Author Topic: Water Craft.....  (Read 457 times)

Offline MaddDog

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Water Craft.....
« on: November 15, 2002, 04:46:52 PM »
This is just one more thing i was thinking we need more than any plane or GV......something to fight them PT boats a U-Boat or whatever i know for a U-Boat itd be alots work for HT, but would mean new thing for AH in the future of gaming over the internet, anyways i was just thinkin we need more boats and water craft not planes and GVs... i dont care im happy either way!:D

Offline whgates3

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Water Craft.....
« Reply #1 on: November 15, 2002, 06:44:10 PM »
E-boat to fight the PT boat...or maybe a flak barge would be more applicable to air fighting

Offline Nilsen

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Water Craft.....
« Reply #2 on: November 16, 2002, 08:48:28 AM »
E-boat would be nice

I would also like to see armed landincraft that could take any gv.  when you hit the beach, jut open the doors and hit F1 to get in gv driver pos.

I really think that to make a submarine work in MA you need to change to much and it would have to be a really arcade'ish  sub. maybe in 1.90 or something

Offline Shiva

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Water Craft.....
« Reply #3 on: November 16, 2002, 01:07:20 PM »
Quote
Originally posted by Nilsen10
I would also like to see armed landincraft that could take any gv.  when you hit the beach, jut open the doors and hit F1 to get in gv driver pos.


Unfortunately, the various models of LCT are severe overkill for what you are proposing. The LCT Mk 1 and Mk 2 had a cargo capacity of 250 tons,  the LCT Mk 3 had a cargo capacity of 300 tons, the LCT Mk 4 had a cargo capacity of 350 tons, and the LCT Mk 5 and Mk 6 had a cargo capacity of 150 tons.



From the photo above, an LCT Mk 5 could carry five M3 Grant tanks (the photo is of LCT 20, delivered 9/26/42); with more than twice the cargo capacity, a single LCT Mk 4 could carry enough GVs to conduct a full-on assault on a base all by itself. Unfortunately, the smaller LCM series of landing craft, with cargo capacities around 30-60 tons, are post-war development.

If HT were going to implement LCTs properly, it would either have to be done by an LCT driver getting a group of people to join before they spawned for the drive to the beach, or set an LCT up as a miniature VH with a capacity of, say, five (for Mk 5 or Mk 6) or ten (for Mk 3 or Mk 4) vehicles. When the LCT is beached and drops its bow ramp, it becomes 'open' for spawning, and closes when its vehicle count is exhausted. people would be able to move to the LCT as if it were a VH either while it was proceeding to the beach or after it beached. The LCT would have to remain beached even if the driver exited, unless it was destroyed or ran out of vehicle capacity.

Of course, it's always possible that, like the artificial game-mechanic that sets the capacity of the M3 and C-47 to ten troops, HT may, if he decides that LCTs are a useful addition to the boat set, choose to implement LCTs as a single-vehicle delivery system. I would expect, though, that an LCT would be a perked ride, since being able to put any vehicle ashore, rather than being limited to the LVTs, would functionally eliminate usage of the LVT in the game. Perhaps adding an LSD (Landing Ship Dock) to the CV fleet, and disabling LCTs when the LSD is sunk, would help keep LCTs from killing LVT usage.

It's not relevant to the implementation of vehicle landing craft, but there were tests done in the late 1950s to see if LSDs could be used as seaplane tenders; the photograph below shows USS Ashland (LSD-1) docking a P5M Marlin in her well deck.

« Last Edit: November 18, 2002, 09:29:08 AM by Shiva »

Offline Angus

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Water Craft.....
« Reply #4 on: November 18, 2002, 08:30:06 AM »
How excellent :)
A five tank spawn point!!!!
Bring it!
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Tilt

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Water Craft.....
« Reply #5 on: November 18, 2002, 08:52:19 AM »
Quote
Originally posted by Nilsen10
.

I really think that to make a submarine work in MA you need to change to much and it would have to be a really arcade'ish  sub. maybe in 1.90 or something


I do not see why.......

Its a PT boat that can dive......

It has altitude states of surface, periscope depth and "deep".

When deep it can only go where a carrier goes ..... steered by compass..........and be attacked by depth charges from pt boats.

At periscope depth it can fire torps (provided periscope is up)........ and raise and lower its periscope to be steered much like a PT boat..........attacked by PT /sub/ AC torps .

On the surface it can  go any where a pt boat can go....... fire its 20mm deck cannon (if its got one)..... but travel faster...........can be torped, bombed or straffed.


The clever thing is adding depth charges to the PT boat......... sonar too?
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Offline Sabre

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Water Craft.....
« Reply #6 on: November 18, 2002, 12:15:04 PM »
Submarines are already planned for AH, as told to me by HiTech himself.  Their addition has been set back by the decision to do the Mission Theater, but they are coming.  From my interview with him last year (Con '01):

Quote
SABRE: You mentioned the naval element earlier, and going along with that, the ground combat elements.  It’s an air combat sim, but what kind of future expansions and additions are you planning for the naval and ground warfare elements of Aces High?

HITECH: Naval aspects?  The biggest change I will be doing will be submarines in the next year.

SABRE: Wow! That is exciting!

HITECH: Submarines will basically use a fleet-type positioning system with the ability that, when the fleet of submarines, the wolfpack or whatever arrives [at the waypoint], you’ll be able to do the detailed control of it.  You’ll get to aim the torpedo.  You get to do all the fun stuff on the submarine; but the fact of the matter is, for a submarine to travel thirty miles at night is an immense amount of time.  Nobody wants to spend that amount of time controlling a submarine.  So what you’ll do is you’ll set down a waypoint [on the map] for the submarines, to get them into position to intercept a fleet, where you think they’re coming in.  As they come into range, suddenly you get to jump into the simulation, the detailed fun part of the submarine element.  That’s how the submarines will work.

On ground warfare, what I envision at some point is a first-person shooter run as a secondary item to base capture.  What I’m sort of envisioning in the end is something that would run along the lines of a C-47 dropping a spawn point at the [enemy base’s] map room.  The map room now is expanded to a full, underground bunker-warfare, first-person shooter.  The defender always gets to spawn in the bunker.  The attackers, now for the next thirty minutes, they can spawn people in the bunker, and there’s this big, first-person shooter war happening underground to do an actual [base] capture.


AH is heading in the direction of WWIIOL to some extent (i.e. a vitual battlespace), but doing it in phases.  That way, they get the core game down before trying to expand too much.
Sabre
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Offline corey

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Water Craft.....
« Reply #7 on: November 26, 2002, 07:24:17 AM »
whats an E-boat
:confused: :confused: :confused:

Offline corey

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Water Craft.....
« Reply #8 on: November 26, 2002, 08:18:24 AM »
how bout you can drive a carrier like a pt boat. its less likely to sink then. :) :D :p ;) :rolleyes: :cool:

Offline Sabre

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Water Craft.....
« Reply #9 on: November 26, 2002, 11:29:41 AM »
Quote
Originally posted by corey
whats an E-boat
:confused: :confused: :confused:


The E-boat was the German equivalent of the PT boat.  Britain also had several versions of their own.
Sabre
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Offline Pei

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Water Craft.....
« Reply #10 on: November 26, 2002, 12:30:01 PM »
For us Brits a Fairmile D (aka Dog-boat) would be cool.
They were the most heavily armed coastal vessels used by the Allies:

Armament included (in different combinations):

4 or 2 TTs
6pdr guns
.50 cal guns
.303 guns
single and twin 20mm Oerlikon mounts
2pdr Pom Poms (essentially 40mm Bofors).
depth charges
rocket projectors

Offline corey

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Water Craft.....
« Reply #11 on: November 26, 2002, 05:34:04 PM »
um:( i don't think so

Offline corey

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Water Craft.....
« Reply #12 on: November 27, 2002, 04:22:50 PM »
how bout you can drive a carrier like a pt boat. its less likely to sink then.      

 :o :D ;) :p :cool: :rolleyes: :mad: :eek: :confused: