Originally posted by lazs2
you aren't talking about "bases".... you are talking about airfields. The only thing you wish to affect is.... "airfields"... fighter planes ability to play the game. So... what you are saying is that.... without fighters you are nothing and.... you can't think of any way short of interfering with the fighters to get the fluffs in the game. "force" people tp play with you.
It depends. Sometimes you're playing with them.
For example, last night, the knights were getting pounded at 42; there was a steady stream of rooks from 43 that were doing their best to keep the defenders at 42 low and slow and out of options -- if they backed up to 32 to get alt on the rooks, the additional flight time would let the rooks run roughshod over the field. So I backed up to 32 and took a formation of B-17s up to 13.5K and went south, taking out the west-side fighter hangars, then extending for about a third of a sector, turning back, recalibrating, and taking out the last fighter hangar, giving about 8 minutes of the field being closed to fighters. I lost one bomber after drop to a N1K2 that had climbed up to catch me, but shooed him off smoking, and pinged a 109 enough to discourage him a while later.
I landed and took a supply goon from 32 to 42. By the time I landed the supply goon, the knights had been able to take the respite from the steady stream of rooks from 43 to collect themselves and mount a jabo-based attack on 43; by the time I got my A-20 to 43, paratroops were already dropping on the town. So by m y buff run against 43, I reversed a defensive engagement and increased the fun my fellow knights were having.
It all depends on what you're aiming to do. With the current target setup, a single bomber formation isn't going to be more than a nuisance to anything but a small field or vehicle base -- but if properly applied, that nuisance can be
very useful to your countrymen who want to play in fighters.
But, then, lasz, from what I've seen, if a bomber attack caused one iota of reduction in your ability to furball the way you want to, it's unconscionable interference, no matter how many people in fighters on the other side are happy with what the bomber did. And that's the fundamental problem with your attitude -- AH is a game with opposing sides; something that screws you over may be eagerly desired by the other side.
Because of the way that the game is set up, the ways that bombers historically attacked enemy air operations don't work. The strategic supply mechanism is broken, so attacking supply doesn't do anything -- a field's resupply of pilots, aircraft, parts, fuel, and ordnance are impossible to stop. The mechanism for equipping aircraft is unrealistic -- a field with half its fuel supply destroyed can only fill a plane's tanks to 50% -- but you can still fuel an infinite number of planes to 50%, regardless of the plane type, so a Bf-109E gets 200 liters of fuel, while a B-17G gets 5,300 liters of fuel. Aircraft availability is all-or-nothing -- planes are kept in indestructible underground bunkers from which they are teleported to the surface to take off, freeing pilots from the necessity of taxiing to the equally indestructible runway (although adding crater effects wouldn't impact fighters much, since most WWII fighters could take off from grass fields) from their hangars or revetments. Pilots that are 'killed' or 'captured', or bail dozens of miles from the nearest base are instantly returned to their field, where another plane is instantly available to them.
Why don't you simply advocate large/huge cities that, once destroyed, end the "war"... much more realistic. Leave the fighters to do as they please. Even Germany had no shortage of fighters till the end. Why force people to pay attention to you?
Do you
really want a more historically-accurate strategic underpinning? Yes, Germany's fighter production continued to rise until the end of the war, but how many of those planes could they arm, fuel, and put in the air over a week of air ops? When a veteran pilot was killed, how much actual flight time did the new pilot that replaced him actually have before arriving at his unit? How would you like to fly from fields where the field had 10,000 liters of fuel -- for the entire day -- and when it was used up, there wouldn't be any more unless someone flew in more in goons? How would you feel if, after having been shot down and killed, the next few times you took off the game would apply random control inputs to simulate you're being a pilot fresh out of the Luftwaffe's training program with all of 30 minutes flight time in a real plane?