Anyone else notice Z buffer issues on the pizza map? I find the terrain tiles really blend at a medium distance, and I get an affect not unlike a too low refresh rate where I get a lot of flickering at medium to far distances.
It doesn't happen with other maps, either because the terrain is sufficiently undulating to break it up, or maybe the tile textures are just different enough to prevent it.
Anyone else notice this? I find it bothersome when looking at dots against the terrain, and sometimes even at closer ranges. Any suggested fix?
Cheers,
phaetn