Originally posted by MachNix
Sounds like you have some experience with AKDESERT and now know you have to destroy 181's VH or guard 168's town in order to hold on to it (168). That is more then other people know. Now all you need to do is do it.
I've done similar captures, but I'm never going to bother trying again. It would be boring because I might as well play offline. There's no risk or excitment in doing NOE or gv raids on AKDESERT because of the size - it's rare that you'd be spoted.
Hopefully AKDESERT will be a good example of what should and shouldn't be done in future maps.
Do's:
-Order the base ID numbers in a logical pattern (not random like on other maps)
-increase the # of vehicle bases with respect to air bases
-add a unique skin to add veriety to the map rotation
Don'ts:
-release a map without properly testing it. I'm a lazy programmer, but I would never have missed somthing like that in testing.
-release a map with such large front lines. A large number of bases is good, but when there's so many bases adjecent to the enemy it turns the map into a yawn fest.