Author Topic: Ideas for Improved Strategy - Thread  (Read 1166 times)

Offline Downtown

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Ideas for Improved Strategy - Thread
« Reply #45 on: August 03, 1999, 12:59:00 PM »
You can't limit the plane sets to colors unless you balance the plane sets.

In WB right now the Russian, British, and Japanese Plane Sets are Pitifully WEAK.

You can't limit one country to the Betty, A6M, Ki-84, and Ki-61 and give the other the
B-17, Spitfire, Mustang, Corsair, Typhoon, P-39, P-38, F4f, F4U, F6F, Mossie, Etc.

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val

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« Reply #46 on: August 03, 1999, 01:53:00 PM »
HT:

How will this model prevent the typical WBs gangbang? The number of targets to kill will favor the country with higher numbers, and punish the one with low numbers.

How will you preserve play-balance?

val

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Offline fats

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« Reply #47 on: August 03, 1999, 02:17:00 PM »
--- Hitech: ---
Field capture will be done with troops.
The paratroops will attack the map room.
--- End ---

Oh dear, how exciting air to air fights this will introduce.

Only way to save the air to air fights now is to make the final part of capturing very fast operation, and make the off field targets the main part of such operation. Something like 10 times more time consuming.


//fats

Offline popeye

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« Reply #48 on: August 03, 1999, 02:31:00 PM »
val,

Someone, (not me), had the very good idea to inversely link a country's defensive ack strength to its airpower strength.  A country with a small number of pilots would have extra defensive ack to protect its cities and factories.  As the number of pilots increased, the ack strength would decrease, and airpower would be needed to protect the ground assets.

This would help reduce the probabilites of a gangbang, and balance gameplay.

popeye


[This message has been edited by popeye (edited 08-03-1999).]
KONG

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val

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Ideas for Improved Strategy - Thread
« Reply #49 on: August 03, 1999, 04:04:00 PM »
Sounds like a great idea POPEYE.

I don't see that listed in HT's strategy rundown. That is why I asked my question :-). I am sure they are well aware of the pitfalls in balancing play. I just wanted to point out that people generally 'game' whatever features you put into place.

val

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oooo 111th Fighter Group

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Ideas for Improved Strategy - Thread
« Reply #50 on: August 03, 1999, 04:04:00 PM »
That was me Popeye.  What I really like is how, during "Prime Time", a country would have to defend it's Strategic assests and there would finally be a reason to have true inerceptors like the TA-152 and (crossing fingers) the ME-163, or even the P-47N. One can always hope,,,

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Offline eagl

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« Reply #51 on: August 03, 1999, 08:43:00 PM »
Dagnabbit HiTech, if you make the "rules" of the game public, what am I gonna gripe about?

I think the relationships sound pretty cool.  Trains and other lines of supply that could be interdicted, further slowing building and city rebuild time or interrupting supply flow to fields, would be cool too.  A train every 15 min and a steady stream of trucks via different routes...  *drool*  Add in the occasional "flak wagon" train or truck convoy to suprise the supply vulchers, and it would get even more interesting  


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Ivedog

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Ideas for Improved Strategy - Thread
« Reply #52 on: August 03, 1999, 08:56:00 PM »
I agree with the posts here and elsewhere that request an arena with more of a historical feel to it.  Honestly, I would have quit WB twelve and a half months ago if it wasn't for the re-opening of the Historical Arena.  I don't mean to be a party pooper, but if AH is just a spruced up version of the WarBirds main arena when it goes pay, I will be very VERY hesitant to sign up.

Spitfire vs Mustang encounters are just a total turn off for me (and many others, I'd guess).  

Ivedog



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Bad Omen

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« Reply #53 on: August 04, 1999, 12:57:00 AM »
My only comment is that I would like to see something else the target of the troops besides the airfield. Make an Army base or town the object to be captured. When the base is captured, the field it defends is captured too. I would like to see the battle moved away from the fields. Would be cool too to be able to supply troops to your side of the lines to reinforce troops for an invasion, would be cool to see paras duking it out with enemy troops. Tanks, AAA vehicles/tanks, etc etc.

Offline Jochen

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Ideas for Improved Strategy - Thread
« Reply #54 on: August 04, 1999, 03:02:00 AM »
 
Quote
Would be cool too to be able to supply troops to your side of the lines to reinforce troops for an invasion, would be cool to see paras duking it out with enemy troops.

How about this:

You could capture enemy factories as well with troops? Significant effect for countrys operations. And more use for troops.

Give Troops ability to fight other troops!

Imagine this. Enemy has dropped troops near to your AAA factory. You get couple of troop planes with ground attack planes and interceptors to counter these troops. first jabos kill as much troops as possible, then own troops are dropped to counter enemy troops. Interceptors provide CAP.

If troops are dropped too close to own field, they go straight to barracks. This would prevent dweebish behaviour seen in the 'other game' by dropping troops on own runway.

And to scare those who like flying low, could it be possible to randomly add flak positions to terrain? Thus would born new hobby, flak supression away from fields.

 

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tiggre

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« Reply #55 on: August 04, 1999, 03:55:00 AM »
Please just edit the bombblast... it's pittyful in wb... dropping a 250lb is the same as a 1000lb...  

also the bombing of runway should make a bigger impact, shouldn't just pull and takeoff from the grass without difficulty  

taking out hq should make you unable to see radar from all fields just by beeing at one field... you have to jump between them (annoying huh  

AND MOST IMPORTANT... i NEED skipbombs for my p51d...

// tiggre 249RAF 'Tangmere Wing'

'cats like to skip'

Offline Ping

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« Reply #56 on: August 04, 1999, 05:09:00 AM »
Eagl wrote:
"Trains and other lines of supply that could
be interdicted, further slowing building and city rebuild time or interrupting supply flow
to fields, would be cool too. A train every 15 min and a steady stream of trucks via
different routes... *drool* Add in the occasional "flak wagon" train or truck convoy to suprise the supply vulchers,"

 I would love that feature. You would see IMO alot more pilots scouring the countryside in straffing missions, myself included. I stink at A/A but love performing ground attack..hmm I stink at that as well..anyway back to topic , It would give more room for squad tactics and varied joint missions. The Stuka and Sturmovik would then have reasons to be introduced and flown. PLEEEEEAASE think of including it guys  
Ping  
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Offline Beaz

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« Reply #57 on: August 04, 1999, 06:14:00 AM »
Ummm… this looks on the outside quite interesting but I'd like to delve into this a bit deeper.

1. If you plaster the enemies city it affects the downtime of the factories.

2. There are 5 different factories but if you then clobber them it is unclear from looking at the above as to what good this does you… I have to assume that if you plaster say the munitions factory you limit the amount of ammo reaching your opponents airfields? Is this true?

3. If you then set about an airfield there are various bunkers to hit that I take are all supplied from a relevant factory.

This special factory… the HQ… what the hell is a "sector" counter?

What is the relationship between a factory and the relevant bunker at an airfield? Does the factory supply the bunker? If so, how is it re-supplied? Does it just happen? I guess that in the future this leaves scope for putting in railroads, convoys and ships for re-supply purposes that could then be straffed/attacked by ground attack aircraft?

One thing that worries me a bit. If you continually pound the city, the munitions factory and the munitions bunkers at the airfields then only bullets will be available and there will be no bombs available to hit back. How is a country going to fight back? Wouldn't it be better to make certain targets on the map "hardened" so that they can't be destroyed with conventional weapons but could and should be destroyed by say a 12,000 lb "Tallboy" dropped from a Lanc   You would then have good reason to fly these bomber missions  

Regards

Daren


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Offline Downtown

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Ideas for Improved Strategy - Thread
« Reply #58 on: August 04, 1999, 07:03:00 AM »
Somewhere I saw Hitech or Pyro post that when you are in the tower you would be able to see a graph of how your country was doing.  So you would know if your bomb factory was in the pits and in need of protection.

In all honesty I believe that if you severly impact (w/craters) a countries manufacturing ability, the war should go that much quicker.  If say the Knight's Munitions, Training Center, and HQ are knocked out the should pretty much be a pushover and the war end quickly.

My idea of linking everything together, with smaller cities and factories is that you would have more dispersion of targets.

Don't remember if it was this thread or not but someone talked about an aircraft parking area near the airfield.  Like a Giant Parking Lot.  I kinda Like this Idea but would prefer several Small Satellite Spawning areas around an airfield.  Maybe with dirt runways, etc.

You could limit activity at the satellite fields to just refuel and rearm.  No repair.
So you could keep your plane.

(Ooooh to taxi into a camoflaged revetment)

These would make convient ditch point also.


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Offline popeye

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Ideas for Improved Strategy - Thread
« Reply #59 on: August 04, 1999, 07:09:00 AM »
"This special factory… the HQ… what the hell is a "sector" counter?"

In the AirWarrior map view, there were (are?) icons (small dots) in each sector which indicate the number of friendly/enemy planes in the sector.  They only show the numbers of planes in the sector, NOT their position.  It is a kind of "intelligence" information, and could be used to follow and predict enemy force movements beyond radar range, or just to find a fight.  In AirWarrior, sector counters were visible in flight.

It would make sense to lose sector counters when the HQ was destroyed, since they represent intelligence information.

In AH, I hope sector counters would only be visible in the tower, and their update rate would represent a significant delay in gathering, processing, and distributing non-radar information.

popeye

KONG

Where is Major Kong?!?