Originally posted by moose
Such investigative journalism.
Don't take what I said the wrong way, Moose.
My comment was totally sarcastic to say the least. BOmber formations are a great addition to this game, as is the site calibration routine.
However, like many other new introductions to this game, HTC has a great deal of work to get it fine tuned.
1. Killing multiple bombers (making them explode) on one fighter pass should be an extreme rare occurance. The current situational norm is that a single cannon-armed fighter can kill or severely damage an entire formation of heavy bombers within 15 seconds. HTC knows this, and hopefully is working on a solution.
2. When the lead bomber is shot down by loosing a wing, there is a HUGE lag warp effect on the drones and where they end up once the pilot finally bails out. Rather than the remaining bombers maintaining level flight, they start to dive with the wreckage of the leader and then warp back to a different position. HTC knows this, and hopefully is working on a solution.
3. The current bombsite has no aeronautical or mathmatical information available. A major improvement could be made if HTC added a few items...
A. Air speed indicator
B. Bombsite angle (looking straight down could be 0 degrees, and anything forward view could be + degrees. (I.e. +10, +15, +45, etc.)
By adding info to the bombsite, the experiened bomber pilot would be able to "guestimate" the calibration based on his bomber's speed, altitude, bombsite angle and target altitude.
4. As stated by HTC, targets for bombers will become cities and factories that will become more populated with killable targets. Right now, pin-point bombing is nearly impossible, requiring larger salvos to get target hits. This results in a lot more wasted bombs hitting empty space. Hopefully we will see the larger target areas for 1.11.
5. As requested by many, it would be nice if HTC added a formation spread command (.spread xxx) so the pilot could make his bombers spread out slightly before dropping bombs, allowing greater area of coverage.
And I stand by my sarcastic remark if HTC doesn't make any changes. Last tour, the only plane I shot down more than the P-51D was the B-17G with the spitIX in a distant third. <<-- how could a P-51D (my main ride) be able to kill so many bombers? Answer: They are too easy to kill and make a good score padding device.