 08:18:00 AM »
1-perked Chog
2-N1K2 FM taken a look (a plane that dives with a Fw190A8 being 3000lbs lighter, and climbs with a Me109G10 being 1000lbs heavier is something wich needs some look)
3-revised torque model (too soft now IMO)
4-88mm ack accuracy toned to realistic levels
5-Ostwinds with OPEN TOPs  
6-250kg bombs for the F8 wings, Rockets for the F8.
7-Fixed high altitude speed for the TA-152
8-A Me410  

[This message has been edited by R4M (edited 04-29-2001).]

Offline BigBen

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« Reply #12 on: April 29, 2001, 09:51:00 AM »
Oh, this is easy:
1. JS support for prop control (RPM)
2. Mixture controls w. JS support
3. turbo/supercharger controls
4. For 1 through 3:
     - Allow engine management to be a realism option;
     - Allow a SLIGHTLY higher power output with manual EM (if configured right, that is).  Of course, the appropriate penalties should be implemented, i.e. leaner mixture yields higher output and also higher temps, especally at low speed (in a climb, etc.)
5. More planes!  Any kind is good, but I would particularly like to see some "exotics" like the ME-163 and Gloster Meteor/ME-262. I also think the Douglas (I think?) A-26 Invader would be FABULOUS!!! If you do an A26, please model the wing properly.  It landed flat (no flare when using flaps, it would stall!)
6. Manual control of field acks
7. Surface winds (x-wind in a taildragger is fun!)
8. Auto-gunning buffs (that you can disable, of course)
9. Again - REALISTIC ENGINE MANAGEMENT! =)
10. Change to the field damage systems - allow cratering of runways to significantly impact operations.  Seriously - this was a major tactic in the war.  Perhaps deepen the craters so planes can't just roll over them (deformation)?  Also make the craters stick around for a while... maybe 10 or 15 minutes.
11. To go along with the above - place a berm around the FHs to limit "off-field" operations.  That's the only way cratering will work.
I could probably think of more, but it's too late in the dev cycle for most of this stuff anyway.  Maybe in 1.08!
BB


Offline Sancho

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« Reply #13 on: April 29, 2001, 10:02:00 AM »
 
Quote
Originally posted by Degas:
Speaking of films, the ability to convert AH films to MPEG 2 or some other common format would be great.  Would also allow the addition of voice-overs.

Perhaps one of the more "creative" members of the community could come up with a way to do this?  It would be an invaluable training tool.

Try playing back the film in slow-mo and hitting the screenshot button repeatedly... then import your image sequence into a film editor.  

The problem is the motion would be dang herky jerky unless you could grab screenshots at exact timings.  Ah, so HTC needs to add a rapid fire screenshot mechanism or someone write a macro (heck even a saitek button assignment) to snapshots ever 0.X seconds.

Offline LLv34_Camouflage

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« Reply #14 on: April 29, 2001, 12:39:00 PM »
Overheating -induced engine damage.
More effective sun glare ("larger area").
New icon system - check gameplay forum for ideas.  

Camo


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Brewster's in AH!
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