Don't have IL-2 yet but I am going to give it a try this winter when my daily life slows up a bit.
Well Toad, Do you really have anything to say then on the issue?
I dont think so.
Just wish they'd make it a bit easier to do the set up part.
Toad, Again, tell us how hard it was for you to set it up if you have never tried it yet? Im still trying to figure that one out.
Of course, I guess it doesn't really matter, since as Wotan said you can manuever your plane with simply trim...
Well gee how about that. You know that is exactly what happens in reality as well Swulf.
it actually gives me an advantage when I trim the elevator up when I'm turning in that I can turn faster and stall less!
You trim for airspeed Swulf at a specific power setting. A direct byproduct of trim is movement. (the aircraft's trimmed surface is now interacting with the airflow of wich acts on its trimmed surface).
But would you rather sleep with a good looking stupid blond or a plain ordinary chic with "personality
It is funny, Il2 not only has a Higher level of graphic detail but a far more intracate level of personality than that of Aces high.
This is shown through many immersion details that are not present in Aces High.
Tell me what part of Aces High contains the level of detail afforded to each and every individual modeled aircraft that Il2 contains. Oh, not to even mention the ships, tanks and Cities that Il2 has.
Aces High has NO immersion in itself. The people that play it are what creates the illusion. Also tell me what portion of Aces High shows specifics on each and every individual machine of war (tanks/boats/aircraft) that Il2 contains.
Il2 is progressing every single day in many ways. I would even go as far as to say surpassing the level of output that the HTC crew does presently.
Oleg has already stated that he is looking forward to a complete Virtual battle field with player controlled devices. They have already implemented the ability to have MULTIPLE people controlling stations on bombers (To be realeased with Forgotten Battles). The day is going to come when Il2 with its already prevailing detail of weapons of war are going to be player controlled and on a large scale.
Point: When this happens you will not only have all the pluses of Il2's immersion but also an addition of the Human factor.
As this discussion is primarily focused on Stick scaling and ways to achive a simular setup to that of Aces High, I would like to add that I have not ONCE had to alter my scaling for flight.
Using an X-45, elite pedals, and Dhauzimmer's Drivers everything functions excellent.