Author Topic: Mip mapping on the road/rail.  (Read 117 times)

Offline Mitsu

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Mip mapping on the road/rail.
« on: November 05, 2002, 01:28:45 AM »
I feel that they're pretty jaggy on the terrain.
Would it be possible to reduce this issue by mip mapping?

Offline Mitsu

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Mip mapping on the road/rail.
« Reply #1 on: November 23, 2002, 10:09:54 PM »
oh, I feel it when seeing buildings/houses too.
« Last Edit: November 24, 2002, 05:15:30 PM by Mitsu »

Offline Starbird

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Mip mapping on the road/rail.
« Reply #2 on: November 24, 2002, 05:48:23 AM »
I believe the roads are polygons laid on top of the land polys?

If thats the case, mipmapping isn't going to help. The only thing that would help the polys look smoother is AA.

Offline NUTTZ

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Re: Mip mapping on the road/rail.
« Reply #3 on: November 24, 2002, 12:14:06 PM »
Now with the ability to retexture roads,rivers, and tracks, I can only speak for myself when i say this can be eliminated, or should i say less of a harsh and abrupt transformation from roads to the terrain texture. You'll see this IF any of my maps i'm making for the MA get published.


NUTTZ


Quote
Originally posted by Mitsu
I feel that they're pretty jaggy on the terrain.
Would it be possible to reduce this issue by mip mapping?

Offline Mitsu

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Mip mapping on the road/rail.
« Reply #4 on: November 26, 2002, 02:40:37 AM »
thanks info nuttz. :)