Well at least you guys have a realistic idea on how long stuff takes.
Btw one of the biggest down sides to it, is that we are not a traditional game where players make models. What happens is there get to be a lot of people who make a outside, none animated model, post a screen shot with 20,000 polies, it looks realy cool, and we end up taking the heat for it not being int the game. As an example of this look at the terrain editor, can't think of how many single screen shots people whowed over, then later we were accused of ignoring all other peoples terrains. Funy thing is almost all of them were not completed nore usfull for us as main terrains. Then when we get into planes same type of thing will happen. Players will make there loved plane, it won't fit into the current plane set, and once again we will be asked, why are you not using all those player based planes we see screen shots off.
In the end it's not that im against player contributions, but there realy are lots of down sides, and lots more work for us. In the end I belive it would it end up slow down plane production not speeding it up.
As far as plane skins go there are things I have ideas on, but the ability to modify own your skins in the main arena will not happen do to fairness.
Other issues to deal with are controling down load sizes.
HiTech