Author Topic: Skill Levels  (Read 360 times)

Offline Creamo

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Skill Levels
« on: November 19, 2002, 08:56:23 AM »
Every game, bar a few have a scalable “skill level”. MMOG should not be an exclusive format for this proven game play format. But it is. It forces combat trim and other crutches, on the same perk point players that decide not to use them.

The perk system scope doesn’t address it entirely at least. So maybe just make rewards available via a selectable skill level? That’s where my hoopty FIVE idea comes in.


Flight Model
Icons
Views
Engine and System Management

Here’s the synopsis and easy outline breakdown.

FM- Scalable. Combat Trim, no stalls, etc… to the full realism mode that excludes all those flight model enhancements to ease in new players..

Icons- changes the range for realism guys to a lesser distance as the CT faithful have argued to no end and see fit. Plus, have counter under 1k not to count down in increments for the realism guys that want to judge distance. Keep it as is for everyone that doesn’t favor a change on a “Easy or Intermediate Mode” of sorts. Make it selectable.

(And at least make an option to change the size of the icon regardless of screen resolution or skill level. Huge billboard icons never were a crutch for me, but immersion depleting for sure. I’d take the lack of SA input to make them sized relative to the plane icon, 2-1 seems good. (I’ve asked for that for years)

Views- everyone loves the AH view system, me too. Aside from the normal cockpit view changing and scrolling/saving, which is cool, for those that love the 6 views and Linda Blair features for various reasons, make it a easy mode option. Then make a reasonable attempt to consider each plane type and limit 6 views for guys that like the WBS and IL-2 take on this issue. A 109 is not a P51-D, the P51 HT flew is not the B model, let alone a 109 thank you.

Engine management, and systems. Cowl flaps, manual prop pitch etc…Make it pushing the throttle to 100% all fuel load a easy setting, add the management features for the people that enjoy that extra bit of simulation.

It’s all been argued before, so stop making it a MA arena constant. Choose your skill level, get rewards accordingly in medals, perk points, whatever appeases everyone.

Personally, I lost my Saitek X45 hat and flew AH without a 6 view for a while. It was just as fun. I’d flown Il-2 so long wasn’t a handicap of sorts. But had there been a realism initiative to gain something; it would have been even better. Something like HTC’s new theater (delayed) which everyone is jizzing over medals rewards about.

And if this system doesn’t appease the realism guys, because a guy on easy mode might kill them, they are what I thought all along. Cherry pickers that want one more advantage to pad scores. Not a challenge, which is why they hate Il-2.
« Last Edit: November 19, 2002, 09:00:03 AM by Creamo »

Offline Pongo

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« Reply #1 on: November 19, 2002, 10:05:03 AM »
Some good sugestions for sure. An issue that is hard to see from our side of the customer fence is the efffect on delivery cylcles of added complexity.
Allready releases are taking longer because there are no extra developers and the program is much bigger then it was 2 years ago.
Now a new map cant be added without considering new strat layouts. New planes need more detailed skins. This would require detailed thought on the locations and effects of flaps and engine gizmos for every plane we have and every one we want to add but would be turned off for the majority of users.
A good presentation of ideas.  But the cost that the bulk of users would pay in increased bugs and release intervels would be pretty signifigant. Not to mention the other features that would not be added becaus of the development time that these changes would make.

Offline Innominate

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« Reply #2 on: November 19, 2002, 10:18:21 AM »
Items like combat trim, stall limiter, and advanced engine management is a good thing.  You can take the simple way, or you can take the advanced route and gain additional performance.

There doesn't need to be any penalty for using the stall limiter, or reward for using any kind of added engine management.  Since they have thier own built in penealties.  A plane with stall limiter on is SEVERELY crippled.  And more advanced engine managment could offer significant performance gains.

Any properly designed realism option should be built so that by taking on the extra workload, you can gain an advantage in a fight.  The stall limiter is a perfect example.

As for using the perk system for it, we all know how well it works in encouraging people to fly planes besides the n1k2spitla7pony.

Offline Creamo

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« Reply #3 on: November 19, 2002, 10:19:39 AM »
An issue that is hard to see from our side of the customer fence is the efffect on delivery cylcles of added complexity.

It's actually way easy to see from our standpoint, and it's complexity is apparent and not discounted. Could they do it? Not sure. Still, I’m promoting a development phase that would be pretty groundbreaking in its initial idea, and in the long run, worth it.

Offline Turbot

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« Reply #4 on: November 19, 2002, 11:18:00 AM »
Quote
Originally posted by Innominate
As for using the perk system for it, we all know how well it works in encouraging people to fly planes besides the n1k2spitla7pony.


If "n1k2spitla7pony" were perked then maybe you would have a point.   As they are not perked, indeed it encourages people to fly them and ergo the "I don't need perks" mentality of many.

Offline Pongo

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« Reply #5 on: November 19, 2002, 11:31:46 AM »
Quote
Originally posted by Creamo
An issue that is hard to see from our side of the customer fence is the efffect on delivery cylcles of added complexity.

It's actually way easy to see from our standpoint, and it's complexity is apparent and not discounted. Could they do it? Not sure. Still, I’m promoting a development phase that would be pretty groundbreaking in its initial idea, and in the long run, worth it.


Im concerned about the impact on releases after these sugestions are implemented. And im not saying its a stopper..or that some or all of the sugestions shouldnt be impemented. I think the icon size one is a must have. But if we get to yearly releases because the code base of the game is that much harder to work with as it gets more complex. thats a pretty static game.

Offline Creamo

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« Reply #6 on: November 19, 2002, 11:31:47 AM »
I could humiliate you in any n1k2spitla7pony you choose Insomniac with a Dora before you bore me to sleep with your perk ride issues, what's your point from the skill level select idea?

Offline Innominate

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« Reply #7 on: November 19, 2002, 12:50:29 PM »
Quote
Originally posted by Creamo
I could humiliate you in any n1k2spitla7pony you choose Insomniac with a Dora before you bore me to sleep with your perk ride issues, what's your point from the skill level select idea?


My point is that, unless you add a COST to "easy" mode, or the "advanced" mode offers an advantage, it will have the same effect on usage as ENY does for the n1k2spitla7pony. (none that is.)

Anyways, I wouldn't even need the n1k2spitla7pony to wipe the floor with you.  My 190a5 would ghetto-stomp your pathetic excuse for a focke-wulf.

And my name is Innominate, THERE IS NO whoopee S.  Effin idiot.

Offline Furious

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« Reply #8 on: November 19, 2002, 01:02:24 PM »
Creamo-

I certainly hope you come back later drunk and see what you have done.  



...but, I am all for more fidelity, difficulty, skill level, whatever.

Would you be able to change skill level in flight?  I think that for your idea to work it needs to be selected prior to flight and unchangeable for the duration.  Like in some sort of ready room.


F.

Offline Creamo

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« Reply #9 on: November 19, 2002, 01:09:03 PM »
Im not coming back until Insomniac joins the Crap Wrestlers MAG 333 1/2. I hear the furniture truck, whooot!

Offline ccvi

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« Reply #10 on: November 19, 2002, 03:15:06 PM »
Add real gauges (not those with historic units, but those with a display error and delay, and deviation over time for the gyros) to the list please :)

Offline eskimo2

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« Reply #11 on: November 19, 2002, 06:31:57 PM »
Way Cool Creamo!
Now, here’s my version that takes it even a step further!

D ialect and Language Authenticator
O ral Ipecac Drip- Stick Stirring Nausea Replicator
G -induced Blood Pumper Outer
M eals Equivalent to Actual War Rationing
E lectroshock Pain Simulator
A ircraft In-Flight Piss-Tube
T emperature Duplication Device

Players earn even MORE perk points by participating in the following:

* Dialect and Language Authenticator – Converts all text and voice communications to the language of the aircraft origin.
* Oral Ipecac Drip- Stick Stirring Nausea Replicator – Uses a Gavage tube to drip syrup-of-ipecac down the users throat if and when they stick stir.
* G-induced Blood Pumper Outer – During high gee maneuvers this pump sucks blood directly out of users aorta, causing instant dizziness.  Negative gees pump up to an extra 3 liters of blood into the users bloodstream.
* Meals Equivalent to Actual War Rationing – A web-cam linked directly to the DOGMEAT police ensures that all players eat only war ration proportions.
* Electroshock Pain Simulator – Players who crash or have been shot receive equivalent pain through electroshock device.
* Aircraft In-Flight Piss-Tube – No more wimpy, convenient flush toilet breaks.
* Temperature Duplication Device – This machine has a refrigerant and heat source capable of producing temperatures between –65 and + 350 degrees Fahrenheit

eskimo

Offline Flittt

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« Reply #12 on: November 21, 2002, 11:48:31 PM »
OMGROFL !!!!

Offline Dowding (Work)

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« Reply #13 on: November 22, 2002, 04:07:45 AM »
Someone buy me a pair of analgue rotary controls for trimming the plane with - until then I'm not trimming with the keyboard - no way.

Combat trim is not a skill based compromise - it's a 'lack of suitable equipment' based compromise.

Offline hitech

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« Reply #14 on: November 22, 2002, 09:08:04 AM »
Hmm I trim 346AK with buttons.