Author Topic: example of gang banging and why its wrong........  (Read 608 times)

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
example of gang banging and why its wrong........
« Reply #30 on: September 16, 2002, 03:24:25 PM »
Quote
Originally posted by Puck


Awww...I like LA7s.  They taste like chicken.  :D


What does chicken taste like, if everything tastes like it??

Offline Puck

  • Gold Member
  • *****
  • Posts: 2980
example of gang banging and why its wrong........
« Reply #31 on: September 16, 2002, 03:26:38 PM »
Quote
Originally posted by LePaul


What does chicken taste like, if everything tastes like it??


LA7s, of course.  :D
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline john9001

  • Plutonium Member
  • *******
  • Posts: 9453
example of gang banging and why its wrong........
« Reply #32 on: September 16, 2002, 03:34:26 PM »
mmm ok ,rude, puck, wildthing, good guys to fly with ,....urchin, johnnyb get put on list to gangbang.  

now don't get me wrong , i like a even co-alt 1 v 1 , it's the ultimate test, but life and the MA an't like that, you got to play the hand you get (know when to hold em , know when to fold em)

urchin you should just hang out in the MA and challange people to the DA for a 1 v 1 like the knights of the round table with honour an stuff

44MAG
knights barbarian

Offline Urchin

  • Platinum Member
  • ******
  • Posts: 5517
example of gang banging and why its wrong........
« Reply #33 on: September 16, 2002, 03:38:21 PM »
Quote
Originally posted by SlapShot
Urchin,

Your over-exageration to make a point is not cutting it.


Yes, it is making a point.  The fact that you don't agree with what I see as the state of affairs in the MA doesn't invalidate my position.

If there is a mission of 45+ planes going to a field, it surely is not to "turn on the vulch lamp". I have been in these types missions and the sole object is to trash the WHOLE BASE ... ergo ... no FHs ... no vulch. Never has the intention been to have 45 Tiiffies circle and wait for the vulch.

I suppose you are correct here.  And the objective of launching 45 planes towards a field that is relatively undefended is what?  To ensure that a fight does not take place?

If I am flying towards an enemy base and encounter 3 or more cons and I am the only "green" guy around, I immediately reverse 180 degrees back to my base or towards multiple "green" dots on radar. Like Rude said, I choose where the fight takes place. If you continue to fly into mutiple cons then you will get ganged and you have no one to blame but yourself.


Ok, we'll assume you are right here.  Although I generally continue towards the enemy in this situation, to see if I am higher than them, I can understand that some people would immediately turn and run.  Lets give you another 'hypothetical' situation.  What do you do when you see a single enemy "dot" in a sector with a large enemy 'bar'.  I'll usually go check it out, but that is because I WANT to fight.  What would you do?

Tell me that when your country has an opposing country down to 4 bases, you go somewhere else and fly and not attack the remaining fields because you don't want to be a participant in a possible gangbang ?

Ok, I'll tell you.  When the enemy is down to 4 fields and they are all under attack by hordes of friendlies... I go somewhere else to look for a fight.  I guess that may be incomprehensible to some, but that is exactly what I do.

The only time that I see these "gangbang conga lines" is during base defense or base offensive CAP.

I don't.  I see them all the time.  I'd say a fight that starts off as a 1v1 ends as a 1v1 about 5% of the time.

The conga lines for base defense are stupid in my opinion and I very rarely participate in those, other than to try to end the stupidity.

I never participate in them.  I do understand that some can't fight worth a toejam and have no other way to get their kills though.

The conga lines for base offensive CAP are more justified due to the fact that there are incoming goons. With that in mind, any and all red icons must be destroyed at all costs. I rarely participate in these either, unless I am one of the first or second attackers. This conga line sometimes backfires on the CAP and there are no planes left to cover the airfield.

I can understand keeping a base clear for the goons, I don't have a problem with that.  

There are a lot of people that piss and moan about the AKDesert map, but that is the only map that I can truely find good 1 v 1, 2 v 1, and 3 v 1 fights. All you have to do is find an undefended blinking base and count the dots, pick your plane and go have a hell-of-a-fight. In most cases, you'll find just a couple of 110s, or sometimes they come with maybe a Spit or an F6F ... can be lots of fun.

Actually.. about 90% of the time on that map when a base is flashing, it is one dweeb in a flakpansie tearing the field up.  I'm simply not interested in trying to bomb Flakpansies in a plane, I prefer fighting other planes.


And let me give you a few examples of what I mean.  Last night, flying in SFMA.   I'm flying on the east side of the map, can't remember which team I was flying against.  Figure 5 fields on the 'front line'.  One friendly base is under a massive attack by about 50 enemies.  One enemy base is under a massive attack by about 50 friendlies.  At the other 3 bases.... nothing.  1 or 2 planes flying around looking at the pretty mountains, maybe 1 or 2 flakpansies trying to kill all the ack on the field so they can park their all in wonder weapon there.

Flying today, in a P38.  On the west side of the map against the rooks.  Huge red bars in the 3 sectors south of the field I take off at.  I take off in a P38 and go cruising around.  Huge bars... no planes.  Finally, I see a Yak a little higher than me, coming in to attack.  He overshoots, we get in a rolling scissors.  He dives for the deck, I follow him.  He starts going around and around and around in circles, apparently waiting for his help to arrive.  Finally two or three bad guys show up and a N1K cherry-picks me out of the circle.  I know, that was pure SA failure on my part.  First, I should have been in an La7, not a P38.  Second, once he started running I shouldn't have followed him.  Third... oh wait.  There is no third, because once his buddies showed up I forced them to engage with my psychic powers.  They had no choice but to intervene.

Another sortie in the P38 (yea, I know, another SA failure).  Take off again, same place.  Get to about 15k.  Find a clump of enemy planes.  Spit, Spit, Yak, N1K, F4U.  They don't appear to actually be DOING anything, but they are all lower than me.  Make a pass on the F4U, he split-S's and runs.  The other 4 try to claw up to my alititude, I rope the N1K2 and kill him.  The other 3 stall out and dive back down.  Make a pass on the Yak next, he Split-S's and runs.  Rope a Spit on this one.  I'm playing around with the other two spits when lo and behold... the Yak comes back with two 109 buddies and another N1K.  So I run, and all five of them take off after me.  One of the 109s manages to get within 800 yards, whereupon he sprays off 400 rounds of cannon and hits me a grand total of .. once.  The Yak gives up, and the 109 that presumably still have cannon ammo gives up to.  One of the Spits gives up, after falling about 3k out of the chase.  So now I've got a 109, a N1K2, and a Spit chasing me.  BTW... the Spit 9 and N1K2 ARE slow... if you are in a Dora, P51, Tiffie, or La7- in a P38 they are just about as fast as you.

Eventually I reach my base and they all turn around and go home.  

Honestly, I don't know if it is incompetence, or fear (of what, it is just a whoopee game), or whatever, but the AH population is definately made up of a lot more rutabagas than it used to be.  You used to be able to find a fight.  People didn't up 50+ Tiffie raids just to kill the AI ack and take the town.

Offline sutpid

  • Copper Member
  • **
  • Posts: 231
example of gang banging and why its wrong........
« Reply #34 on: September 16, 2002, 03:58:37 PM »
Heresa gang bang.

Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
example of gang banging and why its wrong........
« Reply #35 on: September 16, 2002, 04:16:40 PM »
"I suppose you are correct here. And the objective of launching 45 planes towards a field that is relatively undefended is what? To ensure that a fight does not take place?"

From this answer and some of your others, it is obvious that you are not into the "strat" part of this game ... thats cool ... but typically these raids are done enmasse to stop a constant flow of enemy attacks on a nearby base and capture the field. Never have I been in a mission that sent that many planes to an undefended base. These types missions are typically not NOE so there is more than enough time for a reaction and to get a counter attack into the air. When Allies attacked Axis, they sent MANY planes and I am sure they all wished that their target was completely undefended. That to me would be considered a GREAT day.

"Ok, I'll tell you. When the enemy is down to 4 fields and they are all under attack by hordes of friendlies... I go somewhere else to look for a fight. I guess that may be incomprehensible to some, but that is exactly what I do"

Again ... your not into "winning the war" ... no problem, but other people are ... can't fault them for that either ... remember that. For those of us that are into the strat, we will gangbang the crap out of those last fields and in a short amount of time the pain is gone and we are onto a new map with new fronts.

"Actually.. about 90% of the time on that map when a base is flashing, it is one dweeb in a flakpansie tearing the field up. I'm simply not interested in trying to bomb Flakpansies in a plane, I prefer fighting other planes"

Perfectly true in some cases, but you didn't read what I wrote ... I said "count the dots" ... GVs don't show up on radar. If the base is flashing and I see no dots, I will jump into the tower and see if there are any planes near or around the field that are below radar, If so, I will launch and the fight is on. I don't like bombing flakpansies either (pure suicide), but I love to wack them in a Panzer once in awhile :D

For some, or maybe a lot of us, participating in a gangbang or being on the receiving end of a gangbang is NO FUN ... but what is the answer to the solution ? I can't for the life of me think of one, so I just deal with when it happens and when I die, I get me a new ride and start all over again looking for a good fight.

Oh ... I could give a rats bellybutton about my score, so maybe that helps me take the edge off of getting ganged occasionally after entering a good 1 v 1 fight.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Sarge1

  • Nickel Member
  • ***
  • Posts: 365
      • http://www.geocities.com/soundpge/index.html
Bish /rooks vs Knights
« Reply #36 on: October 01, 2002, 10:44:57 AM »
was in tower last night watching both the Bish and rooks attack the knight base i was at. i think we should do away with the country Icon and just keep plane ID in red. this way no one will know who is who and we can all just shoot red.. then bish/rooks will have no idea who is freind or foe. just a thought...:rolleyes: