Author Topic: Ack is silly  (Read 487 times)

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27260
Ack is silly
« Reply #15 on: July 18, 2000, 07:52:00 AM »
   
Quote
Originally posted by av8or:
You have to practice at killing ack and there are several styles of killing ack with a fighter.I still have no idea how my wingman does it.I get kilt everytime untill i do it my way even still i get killed every couple of times.

I approach it almost vertically, using an A/C that has a good roll rate (P47/F4U) , then start shooting at about 5000 feet and walk the bullets in, I never see  the ack die,(I get report in text buffer) since once I start seeing hit sprites on the ground, I pull a hard G man. to egress to prevent from being shot.  Sometimes the ack gets me, sometimes I get it.  Getting better at putting the odds in my favor, I haven't completely taken ack down on a small forward field by myself, but have come damn close.  Zig does it consistantly.

------------------
Ripsnort(-rip1-)
VMF-323 ~Death Rattlers~
Panzer Group Afrika~15th Panzer Division~[/i]
Click here for VMF-323 Death Rattlers info
  Click here for VMF-323 Website
Click here for 15th Panzer info
   
I spare no class or cult or  creed,
My course is endless through the year.
I bow all heads and break all hearts,
All owe homage-I am Fear.

-------------General Patton



[This message has been edited by Ripsnort (edited 07-18-2000).]

Offline fradim

  • Zinc Member
  • *
  • Posts: 20
Ack is silly
« Reply #16 on: July 18, 2000, 08:28:00 AM »
I love straffing but I donīt find it so easy as it seems for some of you. Sometimes I kill sometimes I die at first try ;-) Anyay, I donīt think itīs necessary to change anything the way acks work.

But I think it might help everybody if some of us could record and show their films straffing small, medium and large fields.

As a matter of fact, I was thinking about creating a site in whih we might have some good films showing some important aspects of game play, such as bombing, maneuvers, merge etc.

If youīre interested send me an email :-)

[]

fradim

fradim@mail.com

[This message has been edited by fradim (edited 07-18-2000).]

Offline brendo

  • Copper Member
  • **
  • Posts: 269
Ack is silly
« Reply #17 on: July 18, 2000, 04:32:00 PM »
RIPSNORT... were you asking about the WB VMF-323 squad a few weeks ago???

I guess I know why now <G>


------------------

Offline brendo

  • Copper Member
  • **
  • Posts: 269
Ack is silly
« Reply #18 on: July 18, 2000, 04:33:00 PM »
(VMF-323 squad member) http://www.ozemail.com.au/~wbpoges

Offline Kieren

  • Zinc Member
  • *
  • Posts: 3
Ack is silly
« Reply #19 on: July 18, 2000, 05:07:00 PM »
Take a P47-30, load with 10 rockets. Climb to enemy base, to about 10K. When directly above ack, select rockets (backspace). Zoom in and put the gunsight pipper right on the ack. When you see the first sign of yellow, hit "b" and pull out. You will see the buffer announcement if your aim was true.

Zoom back up to perch, and repeat as necessary. One P47 can kill 10 acks without being touched in this manner, and the hangars are easily strafed after that. Try it and see if I'm wrong.  

Offline snafu

  • Silver Member
  • ****
  • Posts: 842
      • http://www.btinternet.com/~snaffers
Ack is silly
« Reply #20 on: July 18, 2000, 05:07:00 PM »
Hi XX,
The Ack is about right at the moment. I've still got V0.42 loaded on an old system. You think the Acks's bad now Sheesh!!! You haven't lived.  

TTFN
snafu

funked

  • Guest
Ack is silly
« Reply #21 on: July 18, 2000, 05:15:00 PM »
The ack is still too capable in a historical sense.  It might be good for gameplay, but it's just not right if we are trying to simulate the real thing.