Originally posted by Wotan
You don't need to build the terrain.
After you finish skinning your object place it in the "texsrc" folder.
Open up the editor and place the object that you were working on and will see it right away.
Don't even need to do that...here is what I did.
Open the bitmap in my graphics editor.
Open TE.
Go to a field and place the object. Will use a 109G2 for now.
(Assuming you know how to fly around in the TE) Move in on the object and get a good view of the area you're concentrating on.
Alt+Tab, adjust the skin and save, Alt+Tab, click on the object in the "selection list."
Click the delete button next to the "selection list". Assuming that the 109G2 is still selected, click the Add Shape/Group button.
Ta-Da, it's back and you are already looking at the area you're working on.
As long as you don't click on the map, the object will always be placed in the same position.
Voss,
I don't think we need an extra viewer, but the offer was VERY cool!
Viper
P.S. BTW, set the "Y" measure to 100.00 (100 ft AGL) and you'll be able to get a look at the belly.