Author Topic: Radar Outage - Query  (Read 371 times)

Offline aknimitz

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Radar Outage - Query
« on: October 04, 2001, 01:35:00 AM »
Ok - I'm a big a fan as anyone for taking down a countries city and then killing their HQ.  SO, please dont take this as a whine.  But, I do have something I am curious about.  How does everyone feel about it being down for 2.5 hours?  I mean, holy geezus that is a long time.  Why not like 1 hour, or 1.5 hours ... 2.5 hours is a LONG time, and for those people who happen to hop on during that time to play, well ... they really do not have much of an opportunity.  

Just curious how everyone else feels about 2.5 hours of outage.

Nim/LARRY for you Skurj  :)

Offline Pongo

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Radar Outage - Query
« Reply #1 on: October 04, 2001, 01:40:00 AM »
I dont think most of the current maps need that long of an incentive to form a buff raid. and its too easy for lancs now.
an hour would be better.

Offline Urchin

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Radar Outage - Query
« Reply #2 on: October 04, 2001, 02:00:00 AM »
I personally feel it is to long a time for a country to be totally blind.  Sure, lose dot dar for 2.5 hours, but make darbar come back after an hour or so.  That way you can still find the fight, but it'd be possible for people to sneak bases (although not quite as easily as they can now with all the radar out).

Offline Pepe

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Radar Outage - Query
« Reply #3 on: October 04, 2001, 02:41:00 AM »
I deeply appreciate any measure taken to help us Rooks    ;)

Cheers,

Pepe

[ 10-04-2001: Message edited by: Pepe ]

Offline Beach

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Radar Outage - Query
« Reply #4 on: October 04, 2001, 03:24:00 AM »
Dots only, and only if within a decient distance and altitude of enemy dar sight.
BeachS

Offline Wotan

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Radar Outage - Query
« Reply #5 on: October 04, 2001, 04:02:00 AM »
I think someone else posted something like the following but I'll add my wishes to it.

I would like HQ to act as a command control center that links radar information from all fields/sources so that the individual pilot has a complete view of radar coverage.

If you take out HQ you would only see dot dar as long as your within a sector of a field with its field dar still intact.

Take out that field dar then if hq is down you get no dar in that sector. But fields with local dar up will get dot dar only.

If you just take out field dar and your HQ is up then you get just bar dar around that field. This will simulate ground/pilot reports of aircraft in that sector.

To make it more interesting you could add a communications/radio hut/building then when it is killed that base is cut off from the rest of the country. It would have its own dot dar until its local dar is down. But having its communications knocked out it would not be linked to HQ.

If the city/factory complexes are knocked out then rebuild time should be linked to the "supply" system thats been "speculated" to be coming in 1.08 (trucks trains).

To make it more interesting you could divide up the fields having them linked to HQ through a sector command.

for example a1 a2 a3 a4 a5 send all info through  sector command 2 which forwards that to hq which redistributes that info to the other sector commands which in turn relays that to individual fields.

All this would add a new dimention to the strat war plus give buffers something to do besides ruin my fun....  :)

fyi I been away from AH going on 2 weeks while I await a replacement for my x36. So bare with me.....  :)

[ 10-04-2001: Message edited by: Wotan ]

Offline BlauK

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Radar Outage - Query
« Reply #6 on: October 04, 2001, 05:05:00 AM »
S! Wotan... a superb suggestion!!! That would REALLY add some feel and strategic meaning to HQ and radars.

Pleace HTC... consider Wotan's suggestion!


  BlauKreuz - Lentolaivue 34      


Offline lazs2

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Radar Outage - Query
« Reply #7 on: October 04, 2001, 08:13:00 AM »
I really don't think you should be able to take out dar..  It affects those (most payers) who only fly for an hour or two.  Nothing like logging on and having no dar.   good time to log off.  It's really dumb anyway it just makes the fites less fun for everyone.

A country with no dar tends to just sit in their ack and be no fun to fight.   Having no dar makes it impossible to find the fights in anything like a reasonable time.  Being down 2.5 hours is just plain silly... a concession to the anal, board game no lifes.
lazs

Offline SKurj

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Radar Outage - Query
« Reply #8 on: October 04, 2001, 08:55:00 AM »
I posted somethin similar I think to what Wotan has posted in the thread in my sig.  Here's some snippets:

Radar...

Ok this setup perhaps suits a CT style arena more than the MA.. I'm not sure. Anyways for MA type usage: basically the same as now with a few adjustments. When HQ is hit the first thing to dissappear is Bar dar. Once the HQ is flattened, dot dar still exists, BUT only near the base at which the player took off. Even in the tower the player can only see the dot dar for the base he is currently at. Now if the base dar is also hit then no dar at all. It makes little sense to me that killing HQ effectively takes down every dar station... we don't have EMP in the game do we?

For the CT, No bar dar unless within friendly territory or within LOS of friendly territory. Dot dar from radar installations along the defensive front. When destroyed dot dar is down for that region only for XX amount of time. Dot dar also from fields.(not sure whether or not it should just be from the players home field and dar stations, or all fields and dar stations...)
The inflight/tower map is dalayed, and is a snapshot. Player hits map key, a still map with contacts etc is displayed which may have been accurate at some point in the past, be that 2 mins or 10. Cons are displayed with heading, and possibly approx alt. Delay could be either random or an arena setting.

Communication "relay" structures could be laid out on the map, like a power grid, with a radio building at each facility and base which is connected to the relay structures, which eventually tie into the HQ.
As long as the comms building is undamaged an alarm system exists at that facility. If the building is damaged, the alarm system is delayed. If destroyed, no alarm at all, and no damage reports available on the strat screen for either team. Production numbers yes, but no info as to % of AA down, % of defensive force out of action(facilities given a supply of troops), % of ammo left etc etc
And no Bar Dar from anything which has comms down. I am relating Bar dar to ground sightings.
Some redundancy should be built into the grid, but with care whole sections of the comms grid could be taken out. However!! all bases/facilities that are connected can at least communicate with each other. If a player is at a base which has been cutoff from HQ, yet is still connected to some nearby facilities, he loses Bar Dar functionality everywhere except within the connected group.
To tie this in with dar stations... if the dar stations are cutoff the player is unable to access their info.

Check out the whole thread below

SKurj

Offline moose

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Radar Outage - Query
« Reply #9 on: October 04, 2001, 11:28:00 AM »
i think it should be longer. 4 hours minimum.
<----ASSASSINS---->

Offline hblair

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Radar Outage - Query
« Reply #10 on: October 04, 2001, 11:41:00 AM »
There's no telling what all HT has planned in the next version as far as strat goes. Some nice suggestions here though, maybe similar stuff will be implemented.

---------------------------------------

As far as last night goes, we, as a squad saw all that mess up north, realized it was a knight CV. We knew it would peter out because of all the defense going on up there, and decided to capitalize on an oppurtunity, and ran an NOE mission from A25 to A29, took the field and immediately grabbed heavy fighters and climbed over the mountain to the southeast and destroyed the knight city. We didn't stop til it was 100% destroyed. Then we rolled 8 heavy P47'S with 2 P51 escorts and WEPed to the knight HQ. There were hi cons there, who dove on us as we dove on the HQ, got there in the nick of time to put it down. I say all this to let you guys know it was a squad planned thing that was very organized and carried out by 10 of my squad, not a fluke couple of strato lancs, etc.

We just about all died in the ack (except milenko) but did get the knight HQ. So we decided to up light fighters from A29 to tangle with the enemy fighters who were still at the A34 area. We climbed to 15-18,000 ft because we ourselves had absolutely no radar this whole time (main reason for our revenge raid, except we did it right killing the city first and really puttin the hurt on the knights).

I explain all the above just to let people know what our situation was and why we were at 15-18,000 ft. There was some chatter on channel 1 about us being alt dweebs at 25k by kak3, who swore we were attacking A34, some people are just clueless. I tried to explain what was going on and lost my temper for a minute on channel 1, sorry about that.

Offline Rude

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Radar Outage - Query
« Reply #11 on: October 04, 2001, 11:53:00 AM »
If ya want to find a fight while your dar is down, ask on your country channel....oh I'm sorry...that would require team play.

Silly me :)

Offline Furious

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Radar Outage - Query
« Reply #12 on: October 04, 2001, 12:03:00 PM »
shameless plug:
 http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=8&t=001247

How does knocking out the HQ make the fleet radars stop working???

F.

Offline Zippatuh

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Radar Outage - Query
« Reply #13 on: October 04, 2001, 01:34:00 PM »
I do not believe that the 2.5-hour timeframe is too much.  If the enemy takes time to hit the city and then the HQ, well then, that’s just good tactics.

Does it suck, yes.  I believe it’s a good reward and punishment for planning the attack and not having the target defended.

My suggestion would be an automated message to the country who’s facilities are under attack.  Not everyone keeps an eye on the “strat” board.  This would go in nicely with the absence of dar below 500 feet and being able to recognize when a GV is attacking a base  :D.

Zippatuh

Offline LePaul

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Radar Outage - Query
« Reply #14 on: October 04, 2001, 02:06:00 PM »
Nice posts, I even agree with Laz on this one.

Why do individual bases have radar, if they dont work when HQ/central radar is down?  It would SEEM to me that the only radars that should work (when HQ is dn) are the local fields that have it and the 60~ish miles of coverage.

I can understand have worldwide radar out if HQ is destroyed, but surely if individual fields each have radar, why not let them operate?  And, accordingly, as we have it now, if that fields radar is dead, no dots.

And further, nuke the radar bar.  Its rather silly to fly NOE under radar yet show on the radar bar (despite not being a dot).

And if we really wanna fudge with radar tactics, how about giving buffs chaff loads   :)