Author Topic: Ideas for Improved Strategy - Thread  (Read 1119 times)

Offline Rattler

  • Copper Member
  • **
  • Posts: 318
      • www.unforgivenpilots.com
Ideas for Improved Strategy - Thread
« Reply #30 on: July 31, 1999, 08:45:00 PM »
Small personal engagement arena's could be priced as follows and filled accordingly.
For conversation sake on the Price:
$1.50 an hour for a Max. 2.5 hour Engagement would not be 2.5 X 1.50 = 3.75 , but rather only charge for 2 of the hours or $3.00
Give each side X amount of aircraft and resources and when their gone the engagement is over,regardless of whether it took 1 hour
of 2.5 hours.Although target completion is
2 hours.
Beta testing the arena could gauge the time vs. resources in order to get the proper setup.
Sides could be unbalanced in numbers.
For instance Early Russain Front.
50 Russian aircraft ( I-16's ) vs.
35 Early German AC (stuka's and 109's)
Players per side could be unbalanced a little
as long as the # of aircraft and resources were appropiate.
Squadron Registration pages could be set-up
where squad members & fill in pilots could register ahead.
A Forum could aid in matching up Squadrons.Once registered your liable to
be billed.
But,say for instance you can't make it,a fill
in could take over your spot for 1/2 price.
Your still liable for the other 1/2.Incentive
to show up,and for a fill in take your empty slot.
Something along these lines could work.

Hey, a vast majority of WWII online flight sim folks are active in AeroSquadrons as it is.

Its just of matter of dotting the i's and getting them together.The main arena concept
has wore out its welcome IMO for Squad Nights,and only serves to satisfy the dogfighting urge.

Its time to give strat a chance,and squadrons
a place to do their thing right!

Everything has a place including uninhibitated Furballing, Strategy Concepts,
and Historical Senarios.

Just not in the same arena.I'd like to see them spread out accordingly.

Rattler
SAPP

nastee

  • Guest
Ideas for Improved Strategy - Thread
« Reply #31 on: July 31, 1999, 11:54:00 PM »
Here's another idea;
 How about when you are in the tower and one of your enemy attacks the base, Make it so you are able to jump behind one of the guns protecting the base. That would be differant.
possibly even fun

J18_PooP

  • Guest
Ideas for Improved Strategy - Thread
« Reply #32 on: August 01, 1999, 12:21:00 AM »
Didnt have enough time to read all the posts, but i another suggestion.

I don't know if this IS what you guys meant when you said that you get punished/rewarded for destroying targets etc, but IMO there has to be a way to win the battle.  Knock out all the airfields, cities, or something, and a message shows up "The Allies Have Won the War!" And everything is reset.
This is how the FC and F22 L/3 are, and almost everyone has a great time fighting like this.

Once there are few airfields or just one left, everyone has to start from there, so there is more CAP and all the pilots are there, so it gets tougher to finish it off.

Once you do it is nice to win the thing  

Flying and shooting forever without cause is NOT as fun..

Blah blah whatever i'm trying to say,

Another suggestion, this would be just for fun   Have a little jeep you can drive around in, you wouldn't get to do anything but drive, and the other planes can try to straffe you.. well *i* think it would be fun anyway hehehe

Offline eagl

  • Platinum Member
  • ******
  • Posts: 6769
Ideas for Improved Strategy - Thread
« Reply #33 on: August 02, 1999, 11:47:00 AM »
I like the idea of having specific targets tied to specific functions (smash aaa factory and aaa guns rebuild slower), but we'll need good documentation on the relationships or good maps from HTC.  I don't want to start a flame war, but a big gripe of mine with "the other game" was that getting info on what affected what was like pulling teeth.  A comprehensive strategy model with it being up to the player to figure it all out would be a major turnoff, and would drive at least me away from doing anything other than A/A.  I guess if I want to be an adventurer, I'll go play EQ or something  


------------------
eagl <squealing Pigs> BYA
Oink Oink To War!!!
Everyone I know, goes away, in the end.

Bugjam

  • Guest
Ideas for Improved Strategy - Thread
« Reply #34 on: August 03, 1999, 08:19:00 AM »
 
Quote
we'll need good documentation on the relationships or good maps from HTC. I don't want to start a flame war, but a big gripe of mine with "the other game" was that getting info on what affected what was like pulling teeth.

How about... When you look at map in tower/hangar before takeoff you could point your mouse on each target, click it and get info on it. Information like, what the target is, size, what it affects, what's it is overall condition (e.g. AAA factory 56% operative). What individual targets at the half destoyed target are down would be unkown. It's up to you what loadout you'll take with you if you want to completely destroy the factory. There could be all hard targets up or only AAA up, you never know... maybe you want to make a recon flight over the target before going up for the buff run   Recon flights could be especially useful before mass raids like squadron events.

------------------
Bugjam

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Ideas for Improved Strategy - Thread
« Reply #35 on: August 03, 1999, 09:14:00 AM »
The strategic system we implemented this week consist of the following
   There are 3 levels of strategic stuff.

Top level.
Cities
   Cities will have lots of buildings. There % of dead buildings effects the down time of Factorys.

Factory's are owned by countries and effect the down times of  bunkers at a countries fields.
   Factory Types
      Munitions.
      Fuel.
      Military Training center.
      AAFactory.
      Radar factory.

Special Factory
      HQ
       Destroying a country's HQ will disable a countries sector counter.

Bunkers

   Each airfield has a set of bunkers of the following type
   Bunker Types.
   Ammo
      Limits all ordnance other than bullets at the field
   Fuel
      Limits Amount of fuel you can load at that field.
   Barracks
      Disables loading of paratroopers.
   AAA.
      Just stop shooting at you.
   Radar
      Shuts off field based radar.

Field capture    will be done with troops.
   The paratroops will attack the map room.

   After a field capture.
      The map room is rebuilt instantly.
      All other Bunkers will rebuild at the capturing county's Factory rates.


beeray

  • Guest
Ideas for Improved Strategy - Thread
« Reply #36 on: August 03, 1999, 09:29:00 AM »
This might not be politically correct but, I think you should keep an Axis vs Allied theme  whether it is in the PTO or ETO, and then maybe have a Fantasy Arena similar to WB's MA. Nothing sweeter than taking your P47D train busting, or your BF109G10's and jumping a bunch of low Tempests rtb'ing after a low level jabo. I just have a hard time attacking  a bunch of "red" Corsairs with my "gold" P51/Fw190. Planes were developed to fight other specific planes.
 I think there are good ideas on limiting access and affects on "quality" of aircraft available, but there should be some basic baseline that does not totally alienate a pilot from selecting his aircraft. The quality of the plane in the air should not be affected, but when landing, or time of flight , or amounts of ordinace available could be affected.

Beeray


beeray

Bugjam

  • Guest
Ideas for Improved Strategy - Thread
« Reply #37 on: August 03, 1999, 09:36:00 AM »
Atleast I'm *very* pleased with the announced strategic model. By no means it's perfect but it's way much better than in the other flight sim. It's gives the game such a strong strategic base it can be easily devoloped in the future  

Just add trains and vehicle convoys and it gets all the better  

Thank you HTC

<SALUTE>

Bug

oooo 111th Fighter Group

  • Guest
Ideas for Improved Strategy - Thread
« Reply #38 on: August 03, 1999, 10:02:00 AM »
Well.... It's a start.  It will be interesting to see if we can find out which of these targets is the real "Ballbearing" factory

tiggre

  • Guest
Ideas for Improved Strategy - Thread
« Reply #39 on: August 03, 1999, 10:24:00 AM »
ahh... i want the possiblity of supply planes... if a field is damaged... you can take a dc3/ju52 with resupply and land at the field to make it rebuild faster...  

iam a fighterjoch... but hell... a nice
run in a dc3/ju52 or whatever from time to time  

oups... already thought off...  
// tiggre

[This message has been edited by tiggre (edited 08-03-1999).]

Belgar

  • Guest
Ideas for Improved Strategy - Thread
« Reply #40 on: August 03, 1999, 10:50:00 AM »
Green Spitfire fighting a Red Spitfire?

hmm kinda silly if you ask me

an idea if a arena is generated like MA in Warbirds and we have say 4 teams...ie
Green,Red,Purple,Golds

how about if each colour is assigned to a particular Airforce. an examples as follows

Green = British,American)
Red = Japanese
Gold = German
Purple = Russian

then if you want to fly a Spit or a Mustang you fly for the green side and so forth with flying a FW190 or 109 you fly for Gold
i think this way you can have a HA/MA mixed type war arena and then a good idea of how war in Sims like this can turn out

what do you think?

Belgar

Member of 617 RAF [TANGMERE WING]

Offline Downtown

  • Zinc Member
  • *
  • Posts: 12
      • http://www.tir.com/~lkbrown1
Ideas for Improved Strategy - Thread
« Reply #41 on: August 03, 1999, 11:27:00 AM »
I like the strategy idea you are proposing Hitech.  I would take it a little further.

Put a City near each airfield.  Put some of the factories in the cities near the airfields.

Each country should have a Big City, Like New York, London, Tokoyo, Moscow, or Berlin.  Link the Big City to the Smaller City with Rail, Roads, and Shipping.

Put the HQ Factory in the Big City.

Link the Smaller Cities to the Airfields with Roads.  If you strafe the transport it would affect the rebuild times of the the Cities and Airfields.

When People Log On they should Choose.
1. Country.
2. Mission Type (JABO, Heavy Bomber, Fighter.)
3. Squadron.

When you log to a squad you are assigned as someones wingman.  If he is killed you become lead, and when a newby logs they are assigned to your wing.  IF Elements get three deep, and more newbys log you become a Flight Leader in the order that you logged.

Squadrons should all have a plane type. I.E. P-40 Squadrons, P-51 Squadrons, Spit Squadrons, 190 Squadrons, Etc.

New Squadrons would be come available depending on National Health.

I don't know how already organized squadrons would fit in yet?

Aircraft Availibilty should be linked to National Health.  So If your not defending your home land, you may only have 1 P-51 Squadron and 5 P-40 Squadrons.

Of course just taking out the Ammo BUnkers shouldn't immediately ruin an Ack Batteries ability to defend the AIrfield, they can shoot until they run out of ammo.

For Theatres/Arenas I would LIke.

China Burma India (Flying Tigers)
Russian Front
Battle Of Britain
Phillipean Islands
GuadalCannal/Iwo/ Pacific Islands, with airfields laid out properly.
New Guinea
Malta
Italy/Scicly
Midway
Coral Sea
Aleutians (With SNOW WIND AND FOG)
North Africa (With SAND)
A Generic FEBA (Forward Edge Of the Battle Area) With Tanks, Artillery, Troops, Trucks to strafe. Everything would shoot at you.
(Whoo Hoo, Strafing Trenches!!!!)
Pearl Harbor.
Truk

You could Rotate the Arenas as had been suggested earlier.

I would make them historicall accurate as much as possible.

For BOB Brits get Radar, LW Aircraft Don't.
Same for CBI, IJA No Radar, AVG/Brits Radar.

Could there be some sort of Automated DAR Operators?  That would preclude someone sitting in the tower at whatever expense you plan on charging, to steer the troops about?

OF course if the DAR at your Airfield is Attacked you loose that DAR and its reports?

Probably More Later,

And how do you become a Alpha Tester in this Outfit?

Also please put the Disney Flying Tiger on the P-40C, it wasn't a SQUADRON logo.

------------------
"I could feel the 20MM Cannon impacting behind me so I made myself small behind the pilot armor" Charlie Bond AVG

Offline indian

  • Copper Member
  • **
  • Posts: 237
Ideas for Improved Strategy - Thread
« Reply #42 on: August 03, 1999, 11:38:00 AM »
Hitech
   I like what you said you put in for strategy. Have one suggestion how about how they get resupplied train are good idea but more code to right planes are allready there how about using a drone system to resupply the airfields make for an on going battle and on the slow days or time of day use drone fighters to gaurd airfields and cities. Big refineries would be great also they were hard to knock out in the real war. Supplies being hidden was also used in combat spare plane were hidden in the forest so we could hunt them down. Just a few thoughts.

------------------
Tommy (INDIAN) Toon

http://www.geocities.com/~tltoon

roblex

  • Guest
Ideas for Improved Strategy - Thread
« Reply #43 on: August 03, 1999, 12:16:00 PM »

Hitech -  Can you make sure that Downtowns and Indians suggestions are incorporated and a public beta released by Friday ?  Shouldn't add much to your work-load.    

No offense Guys    Good ideas but I suspect we will have to wait a bit longer for that level of detail, more's the pity. It seems everyone wants to shoot trains and trucks. I suggest you all buy a copy of 'Operation Overlord' and get it out of your system. You could also try the new 'Mig alley' which despite being mostly Jets includes Prop ground attack missions  

Roblex

Offline popeye

  • Gold Member
  • *****
  • Posts: 3704
Ideas for Improved Strategy - Thread
« Reply #44 on: August 03, 1999, 12:23:00 PM »
"Special Factory
 HQ
 Destroying a country's HQ will disable a  countries sector counter."

Does this mean that there will be AW style sector counters?  Visible in flight or just in the tower?

popeye
KONG

Where is Major Kong?!?