Author Topic: Object numbering and structures  (Read 214 times)

Offline Tilt

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Object numbering and structures
« on: November 25, 2002, 05:53:24 AM »
Two questions
1)
If I give a field more than # of a type of object the TE gives some of them letter post fix's instead of  numerical ones........

egF28twn0A instead of F28twno9

These objects seem to work in every respect the same as ones with numerical post fix's except the the object destroyer/ restorer ignores them and returns an error message................

(it will tell you you have destroyed/restored it but infact you have not!)

So bug? future component? is there something I am missing?

2)
Is the "structure" thingy fully implemented on line...so that  objects designated as "structures" can be destroyed by all sides?
Ludere Vincere