Author Topic: Panzer Problems  (Read 608 times)

Offline JustJim

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Panzer Problems
« on: October 16, 2002, 02:56:40 PM »
Also Posted In Bug Reports

Seems I Have No Luck With Panzers.
Was Trying To Take Out A VH Fired All 60 He Rounds Into It,
Dead On Hits Flashes And Everything Never Damaged It.

Another Thing That Is Getting Real Bad Is Panzer To Panzer Combat,
I Can Hit An Enemy 15 Times With AP Rounds Sometimes I'm Lucky To Make Him Smoke.
Others I Just Wait For Him To Hit Me Once And I AM Destroyed.

Also Went Through This In A Flak Pnzr, Plane Came Down Took Him Out 2 Rounds,
Pnzr Comes By I'm Lined Up Perfectly 20 Rounds Flashes Right On The Turret No Damage I Get One Hit On Me SEE YA, Tower Time.

I Have Gone Through The Whole V-Sync Senerio Its All Fine
Was Getting Rubber Bullets On Planes Awhile Back That Seems To Not Happen As Often.
But This GV Thing Is Crazy, Course You Would Think I Would Film This,
Nooooo Last Thing On My Mind In A Battle Is To Hit Alt+R,
Maybe Not Being A Score Monger Or Film Freak Has Something To Do With This.

Any Thoughts Or Suggestions (Besides Dont Operate GV's) Would Be Appreciated.

Offline Maverick

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Panzer Problems
« Reply #1 on: October 16, 2002, 05:45:38 PM »
Don't you know the best tank in the war was the osti?!?!?!?! Use it for realistic base captures and hanger flatteneing. To kill panzers just up in a m-3 and hose them with the 50 cal. It's the second best anti tank gun in the game after the osty.:rolleyes: :D
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Offline brady

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Panzer Problems
« Reply #2 on: October 16, 2002, 06:04:39 PM »
Perhaps pondering the perienial panzer problem, could be sumed up by saying, panzer porkage problems presist presently primarly do to a lack of presestant panzer porkage problem posting.

Offline john9001

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Panzer Problems
« Reply #3 on: October 16, 2002, 08:00:30 PM »
Maverick, you make joke , yes?

Offline cobra427

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Panzer Problems
« Reply #4 on: October 16, 2002, 08:03:34 PM »
:eek:

Offline Urchin

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Panzer Problems
« Reply #5 on: October 16, 2002, 08:13:59 PM »
Ah... no.  The Flakpansie is simply the best vehicle for killing any other vehicle inside of 2,000 yards.  It is also the best vehicle for killing buildings, and the only vehicle worth a toejam for killing planes.  All of this adds up to it getting used about 3 times as often as the next GV, which is the Porkedzer IV.

The M3 and M16 are more than capable of killing the Porkedzer IV inside of 1,000 yards, it is easier to kill them if you are behind them, but you can disable the turret and tracks no problem from any angle inside of 1,000 yards.

Offline XIII

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Panzer Problems
« Reply #6 on: October 16, 2002, 08:24:43 PM »
-

Offline Hawklore

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Panzer Problems
« Reply #7 on: October 17, 2002, 10:38:14 AM »
da bwady dush wone ting ta say











di cant find my tounge




AKA: Nice Tounge Twister LOL!
:eek:


ok took me 5 mins to look for a tounge twisted smiley and someone is gonna post it below
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Offline vorticon

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Panzer Problems
« Reply #8 on: October 17, 2002, 01:14:32 PM »
reason why you went down with one hit is because he was using HE rounds not AP (he rounds are armour peircing i think...ap arnt)

Offline brady

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Panzer Problems
« Reply #9 on: October 17, 2002, 01:57:57 PM »
:)

Offline Soda

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Panzer Problems
« Reply #10 on: October 17, 2002, 02:05:58 PM »
Honestly, I've found the only way to reliably knock out panzers, or osties, with a panzer AP round is to hit them high, in the turret.  Once you hit them in the turret it seems to be better than a 50/50 that they will have the turret knocked out, at most angles and distances.  If you hit them in the core of the body, it just bounces off.  If you hit them low in the turret, nothing, if you hit them in the face of the hull, nothing, but a hit right up near the top of the turret seems to work 80% of the time.

Just an observation, but I've knocked 10+ AP rounds off a Ostie at point blank, right into the hull, with no effect and the first round that hits high on the turret knocks out his gun.  Then I can take my time with him and finish him off with shots to other parts of the hull.

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Offline Sabre

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Panzer Problems
« Reply #11 on: October 17, 2002, 03:54:44 PM »
Quote
Originally posted by vorticon
reason why you went down with one hit is because he was using HE rounds not AP (he rounds are armour peircing i think...ap arnt)


Just the opposite, vort.  HE stands for "High Explosive" and AP for "Armor Peircing."
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Offline HFMudd

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Panzer Problems
« Reply #12 on: October 17, 2002, 04:34:19 PM »
Quote
Just the opposite, vort. HE stands for "High Explosive" and AP for "Armor Peircing."

Nah, this is AH where: HE = Highly Effective and AP = Ain't Penetrating.  

"So I pasted his Osty arse at 1500 yards with three 75mm 'Ain't Pentrating.'  Well, as you might imagine this got his attention and he swung around and pumped a dozen 37mm 'Highly Effective' rounds into my front armour and sent me back to the tower."

Offline JustJim

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Panzer Problems
« Reply #13 on: October 18, 2002, 04:17:32 PM »
I Fully Understang Your Points And I Agree.
Problem I Am Having Is No Damage Shots From My End.
How Do You Explain Pulling Up To A VH Hitting It With 80 HE Rounds Producing No Damage.
Then After Running Out Of Ammo, Going Back To The Same VH I Origionaly Spawned From Watching Someone From The Tower Spawn Hit The VH I Am In 2 Times And It Explodes,  Not Being Softened Prior??

I'm Thinking This Could Possibly Be A Router Issue.
I Understand People Were Using Routers To Cheat Sometime Back,(wish i was here for that lol) And HT Did Something To Stop It, I Dont Know Just A Thought.

One Occasion My Squad XO And I Were Sitting Side By Side Pegging A Panzer At Least 12 Times Each Not Causeing Even Smoke, Then He Proceeds To Take Us Out 1 At A Time With 3 Or Less Hits.

Happened Again The Other Night On Pizza Map, Myself And Some Of The JB's Along With 4 Others Were Trying To Run The Outer Ring To Get To Our HQ.  Again The Same Thing Some Would Get Destroyed After Many Hits (Which Was Cool Finally) Others Seemed Indestructable.
This is Basically The Issue I'm Trying To Address, Something Is Not Right Here.
 I Do Understand The Hit Placements And Its Affected Damage, Soft Spots, Ect. Ect.  But It's Just Frustrating To Watch 30 Perfect Turret Hits  Cause No Damage At All, Or Getting Killed After Connecting 12 Times On The Enemy Followed By Death With 1 To 2 Hits On My Tank.

Same Goes With The VH Situation.

Guess I'm Going To Have To Remember To Hit ALT+R At The Start Of Every GV Mission I Partake In, Because I Do Need To Document This On Film I Just Never Remember To Do This.

How LOng Can You Film For Anyway? Is Their A Time Limit ?

OK Thanks Again For All The Info You Guys Posted I Will Check This Daily For Any New Info.

JustJim
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Offline brady

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Panzer Problems
« Reply #14 on: October 18, 2002, 06:32:07 PM »
it is about weight of fire, the osty kills hangers better and faster because the HE equivelency of it's rounds add up to a weight sufficent enough to kill it faster than the slow firing Panzer, also VH's at Airbases take more to kill than VH's at V bases. Interesting enough it takes about the same number of 30mm MK 108 rounds to kill a Hanger as it does 37mm osty flak rounds.