Two questions
1)
If I give a field more than # of a type of object the TE gives some of them letter post fix's instead of numerical ones........
egF28twn0A instead of F28twno9
These objects seem to work in every respect the same as ones with numerical post fix's except the the object destroyer/ restorer ignores them and returns an error message................
(it will tell you you have destroyed/restored it but infact you have not!)
So bug? future component? is there something I am missing?
2)
Is the "structure" thingy fully implemented on line...so that objects designated as "structures" can be destroyed by all sides?