Originally posted by Bullethead
What's the purpose of the cheekbones object? It's a big, transparent square nearly 1 mile on a side. I thought this would be an ideal thing to use for the runway at a grass airfield, instead of having to use VH bases or whatever. Grass airfields are hard to spot on purpose, you know
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Unfortunately, even though I set the cheekbones's type to runway, it does not function as such. Stopping on it still gives you a ditch. What's up with that? And if youc can't use it for a runway, what good is it?
Not all shapes it the TE are meant to be used by themselves.
I'm not sure what the cheekbones is but it is part of a bigger something. Click on it and Save Texture, see all the other stuff.
DOODY
can you not just reskin the SNOW object??
You are on the right track DOODY but the Snowcap won't act as a runway!
I would try the VDepot instead, and reskin it. You can butt 4 of these together.
Goto Grid 10.24 / 10.24 and place 4 Vdepots.
Give the 1st Vdepot coordinates of x = -1180 y = 1180
Give the 2nd Vdepot coordinates of x = 1180 y = 1180
Give the 3rd Vdepot coordinates of x = -1180 y = -1180
Give the 4th Vdepot coordinates of x = 1180 y = -1180
Bullethead
It seems that the editable object type (to set an object as a runway, hangar, ship, etc.) only goes so far. The settings only work for some objects and not others. Apparently there's some behind-the-scenes hardcoding involved here. If this coding says an object can be a runway, then the runway setting you give it in the editor will work. But if the object lacks such coding, then your setting it to a runway has no effect.
You are right, you just can't place just any shape and expect it to have the characteristics of Object Properties you assign it.
Prime example is Rearm, the only shape that works is the REARM pad.
BenDover
yes, they're hard coded, hitech uses something like a 2d modeler to make the runways, certain areas on the runway will give you a landed message, while others will give a ditched message
I believe you are right BenDover.
Pokie