Originally posted by HFMudd
I don't think it work well anymore and here is my reasoning:
From my experience in the game and bits of info HTC has posted from time to time is seems as if each round has a set amount of damage it does to an unarmored surface. The amount is calculated from the rounds kinetic energy and explosive energy. This works pretty well for fighters since they have very little armor to worry about but begins to break down quickly for other objects.
By way of example, let's examine the effects of an Ostwind burst on your newly perk purchased (perkchased?) Tiger Tank. Against the armoured front hull the 37 HE does nothing because HTC has coded the game is such a way that HE has little effect on armor. But what if the gun itself is hit? The gun is not armored, it is a big honking chunk of high grade well sloped steel, but it is not armored as such. This means that the HE is effective against the hitpoints of gun itself. A few rounds of 37mm HE later and your 88 is out of comission. Realistic? I think not.
Another example is our ability to strafe a building to death with the 2xMG on a Val. It takes a few passes, but it works.
Another example is CV damage. In theory AH should allow me to put together a Hurri I mission in which I and a bunch of like minded goofballs strafe a CV to death with just the .303's. (And yes, I know that the M. A.'s strafed a destoyer to death with .50's but I would argue that was a fluke in which a .50 round somehow found its way to something that went BOOM rather than the combined damage done by all the .50's. See the difference?)
In short, once the game expanded beyond "fragile" fighters to including AFV's, IL-2's and Destroyers, the simple damage model of applying X amount of damage to Y hitpoints starts to show its weakness.
(Someone please correct me if I am incorrect here as I don't want to spew wrong information about how AH's damage model works.)
er I think you need to do some tests.
303s would indeed shoot a building but it would take literally thousands and thousands of rounds.
AH has a cumalative model which works ok for a GAME for destroying buildings but is hardly realistic i agree
If you go test offlinf with various guns you will find something like 3000 30 cals kills a hanger 800 or 900 20mm does the job too.
now if you think about it most non-hard targets like prefab hangers and fuel and ammo bunkers would indeed be destroyed by this sort of fire BUT a concrete hardened bunker or hanger would shrug off fire no matter how many shots hit it.
This is where the armour model on AH fails it seems to me.If you fire enough shots of small caliber like 50cals etc (ie 12.7mm) you will kill a vehicle even if it has armour which could not be penetrated by that gun. Instead of each bullet failing to penetrate and in effect all bouncing off AH seems to add the rounds up until a certain target number is reached then boom goes your tank.
if you ask me after reading various posts in the past concerning thhe penetrating power of the various guns vrs the thickness of armour they could actually get through we should be almost impregnble in the tiger when it arrives. The thickness of the armour is unbelievable!
Hull front 100mm (3.94in) @ 24dgrees
Hull side (upper) 80mm (3.15in) @ 0 degrees
Hull side (lower) 60mm (2.36in) @ 0 degrees
Hull rear 80mm (3.15in) @ 8 degrees
Hull top 25mm (0.98in) @ 90 degrees
Hull bottom 25mm (0.98in) @ 90 degrees
Turret front 100mm (3.94in) @ 8 degrees
Gun mantlet 120mm (4.72in) @ 0 degrees
Turret sides 80mm (3.15in) @ 0 degrees
Turret rear 80mm (3.15in) @ 0 degrees
Turret top 25mm (0.98in later 40-45mm (1.57-1.77in) @ 81-90 degrees
the weakest point is still 25mm which might not sound like much but its still considerable.