Author Topic: One reason Why Il-2 is so looked foward to is because........  (Read 1128 times)

highflyer

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One reason Why Il-2 is so looked foward to is because........
« Reply #45 on: October 04, 2001, 09:23:00 AM »
:D

Offline Superfly

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One reason Why Il-2 is so looked foward to is because........
« Reply #46 on: October 04, 2001, 09:49:00 AM »
Sorry for being harsh earlier about all this.  Too much stress...
Anyway, Multigen works much like Alias, if you ever used it.  They are pretty much set up the same.  I'm not sure about nurbs.  It could be a possible plug-in.  It is pretty much a polygon based modelling system.  I don't know why they don't have a demo, but maybe that's because the program costs over $12,000.  :eek:
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highflyer

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One reason Why Il-2 is so looked foward to is because........
« Reply #47 on: October 04, 2001, 10:34:00 AM »
CC that Super. I happen to Have Lightwave as Well as Alias FULL.

I have worked with a few from UPN 9 on Becomeing a modeler for Babylon 5 /Deep Space 9. I started doing 3D animation quite a while back, I actually went to College when I was 13 For Art. Ive been pretty much into Art My entire existance, Along the Way I have had a few good breaks/leads into the World of ART 3D/2d wise.

If you would like to see what Maya has to offer, you can easiler send out for a Free CD demo. It is a 30 day Demo that has pretty much all the Features of version 2.5/3.0 involving all features of the whole product but with the limitation of it lasting only 30 days, as well as an Inibility to save your projects.
 www.aliaswavefront.com  for the demo.


With these programs I can create an entire optimized 3D model within a few hours. Roughly 3-10 hours worth of work.

Maya does have in itself an ability to export to game engines, but I have not any expierence with that portion.  

Anyway <S> and stop stressing out  :D

Offline DingHao2

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One reason Why Il-2 is so looked foward to is because........
« Reply #48 on: October 04, 2001, 06:02:00 PM »
Hitech: I have built entire planes for WWII Fighters. I know what it takes.  Weeks.  On complex planes, maybe even months.  But multiply the number of modelers by say, (conservatively), 3, then it'll take roughly three times less time to make the models.

Offline hitech

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One reason Why Il-2 is so looked foward to is because........
« Reply #49 on: October 04, 2001, 06:16:00 PM »
Well at least you guys have a realistic idea on how long stuff takes.

Btw one of the biggest down sides to it, is that we are not a traditional game where players make models. What happens is there get to be a lot of people who make a outside, none animated model, post a screen shot with 20,000 polies, it looks realy cool, and we end up taking the heat for it not being int the game. As an example of this look at the terrain editor, can't think of how many single screen shots people whowed over, then later we were accused of ignoring all other peoples terrains. Funy thing is almost all of them were not completed nore usfull for us as main terrains. Then when we get into planes same type of thing will happen. Players will make there loved plane, it won't fit into the current plane set, and once again we will be asked, why are you not using all those player based planes we see screen shots off.


In the end it's not that im against player contributions, but there realy are lots of down sides, and lots more work for us. In the end I belive it would it end up slow down plane production not speeding it up.

As far as plane skins go there are things I have ideas on, but the ability to modify own  your skins in the main arena will not happen do to fairness.

Other issues to deal with are controling down load sizes.


HiTech

Offline Lugnut

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One reason Why Il-2 is so looked foward to is because........
« Reply #50 on: October 05, 2001, 09:54:00 AM »
The fact that it has taken so long for iEN to approve their PDC (Player Development Committee) for WBIII ought to tell you its not as an easy process as it would seem. And its still not set up. SF points out the obvious problems.

Part of it is making sure you only have guys make models for planes you intend on using, meaning ones you have good usable data for. Blohm and Voss made a bunch of cool looking planes, but finding accurate complete flight performance data, might be a bit of a stretch. And from their WB days, I'm sure HTC and Pyro can tell you about the perils of fudging FM data  :D

Lugnut

Offline miko2d

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One reason Why Il-2 is so looked foward to is because........
« Reply #51 on: October 05, 2001, 02:25:00 PM »
Gentlemen,
 In my opinion, adding 200 more planes and 150 more vehicles to the game will improve it by about 10%.

 We can do pretty much everything with the current planeset (even though I personally like early-war planes).
 HTC has to concentrate on gameplay like objectives, strategy, cooperation, etc.
 With technology developing so fast huge number of rarely-used planes becomes a liability when the time comes to change them to the new technology.

 miko

highflyer

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One reason Why Il-2 is so looked foward to is because........
« Reply #52 on: October 05, 2001, 02:30:00 PM »
Going to Create a simple mesh of meteor and Higher LOD one.

read post up.  :)

Offline DrDea

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One reason Why Il-2 is so looked foward to is because........
« Reply #53 on: October 05, 2001, 06:42:00 PM »
Ya know the Kraits Squadron,Fidd and the boys created an outstanding add on for Air Warrior.You could dl the planes solo or as sets and it only affected your view.Terrain files also were included.Anyone who ever used these Knows what Im talking about.Question is,with a combined effort wouldnt it be an idea to consider.Heres a group allready proven on the work.All ya got to do is show them the code   :eek:
 Just my miserable opinion.  :p   :p
The Flying Circus.Were just like you.Only prettier.

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Offline Daff

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One reason Why Il-2 is so looked foward to is because........
« Reply #54 on: October 05, 2001, 07:22:00 PM »
Multigen is pretty much designed to work with games (I believe it was originally designed for VR stuff) and is Irix only.
 Maya, for all it's strengths, is not specificly designed for game-modelling (Although a seperate game-SDK package can be bought seperatly).
 The problem is, as Superfly already pretty much said once, is that they'll have to spends a fair amount of time checking through the models, that the pivots are in the right place & orientation, naming conventions, surface discontinuity (Especially if it's coming from a different package, as a lot of exporters tends to facet the polys) and whatever texturing system they use. (I have no idea of how Multigen does that).
 I know that I would much rather build a model myself than having to spend time checking/fixing other peoples models.
 The best way to get around, is to have a group of trained players who have access to Multigen and the developing tools that HTC uses, who can then screen the models, but with the pricetag on Multigen, that also seems unlikely.
 I do believe it's a clever of gettings things introduced, but it isnt quite as simple as just throwing a model together and watching it fly.

Daff