hitech said:Thers no hard coding involved, in the 3d editor we can tag polygons just like object types can be taged. It's this tag that defines runways & other object types. Been looking for free 3d modeler that has enuf stuff to do object model for the TE but have never seen one.
Thanks for the info, but I'm afraid that raises a few more questions as long as I've got your attention
1. Does Milkshape have the ability to turn the cheekbones into a "runway-able" object?
2. If so, what do I need to change to make it so?
3. If not, could I persuade you to do this yourself with your editor? cheekbones would make really cool grass fields possible