My reason was the price change from 9.95 to 24.95 flat when the beta phase ended the SECOND time.
Now that I'm here I might add what I like about Aces High
- better looking graphics (except when seeing planes from less than d30...)
- more players online, therefore even some players flying worse than me

- no 90% cloud layer at 8k. flying at 30k was a whole new experience, hunting buffs at 20k is fun.
Things I actually did like when flying wb3:
- RPS, 109e vs. spit and hurri was real big fun, for one in three weeks
- The No-Icons time in the historical arean was fun.
- people. most respond when sending text to them on the radio. organized missions were flown - neither using a mission editor nor beeing a squad. players were complaining about the lack of a mission editor, but when players decided to fly together flying over there usually was a lot more disciplined.
- not overmodeled rocket damage. first thing i did when i came here was taking a p38 up with rockets. first rocket fired killed an m16 from 1.4k - aimed the same way i did in wb3. now that i learned that rocket hits don't need to be as precise as over there i lost that skill of hitting so close.
- a single player could archive something over there for his country. with a 109f or later i could strafe all ack, hangar and dar at small fields to close it in a single sortie.
- almost no vulching. before a field could be captured it had to be closed - no one upping, no one vulched.
- event schedule over there is much more easy to read. more events at euro friendly times than here (i think, but may be wrong). almost all working on walk on basis. here i haven't flown any other events than a few WW (at 5 a.m.), the one time i logged into the special events arena filled with 10 or 20 players it was bob training, one or two of them insiting that i may not join them during training because i did not sign up for bob. wb is better in creating a feeling of beeing accepted.
- rook-e, who happened to be online every evening i was, but unfortunately uses a mac.
Something about wb's muchiness: It's not that bad, just implemented wrong. The speed the control surfaces can be moved is not limited by the position of the control surface = the stick the virtual pilot is using but limited by the position the players joystick is at. therfore centering can take longer when the stick is immediately deflected to the opposite direction. hotseat wrote this would be a result of the PIO [=APC] limiter, which is part of the model of true fly by wire systems used in wb3. at least that's how i remember it. where there's APC in a PC simulation hasn't been explained ever since.