As Brazos pointed out most of these ideas aren t quite new..they ve been in AW for a long time.
Which doesn t mean I don t like some of them.
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Warning: Most of the following are not genuine ideas, I knowingly stole them from AW and other programs:
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How about damage to airfields affecting the planes taking off from that field?
When you destroy a certain ammount of gas at a field for instance, fuel quality drops and plane performance drops as well on all the planes that need high quality fuel.
Resupplies would be flown in to the fields by players or drones in JU52s, C-47s, etc..
The factory idea is kinda cool (and stolen from AW too)

Assign a certain value to all important structures (ressource points) like fields, factories, ports etc.
Use these points to determine the outcome of the conflict, not just the number of fields a country owns.
How about including ground troops?
Ok, ok I know this game is not called "Aces Low", but again I think that the AW approach of including certain vehicles is definatly a step in the right direction. ("Electronic Battlefield")
Finally I don t think that having "unguarded" targets would ruin the game. It would add more strategy and be a welcome change from the "Capture all the fields" thing. Besides: There s always the flak to defend targets like that.
Sascha