Mav,
So if I am putting along in my Tempest on autopilot, with a bad connect, and you make a nice bounce in a 202, but hold your fire till 100 or so where you know your guns can actually do something (you only have 50 rounds left because you have already made 5 kills on this sortie

), and you smack into me just as you open fire (at 100), your OK with you dying in a collision because my FE read you as being much closer? Is that really fair?
Are you are willing to die at any moment that you get within D=150 of any enemy plane because they might have a bad connect? That's what will happen! You will never know when you are about to collide and most people will break off fast closing attacks at 200 in fear of colliding with a ghost!
Until we all have ping times of 10, we all must accept that there is not 1 time related reality in this or any online sim... There are as many realities as there are players.
Fair, is when I make an effort on my perspective and FE to avoid a collision by 100 or even 5 feet, I do not collide. And, when part of my plane, from my perspective and FE, hits another plane, from my perspective and FE, I collide.
12 of my squad members live in Colorado Springs. We regularly make 2 to 12 person conference calls and fly together (and use the phone as a radio). When in formation, 3 people can have completely different perspectives and ranges on squad-mates in a formation. We talk about this often. I may read Jarbo at 125 behind me, but his FE may tell him that he is only 50 behind me. We typically have a separation difference of 35 to 75. And, we are not all that far from Texas.
Now when Fariz in Azubakstan (Spelling... sorry), exchanges fire with Mitsu in Japan, imagine what kind of lag they may experience!
You know those impossible shots that some folks make? The ones where you are getting hit and it looks as if the enemy plane is not even pointing at you? That's because HIS FE shows a firing solution! Should that shot not count because your FE didn't agree?
I bounced a guy (from Japan) once and was shooting him up at close range (about 100), then I started hearing pings. He was shooting me up too. From his FE, I overshot and was now in front!
My point is that weird things must happen in this game to compensate for net-lag!
One-man collisions stand out because they are one of the most apparent and non realistic results of compensations for dealing with net-lag. Most of the other effects of net-lag do not stand out and we can almost believe that everything is realtime
As odd as it sounds, having sometimes only one plane collide is much more realistic and fair than enabling collisions with unseen ghosts.
IMO, mandatory dual collisions would ruin dogfighting in AH
eskimo
Sorry, when I started my responce, Mav was the last post on this thread...

[ 10-03-2001: Message edited by: eskimo2 ]