Author Topic: IL2 Friday update  (Read 770 times)

Offline jbroey3

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IL2 Friday update
« Reply #15 on: November 03, 2002, 09:51:40 AM »
Hey Grünherz  I wasnt being hostile at all man, relax :)

I apologize if that is the way that you took my post.

I was actually being serious, as well as a "joker" about the complete run-on-insta-Deezcamp sentence :D

I do agree with you about The Limitation in Il2 as far as the Complete ability to look Behind you.  You SHOULD be able to see directly behind you because your eyes also move and provide information.

The Views in aces are GgggrrrreeeaaaT, but.. too great.. eh?

The Speed is 1. Too fast ( you would have pilots litterally breaking necks hehe if they moved their heads as fast as they do in aces ;)

And two the ability to "stick your head out side of the cockpit frame" is alittle absurd.

If Il2 had the ability to Move "around" in the cockpit, X,Y,Z axis etc.. then that would be wonderfull as well.



Dowding: Yes I used blade element analysis to create my "mouse" look for under 20 bucks.

Its a shame that others dont do the same :rolleyes:  :p  :D

Offline weazel

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Why should I add a mouse to my stick...
« Reply #16 on: November 03, 2002, 10:38:59 AM »
Be creative, Go out, purchase a Mouse ball, connect it to your joystick and Wal-la, you have Instant Mouse view without having to pay for Track IR.

Because Oleg is too lazy to code the game to use  joystick view hats?

Screw that...one of these days he will figure out how to do it right.

Offline Hristo

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Re: Why should I add a mouse to my stick...
« Reply #17 on: November 03, 2002, 11:01:24 AM »
Quote
Originally posted by weazel
Because Oleg is too lazy to code the game to use  joystick view hats?

Screw that...one of these days he will figure out how to do it right.


I don't get it. You mean you can't use hat for views in Il-2. While playing it for about a year, I was of completely different opinion ;).

Now seriously, what is wrong with Il-2 view system. To me it works exactly as in AH, snap views mapped on hat of my F22. Did I miss something ?

Offline Mathman

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IL2 Friday update
« Reply #18 on: November 03, 2002, 11:55:11 AM »
There are two things that I don't like about the view system in Il-2.

1.  The views aren't customizable.  I like being able to move my head around and such.

2.  The view back is too limited.  I don't know if a straight 6 view is the answer, but it seems a bit restricted in Il-2.

That being said, I don't think those issues are enough for me not to like the game.

I like Il-2 single player, and love AH multiplayer.

Offline Wotan

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IL2 Friday update
« Reply #19 on: November 03, 2002, 11:55:46 AM »
the views are fine but the 190 cockpit/canopy  is terrible. Huge frames, no head tilt when looking up. I do wish that there were adjustable head positions. Atleast in the 190. I cant see crap out of it most of the time.

Offline Russian

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IL2 Friday update
« Reply #20 on: November 03, 2002, 03:43:12 PM »
Quote
Originally posted by BUG_EAF322
It doesn't work i installed 1.1a first unzipped to the il2 map.
i could start up but didn't saw a version change.

1.2 makes the startup go cdt


great patches
:rolleyes:

Why don’t you roll your eyes at some one else, like your self? If you spend less then five minutes at google and find places that can help your problem. *Hint* http://www.simhq.com/simhq3/sims/boards/bbs/Forum35/HTML/015280.html

Quote
Originally posted by easymo

   I think that Russian got so caught up with his art work (which is amazing FWIW), that he forgot it was a game first.


How did I get sucked into this? Care to explain?

Quote
Originally posted by jbroey3



Be creative, Go out, purchase a Mouse ball, connect it to your joystick and Wal-la, you have Instant Mouse view without having to pay for Track IR.


Why spend 20 dollars? Look up HazardScript (Sp?)  http://saitekhelp.simhq.com/
This will enable you to have hat switches as mouse view. Few lines of codes and you will not have to build that kind of monstrosity on your joystick.

Quote
Originally posted by GRUNHERZ
Whoa jbroey!


2. The 6 view issue. Initally I was weary of AH very generous full 180 degree dead aft view, but just do a simple test like I did. My computer is in the right corner of a room, my kitchen is in the same room except behind me and to the left

When I turn my head to the RIGHT from my computer chair I can see the kithcen. So in fact I am seeing over 180 degrees aft. This is due to peripheral vision.

The AH rear view is more correct than the IL2 setup.
 


Sitting in a chair and being strapped in into cockpit are two different things. Go to your local museum and see if you can sit in a display WW2 fighter. Make sure you strap your butt in so shoulders will not move from sit. Try to see how much “6” view you get.

Quote
Originally posted by weazel
Be creative, Go out, purchase a Mouse ball, connect it to your joystick and Wal-la, you have Instant Mouse view without having to pay for Track IR.

Because Oleg is too lazy to code the game to use  joystick view hats?

Screw that...one of these days he will figure out how to do it right.


Why don’t you send complaints to your joystick software manufacture? My Cougar have mouse view so does Saitech  with using unofficial drivers. Oleg should have included it but to his believe its less realistic so do next best thing and compromise.

Offline GRUNHERZ

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IL2 Friday update
« Reply #21 on: November 03, 2002, 04:17:41 PM »
People having problems with IL2 view setup:

I have never had trouble setting up snap views to my hat switch in IL2. I have an 8 way hat on my microsoft precision 2 USB joystick.

My view setup is as follows. Keypad numbers corresponding to hat positions.

Standard:

7 and 9 = forward left/right
1 and 3 = back left/right
4 and 6 = left/right
2           = looks down into cockpit

These I did a bit different:

8 = forward up

You have to set up this view in the controls screen, just set button to keypad 8 and map that to the 8 position on your stick.

5 = straight up

I mapped this to the right round button on the head of the stick.  This allows for some creative view angles. If you hold down this button  with the last joint of your thumb while using the tip of your thumb to move the hat you get mixed view angles.

Hold button and move hat to 9 and you get forward right up view.
Hold button and move hat to 4 and you get up left view.
Hold button and move hat to 1 and you get back up left view.

And so on...

One of the best uses of this is to track a con in a turn. You can switch from looking straight up in a turn, to a high forward up, to a normal forward up, and then to straight ahead.

You can follow him just right and not loose sight in any angle.

Another thing I found that helps is switching to the wide field of view in the cockpit.  You enable this mode by pressing the "Page Down" key, it zooms out a bit from gunsight and cockpit frames and lets you see better and stays that way the whole flight unless you change to a different mode.

Now I just figured out all this last night and the IL2 view setup is pretty decent in my opinion but only lacks the head movement feature and better 6 view of AH.


Russian:

1) I dont know any WW2 fighter restraints which prevented you from rotating your head.

2) Many WW2 pilot accounts have clearly said they loosend up the belts to be able to see around and move their shoulders and to bend forward.

3) I was able to see my kitchen just by turning my neck, my shoulders barely changed position if at all.


The way IL2 models its 6 view is far too limited. I can see more than that to my 6oc by looking to my side, I dont even have to try looking back.
« Last Edit: November 03, 2002, 04:20:32 PM by GRUNHERZ »

Offline Russian

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IL2 Friday update
« Reply #22 on: November 03, 2002, 04:46:17 PM »
Personally I don’t see a problem with this type of “6” view.

Offline GRUNHERZ

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IL2 Friday update
« Reply #23 on: November 03, 2002, 04:52:46 PM »
You can see more than that.  It just arbitralily cuts of at the vertical fin.  Thats the problem.

Offline Russian

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IL2 Friday update
« Reply #24 on: November 03, 2002, 04:58:17 PM »
How much more “6” view do you want to see?  This is how much IL2 pilots sees.

Offline GRUNHERZ

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IL2 Friday update
« Reply #25 on: November 03, 2002, 05:36:25 PM »
Due to peripheral vision  humans have a field of view somewhat greater than 180 dgrees. If you turn your head sideways parallel to your shoulders you should see the tail like in that screenshot. The problem is we can turn our head past parallel to our shoulders and thus we should see more.

If you want an exact  figure of how many more degrees of view we should have I cant provide that except to say that it should be more.

Just sit down in a chair and look behind you, I bet youll see past whatever is directly behind you.

Now since I am taling of peripheral vision this isnt the same high quality focused sight we see normally, however it is more than good enough to pick out a general shape or object - like an enemy fighter behind you and see his position in relation to you.

If there is anything to criticize in AH 6 view it is the perfect focused dead 6 view however this is still preferable than not having any view past direct behind.

Offline Creamo

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IL2 Friday update
« Reply #26 on: November 03, 2002, 05:39:49 PM »
People spoiled by the AH 6 views and being able to save adjusted views will never get it. I can argue that the IL-2 padlock is very smooth and ads a realism component, and it's "mouse look" is far better than AH, as AH omits it entirley. (btw jb, just make your throttle mouse hat on the X45 a mouse function and it works almost as well as your mod).

You can argue the IL-2 6 view is limited, while AH is too liberal. Each has it's merits, it's what you like I guess. I could never believe looking at 109 pictures that IL-2 is less realistic than AH, but certainly people like to see back clearly checking 6 and no amount of arguing will change that gameplay 'feature' in AH. Kinda makes me wonder why AH hardcores want almost no icons, seems to be a responce to the liberal 6 views, don't it?

It's a impossible argument. People will say this Oleg guy is 'lazy' as a argument to their misunderstanding and lack of really trying the game.

Offline Russian

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IL2 Friday update
« Reply #27 on: November 03, 2002, 06:04:37 PM »
GRUNHERZ

What I’d like you to do is to take my picture and draw a line of what you think real life pilot can see out of P39N1. Right now I believe IL2 view is too relaxed but near perfect. When I sit in my couch and try to look directly at my 6 with out raising my shoulders and moving body, I can see with "blurry" vision up to or even a bit before my drawn red line. Because of blurry vision I will not able to identify if it’s a enemy aircraft of friendly before its too late. IMO

Offline Russian

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IL2 Friday update
« Reply #28 on: November 03, 2002, 06:25:47 PM »
Right now my eyes can identify object clearly with in 35-40 degrees with out moving my head. I can move my head 90-110 degrees. So 40 + 110 = 150 which will give me perfect picture. Now corner of my eye (I call this blurry vision ;) )  can see 25-40 more degrees of unclear image. This attached picture shows up to what point perfect clear view should be and after that it is blurry further you move away from blue line.


This is just for view with out slaking off belts.

Offline weazel

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IL2 Friday update
« Reply #29 on: November 03, 2002, 06:37:33 PM »
It's a impossible argument. People will say this Oleg guy is 'lazy' as a argument to their misunderstanding and lack of really trying the game.

If your directing this comment at me your way off base.

I was a beta tester for IL-2 and the view system now is better than the original one it used, but its still toejam coding in an otherwise nice game.

We asked him to change it...he gave us the current half assed system along with a game-bois padlock.

My gripe isn't about the six view, it's about a clunky, hard to use/configure in game view system, compared to the rest of the game Oleg should be embarrased by it.