Author Topic: Skill Levels  (Read 314 times)

Offline OIO

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Skill Levels
« Reply #15 on: November 22, 2002, 10:33:09 AM »
Kind of a good idea creamo.

A vet with "realism" controls enabled would have access to more of the plane's perfomance (like manual vs. auto gear shifts in cars), while the current system of autotrim and stall limiters and such would help newbies from getting themselves killed and learn the flight model.

Reward-wise, the vet with full realism controls can pull tricks the newbie cant... and the vet should also get more perks per kill because he has to do more work with his plane than the newb..and fight at the same time.

Then also change the victory messages..

"OIO landed 12 kills in a P-38L on High Realism" ;) ;)

"Newb landed 5 kills in a Nik-2j on Low Realism" :D

Offline Shiva

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Re: Skill Levels
« Reply #16 on: November 22, 2002, 12:43:01 PM »
Quote
Originally posted by Creamo
Engine management, and systems. Cowl flaps, manual prop pitch etc…Make it pushing the throttle to 100% all fuel load a easy setting, add the management features for the people that enjoy that extra bit of simulation.


So do you intend to penalize players who select the most labor-intensive engine-management level and then choose to fly the FW-190, which had a mechanism that controlled engine RPM, manifold pressure, fuel mixture, and propellor pitch automatically from the throttle position? Or will the people who choose planes that give them a 'free ride' on engine management get the benefits of picking 'full manual'? Or will you force them to handle all those adjustments manually, even though the actual aircraft took care of that for them?

Offline J_A_B

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Skill Levels
« Reply #17 on: November 23, 2002, 07:16:59 PM »
You might trim with buttons HT, but you're also sitting inside a plane that you can FEEL  :)


J_A_B

Offline ergRTC

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Skill Levels
« Reply #18 on: November 25, 2002, 04:28:43 PM »
I think a very easy realism feature to add would be pushing your engine too hard.  Just have a selector button like combat trim, which would allow you to blow your engine up by pushing it too hard.  So 100% is now 110% and you are gonna blow that baby up.  Problem is you would need to create some kind of damage modeling for the engine besides overheats and oil loss.