It's a bandwidth issue. If there are N planes closely confined, then N*(N-1) position updates have to be transmitted over the net EVERY SINGLE CLOCK TICK.
Obviously, if HTC doesn't want their network saturated with position updates, they have to limit the number of planes that can see each other. When I say "see each other," I don't mean see icons, I mean see a dot.
If you get the airplane density high enough, they'll have to crank the viewing radius down to some ridiculously small number (400 yards?).
Doesn't that sound like fun?
-- You don't see someone until he's 400 yards away from you.
I think a large fraction of the AH population would furball continuously given the opportunity. A large fraction of 200 players is probably manageable. A large fraction of 500 players creates problems and I suspect (don't know for sure) that we have them to thank for HTC network saturation.
I think HTC should give each of the furballing crowd a bar of soap and a dark room and let them entertain each other.
I'm not saying furballing isn't valid entertainment, it's just that I don't see how current network technology can support the current numbers (and more OTW) in Aces High without encountering problems -- especially if we continue with small maps.
It will be fun to watch HTC solve this problem. It's a social engineering problem really (given current network technology) and it will be interesting to wach the solution unfold.
HTC, if you're reading this, don't forget the bar of soap and water for Lazs.
curly