Author Topic: HTC you should program a way to disable CV flight ops due to partial damage.  (Read 171 times)

Offline GRUNHERZ

  • Plutonium Member
  • *******
  • Posts: 13413
We need some way to temporarily disable flight ops on a CV. This would represent deck fires or other damage - flight ops would resume after a repair period much like FH/VH but perhaps a bit shorter.

The way it is now is very limiting to gameplay and gives too much power to a CV over land bases. The CV is an invulnerable, no fuel damage, no ord damage, no FH damage, no VH damage, unlimited bomber aircraft etc, base with much heavier AAA cover than any land base.

This is a disater in any scenario or CT setup and will most likely be problem in the mission arena if a CV is involved.


Please program some partial CV damage. This could limit flight ops, ord, or fuel capacity just like on land bases.

Offline bloodstain

  • Copper Member
  • **
  • Posts: 123
HTC you should program a way to disable CV flight ops due to partial damage.
« Reply #1 on: November 16, 2002, 03:30:48 AM »
If the Cv is sunk doesn't that count as being disabling flight ops?

      IMHO if you were to model damage to the Cv as it is on the ground, then you would have to implement some sort of resupply ships. They can't repair just out of the blue! Ground bases have resupplies so in effect the Cv's would need em too!:D

   I personally wouldn't mind having some more naval stuff, but I am only a wisher not a game designer:(

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8804
HTC you should program a way to disable CV flight ops due to partial damage.
« Reply #2 on: November 16, 2002, 09:43:55 AM »
I agree that the CV damage model needs some major attention. However, aerial bomb modeling is equally bad. In the real world HE bombs were next to useless against even lightly armored combat ships. This is because the bomb casings were thin walled, breaking open on impact with a hard target, with the detonation being of rather low grade. The resulting blast damage would not disable a heavy cruiser or a carrier. In fact, near misses often produced more damage than direct hits due to the hydrostatic shock transmitted to the hull. AP and SAP had much thicker casings and delayed action fuzing to allow detonation deep inside a ship. However, the explosive charge was usually 40-60% less than a HE bomb of the same weight.

We need AP and SAP bombs (armor piercing and semi-armor piercing). Typically, these were not available to land-based aircraft except for special missions, where they were almost exclusively carried by bombers. Carriers often carried about a 50-50 mix of SAP and HE bombs. They could be hung on any aircraft capable of lifting them. Finally, perk the SAP bombs, and set all fuzing at a minimum of 2,000 feet to disuade the suicide junkies who otherwise couldn't hit their bellybutton with a chair. If they wish to crash into a ship with HE bombs, their 2k load will have no more effect than 500 lbs of SAP.

So, increase the total weight of HE ord to kill a ship by a factor of 4. Give us SAP bombs, available only on carriers (no change in total weight for sinking).

Next, model an incremental damage model for ships, including gradual loss of speed, fuel and ordnance. Allow for short delays to repair flight deck damage (a good crew could patch a minor hole in 5 minutes, significant damage in 30 minutes or less). Enable manning of destroyer 5", 38 caliber guns (single gun, quick firing turrets) and watch the effectiveness of CV groups approach that of reality. It would also be a good idea to toss in a random factor of a catastrophic "golden BB" hit. that disables the ship (any ship) for one hour. In other words, it's dead in the water and for CVs, flight ops cease.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
HTC you should program a way to disable CV flight ops due to partial damage.
« Reply #3 on: November 16, 2002, 10:44:33 AM »
I like Widewing's idea.

 Maybe it's time we moved on from the "generic"  "XXXlbs" bombs, to more specific types and ordnances for attack aircraft. clusterbombs, AP bombs, HE bombs, anti-tank Panzerblitz rockets, general purpose rockets, A2A rockets with blast radius and timed fuses.. and etc etc.

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
HTC you should program a way to disable CV flight ops due to partial damage.
« Reply #4 on: November 16, 2002, 04:12:18 PM »
And I would like to see the damage - I'd like to see the fire and smoke, the holes in the fligth deck, the listing ship, etc.

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
HTC you should program a way to disable CV flight ops due to partial damage.
« Reply #5 on: November 17, 2002, 11:21:28 AM »
Certain bomb types only available on CVs seems to be wrong.

In the world of AH fights usually are between land bases and carriers, seldom between carriers. Therefore bish/knit/rook HQ managers would really make sure that appropriate ordnance is available at land fields to sink CVs.