Author Topic: A New ACES HIGH  (Read 525 times)

Offline Vermillion

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A New ACES HIGH
« Reply #15 on: October 29, 2002, 06:29:40 AM »
You guys have been flying Falcon4  too much.

Missle combat,even up thru the mid-70's were highly unreliable in combat conditions, hard to use, and were not "just point and shoot BVR = kill ".  

Not even close!!

The Israeli's reported that even during the Six Day War (1967) only 30% of all air to air kills were prosecuted with missles. The rest were conducted with good old fashioned cannons.

During both phases of the air war over North Vietnam the success rate of the Sparrow missle was approximately 12%. The Sidewinder was consider to be "much better". Its success rate was somewhere in the 18% range.  Now realize that this doesn't include missles fired 'out of parameters', and also includes the 1972 Linebacker campaigns which helped out these statistics quite a bit. Hell, I saw one statistic recently that stated that something like 30% of Sparrow attempted launches never even left the launch rail.  

And this doesn't even start to include issues such as the rate of radar failure during this period.  The difficulty of "Friend or Foe" identification and other issues. Realize that during Vietnam, the ROE requirement to visually identify the enemy aircraft before firing was there for a reason.

Do some research guys, its not quite what you think! :)

Offline Xjazz

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A New ACES HIGH
« Reply #16 on: October 29, 2002, 06:37:02 AM »
ROFL! Lost of BS here!

Those Su-27 Flanker v1.5 and BVR LAN fights (sigh).

It was blast when you BVR engage with two R27 (radar guided). Lock on and shot one or both at max range and go the F-pole. chicken-shit game starts now: Hold the lock or start evasie...

Because R27s wasnt that hard avoid, engagements turns very very often to the gun fight. "What a heck is B&Z?"  

or

Co-op NOA attack to enemy field. Need to be carefully because the SAMs and GAI.

:)

Offline BNM

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A New ACES HIGH
« Reply #17 on: October 29, 2002, 07:05:22 AM »
No!

Offline Krusher

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Re: A New ACES HIGH
« Reply #18 on: October 29, 2002, 08:02:41 AM »
Quote
Originally posted by BBinder
hey wouldnt it be good for a new version of ACES high that will all be modern with all the latest jet fighters :confused: :rolleyes: ;) :D :p


Airwarrior Vietnam was possibly one of the reasons Air Warrior fell behind in development. It could be said that it helped kill Air Warrior..

Just an opinion and I may be wrong :)

Offline Vermillion

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A New ACES HIGH
« Reply #19 on: October 29, 2002, 08:58:31 AM »
What killed Airwarrior was a lack of vision and apathy at the corporate headquarters.  Air Warrior: Vietnam actually had alot of promise in my opinon, but had nothing to do with the demise of AW.

Offline Innominate

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A New ACES HIGH
« Reply #20 on: October 29, 2002, 11:09:34 AM »
Quote
Originally posted by Vermillion
You guys have been flying Falcon4  too much.

Missle combat,even up thru the mid-70's were highly unreliable in combat conditions, hard to use, and were not "just point and shoot BVR = kill ".  

Do some research guys, its not quite what you think! :)


Nobody disputes this, but considering the  post is referring specificly to "all the latest jet fighters" I don't really see how it's relavent.

Rear-aspect short range missiles could be fun, but the long range radar, and all aspect heat seeking missiles would make for pretty iffy gameplay.

Offline Wlfgng

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A New ACES HIGH
« Reply #21 on: October 29, 2002, 11:31:42 AM »
just sa NO to missiles.


real men use GUNS !!!

Offline Squire

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A New ACES HIGH
« Reply #22 on: October 29, 2002, 12:06:41 PM »
WW1 air combat would be awesome if done right.

Anything 1916-1953 is ok in my book. Leave out the missiles, way too dweebish in an online sim.
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Offline vorticon

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A New ACES HIGH
« Reply #23 on: October 29, 2002, 12:24:36 PM »
id rather hitech spend its money (if they make something new after aces) on a ww1 combat...NOW thAT is the era of REAL dogfights (havent seen a good ww1 fighter game since the ORIGINAL red baron)

Offline AKDejaVu

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A New ACES HIGH
« Reply #24 on: October 29, 2002, 12:29:21 PM »
bbinder... have you posted on this BBS under different IDs before?  You really remind me of someone that used to think 2 x 26 was 42.

AKDejaVu

Offline Arfann

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« Reply #25 on: October 29, 2002, 03:37:56 PM »
Quote
Originally posted by AKDejaVu
bbinder... have you posted on this BBS under different IDs before?  You really remind me of someone that used to think 2 x 26 was 42.

AKDejaVu


Unless, of course, "what is 2x26" is the question to life, the universe, and everything.

Offline Fancy

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A New ACES HIGH
« Reply #26 on: October 29, 2002, 03:51:27 PM »
Well, like I've said before Korean era Air Combat was unique insofar as it was the first war fought primarily with jets and last war in which jets had no real guided missiles to depend on.  It was also the last war that the United States faced what was proabably an equal or better foe in terms of A/C.  They didn't call it "Mig Alley" because it was a nice place to meet girls.  In fact, for years American A/C never dared venture into Mig Alley.  Not to mention that the cannons of that time were FIERCE.

But on the whole WWII air combat is all the stimulation I need.  A igree that if you can't read the markings when you squeeze the trigger, then it ain't a game.

Offline streakeagle

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I didn't find this jet combat boring
« Reply #27 on: October 29, 2002, 06:47:06 PM »
This was a sweep mission in Strike Fighters involving 8 gunless F-4Ds (4xAIM-9, 4xAIM-7) versus unknown number of MiG-17s/21s and Su-7s (exceeding 20). The F-4s can't just point and shoot and the MiG-17s don't have missiles, but MiG-21s do. It is a tough fight for both sides, and a lot of fun working the F-4 into a tail aspect shot at short range to get an AIM-9 kill.

This offline battle against AI was easily more fun than most of my MA experiences. I can only imagine that having 300+ people playing rather than any AI would only be better.

Jets are faster than props and handle a little differently, but you are nothing but arrogant if you claim props are the only way to have fun and exciting air battles. If you play jet sims that are as realistic as Aces High, you will find that there is nothing easy or arcadish to it. In fact, in many ways it is far more challenging due to the speeds.
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Offline SKurj

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« Reply #28 on: October 30, 2002, 03:44:35 PM »
Wheels up..

20 incoming cons !!

got tone, fire!!
next target, tone, fire!!
and so on +)


I don't really think the current arena style play would work too well, unless missile and radar range were seriously reduced, and the map expanded.

A furball of 20 modern jets... would take up alotta space, and all the missiles would hit frames pretty good i bet too


SKurj

btw i am here playin a ww2 sim, not a jet sim... so i guess you talking to the wrong crowd +)

Offline Busher

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A New ACES HIGH
« Reply #29 on: October 30, 2002, 04:51:37 PM »
Jets = Prostitute Airplanes :)

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