I posted somethin similar I think to what Wotan has posted in the thread in my sig. Here's some snippets:
Radar...
Ok this setup perhaps suits a CT style arena more than the MA.. I'm not sure. Anyways for MA type usage: basically the same as now with a few adjustments. When HQ is hit the first thing to dissappear is Bar dar. Once the HQ is flattened, dot dar still exists, BUT only near the base at which the player took off. Even in the tower the player can only see the dot dar for the base he is currently at. Now if the base dar is also hit then no dar at all. It makes little sense to me that killing HQ effectively takes down every dar station... we don't have EMP in the game do we?
For the CT, No bar dar unless within friendly territory or within LOS of friendly territory. Dot dar from radar installations along the defensive front. When destroyed dot dar is down for that region only for XX amount of time. Dot dar also from fields.(not sure whether or not it should just be from the players home field and dar stations, or all fields and dar stations...)
The inflight/tower map is dalayed, and is a snapshot. Player hits map key, a still map with contacts etc is displayed which may have been accurate at some point in the past, be that 2 mins or 10. Cons are displayed with heading, and possibly approx alt. Delay could be either random or an arena setting.
Communication "relay" structures could be laid out on the map, like a power grid, with a radio building at each facility and base which is connected to the relay structures, which eventually tie into the HQ.
As long as the comms building is undamaged an alarm system exists at that facility. If the building is damaged, the alarm system is delayed. If destroyed, no alarm at all, and no damage reports available on the strat screen for either team. Production numbers yes, but no info as to % of AA down, % of defensive force out of action(facilities given a supply of troops), % of ammo left etc etc
And no Bar Dar from anything which has comms down. I am relating Bar dar to ground sightings.
Some redundancy should be built into the grid, but with care whole sections of the comms grid could be taken out. However!! all bases/facilities that are connected can at least communicate with each other. If a player is at a base which has been cutoff from HQ, yet is still connected to some nearby facilities, he loses Bar Dar functionality everywhere except within the connected group.
To tie this in with dar stations... if the dar stations are cutoff the player is unable to access their info.
Check out the whole thread below
SKurj