Author Topic: Strat suggestion....whaddaya think?  (Read 509 times)

Offline Swoop

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Strat suggestion....whaddaya think?
« on: September 07, 2000, 01:24:00 AM »
Attrition.

Well kinda.


Here's the scenario:  Some base somewhere is under attack by 20 rooks......currently the base is defended by just 2 fearless bish (ok, ok, I'll stop the Bish plugging).  So one of the Bish happens to blurt out on channel 2 that this base is under attack and about 10 more Bish immediately spawn up at this base (or nearby).  

Is that even slightly realistic?  Ok, ok, I know you could argue that those pilots would have been on standby at the base in real life.  

See, what I'm suggesting is to stop people from spawning wherever they like.  Make em take off from wherever they just landed.  If they got shot down (and survived) make em spawn from the nearest friendly base.  If they died make em spawn from miles behind the front line.

1stly this would add some kind of attrition to the battles, no longer would a battle between 2 close bases (eg A16 & A27)continue until one side wins or gets bored.  The side that has more successes should see a drop in numbers of the enemy until reinforcements could arrive from elsewhere in the theater of operations.

2ndly you'd also be able to mount surprise attacks on lightly defended enemy bases without suddenly finding 20 cons taking off to shoot at you.  However, keep an eye on the horizon.....them P51s move fast ya know.


Ok, go ahead.....lemme know how daft my idea is and feel free to point out all the problems with it.

Swoop


Offline Naso

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Strat suggestion....whaddaya think?
« Reply #1 on: September 07, 2000, 02:54:00 AM »
I like it !!!

Sound realistic too

May be nice to implement a random spawn base when you die or get captured (as is already when you login).

But i expect lot of whines about the transfer flights ("we are paying and we want quake in the action ASAP, we dont care about RL"), when you spawn far from frontline.

Offline Kronos

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Strat suggestion....whaddaya think?
« Reply #2 on: September 07, 2000, 03:48:00 AM »
Why's it always got to be Rooks as the aggressors?  

But seriously, that makes great sense. It would also eliminate alot of vulching kills.

Kronos

Offline Wingnut_0

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Strat suggestion....whaddaya think?
« Reply #3 on: September 07, 2000, 05:02:00 AM »
I was at one time trying to get this approved in my last sim.  But I lost out to that fast action crowd.

The idea is great actually and would be welcomed from me and others.  There are a few valid concerns about doing this but I believe the advantages far outway the disadvantages.

Wingnut

Offline JoeMud

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Strat suggestion....whaddaya think?
« Reply #4 on: September 07, 2000, 05:30:00 AM »
I could die a happy man if we had the game setup like that.

------------------
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Offline Ripsnort

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Strat suggestion....whaddaya think?
« Reply #5 on: September 07, 2000, 09:04:00 AM »
Er, whatever happened to strategically hitting targets to prevent spanwing?  Like, have someone hit the fighter hangars, Vehicle hangars, and Ammo depots....if you have floks spawning an airfield that you are attacking, then someone is failing to do their job.

Offline Lance

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Strat suggestion....whaddaya think?
« Reply #6 on: September 07, 2000, 09:08:00 AM »
I've got some problems with that idea, Swoop.

First, I don't think it is any more realistic than our present system, and might be less realistic.  Would a military leave 75% or more of its bases without pilot or tank crews?  We don't have enough players to provide for standing plane & tank crews at each base.  So I think letting players quickly move to a base that is under attack effectively mimics the "scramble" that you would undoubtedly see in reality.

Beyond that, I think there would be a lot of unforseen problems that would crop up with that plan in practical application.  For instance, lets say a person logged out at a NE base.  When they log in the next day all of the fights are in the NW.  Are they going to spend 30 minutes flying across the map before seeing any action whatsoever?

And if you have it to where you can launch from any field when you first log in, then people will just log out and back in everytime they want to jump to a new base.

Maybe there are some other ways to accomplish what you want that are less drastic?

Gordo

Offline AKDejaVu

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Strat suggestion....whaddaya think?
« Reply #7 on: September 07, 2000, 09:09:00 AM »
I'm with Rip...
Use strat to shut down the base.  Pure and simple.

AKDejaVu

Offline Replicant

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« Reply #8 on: September 07, 2000, 11:12:00 AM »
Kill the base and they can't take off...

I'm sure that a 4 hangar base would have a compliment more than just 2.  I know what you mean though Swoop, nice idea but it'll never work.  Just kill the base.

Regards

'Nexx'
NEXX

Offline Tac

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« Reply #9 on: September 07, 2000, 11:38:00 AM »
Add a "bunker" (or "bar" hehe) in which all the pilots "sit"... kill that place and you kill the pilots.. then Swoop's idea would come into play.

I like swoops idea because he is correct in the sense that a base can literally launch the whole pilot population of a certain country in matter of seconds.

Another thing that MAY do the trick is to have the base only allow a fixed number of pilots to take off after a certain building has been destroyed (say the before mentioned "bunker" or "Bar"...or why not that annoying TOWER that is unkillable now and we all want to shoot to kingdom come)? Say you blow that building and the base will not allow any pilot to do the .move command (so only the ones that were IN the base at that time will have to be the defenders)and  only allow 46 launches total from the players in that base.

That would simulate the fact that airfields DID have a limited amount of pilots and planes, and that no airfield could "magically" teleport 20 other pilots and countless planes to take off from the field for its defense. Either way, in AH the REAL defenders take off from another field, grab alt and clean the sieged field.. those who take off from a sieged field are either Quake monkeys or HO lovers or they must have a distinct passion to get vulched.


Offline Karnak

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Strat suggestion....whaddaya think?
« Reply #10 on: September 07, 2000, 11:45:00 AM »
Tac,
They might just be trying to defend their base.

I know it sounds way out there, but its a thought.

Sisu
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Offline Camel

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Strat suggestion....whaddaya think?
« Reply #11 on: September 07, 2000, 12:38:00 PM »
Kill The base, Tac read the 4 posts above yours.

There was a time here when we couldnt close bases. Gave ya something to do while waiting for the goon  

Offline Wmaker

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Strat suggestion....whaddaya think?
« Reply #12 on: September 07, 2000, 01:02:00 PM »
Thing I like most in this idea is that it makes you really "fly for your life" and
still not giving too big penalty when you get shot down.
Wmaker
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Offline Tac

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« Reply #13 on: September 07, 2000, 01:15:00 PM »
Karnak, I do know that you can "close" a base and be done with it. People close bases to avoid ackstars and vehicles and any other annoyances that may get the goon or M3.

I do not like the idea however of a base spawning all the population of a country in a matter of seconds. No base can have THAT much pilots or THAT many planes. What I proposed was only to simulate the limited resources a base would have when under attack.. in which case it would be actively bombed and no reinforcements or supplies could get through to it because it IS under attack.

Closing bases is also another matter. It can be done yada yada yada, but WHEN do you see a base being closed effectively? Only when its either 2 strato buffs plinking everything while they dodge MIR or when its a mission composed of a dozen fighters. Most of the time you just see one buff missing its bombs, 5 or 6 players that converge on a field and try to close it but they also miss some bombs, then all of the sudden 20 pilots up from that base and a furball ensues. Just like what happens all the time in 16-27.

What I SUGGESTED merely limits the possible ackstars and HO dweebs that up from the base like mad.. it does not limit the amount of vehicles or planes that can come from a nearby base to lift the siege... and remember, you still have to hit that tower/bunker/bar/whatever to get the desired effect.

Closing bases is cool, but it gets real old to have your goon or m3 disco or get shot down by the fighters that came from another base (or upped from the base that was attacked because the M3 or goon took too long or was shot down en-route) and have the acks and FH's come back up before a second goon attempt can be made. Face it, most of the times you have ONE shot at capturing the field after its closed. If it fails you get those furballs and vulchfests that last for hours and hours and the winner is the one that can stand to be in such stagnant position all that time.


Offline Ripsnort

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« Reply #14 on: September 07, 2000, 01:26:00 PM »
TAC: "Closing bases is also another matter. It can be done yada yada yada, but WHEN do you see a base being closed effectively?"

I'm going out on a limb and guessing you don't fly for the Knights, do you?

You haven't seen Zig, Cave or myself lead guys off to capture airbases have you?

Tac:"Closing bases is cool, but it gets real old to have your goon or m3 disco or get shot down by the fighters that came from another base"

Ever heard of BARCAP?  Knights (and my squad in particular) use it effectively.

Also, when we do ops, we usually have  a C47 or M3 hidden just off the field, so from the first bomb dropped, to the landing of troops is usually about 2 min, not enough time for someone to come from another base.


Sounds like you need to join a good squadron Tac, evidently, if  you are in one, you're not effectively using the tactical advantage that an organized  squadron can offer.  Just my opinion.

[This message has been edited by Ripsnort (edited 09-07-2000).]