Author Topic: It's getting Nasty here  (Read 1432 times)

Offline fffreeze220

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It's getting Nasty here
« Reply #15 on: December 04, 2002, 01:41:31 PM »
Quote
Originally posted by Yeager
Beta was a blast.  Best time I ever had on a computer bar none.

AW closing down and everyone crowding in here was great and all, but the game became harder for me to enjoy.

Still fun tho........


I am very sorry i ruined ur fun :p
Freeze

Offline Wotan

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It's getting Nasty here
« Reply #16 on: December 04, 2002, 01:42:51 PM »
no your not :)

Offline Midnight

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« Reply #17 on: December 04, 2002, 02:23:03 PM »
Quote
Originally posted by 28sweep
The differences  between Boxed sims and MMP's are as follows:

1) Boxed: Usually mission based with AI opposing you.  You suck until you find out the weakness of the AI and exploit it to the fullest and then dominant...becomes boring and you throw it away......

2) MMP-Humans instead of AI means strengths and weakness
are infinite.  You never know if the guy you bounce is great/good/bad etc...MUCH MUCH more intertwining than AI.  Nobody would disagree.  I think where I have a problem is the tactics necessary to win the game are very-very-very simple and unrealistic.  The Human element has kept this game entertaining eventhough it's framed in a very-very-very unrealistic-primitive setting.  Bombing Hangers year after year is quite a bore.


Yes, this is basically what I am trying to say.

Offline Toad

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« Reply #18 on: December 04, 2002, 02:25:51 PM »
Yeah, nobody plays here anymore. It just got too crowded.

If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Sikboy

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« Reply #19 on: December 04, 2002, 02:26:42 PM »
someone should dig up BBs "The Golden Age" essay.

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Saintaw

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It's getting Nasty here
« Reply #20 on: December 04, 2002, 03:54:57 PM »
I found it more "playeable" around 12:00 -> 17:00 CET, around 70 to 100 (usualy polite)poeple online.  (Yeager get a night job, so you can join us ;))

I stilll find it more fun to play evenings though, when squaddies are online ... they are the main reason I'm here most evenings. You'll never find that in boxed games.
Saw
Dirty, nasty furriner.

Offline Lazerus1

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It's getting Nasty here
« Reply #21 on: December 04, 2002, 04:25:14 PM »
No flame fest here but...

Originally posted by Midnight [/i]
I'm not saying I like boxed games any better. I haven't played one since Half-Life Opposing Force.

My point is that there was a strategy involved to win.

I am frustrated with the AH gaming because strategy doesn't mean anything. Supplies are endless and lifes are unlimited. There is nothing that can control the speed at which land can be captured and give the feeling of a war being fought by thinking about how to win and what could be done to have the most effect on the enemy.


That is simply not true. Every enemy field has strat targets which will impede the advance of the enemy if taken out, be it fuel, ordinance or troops. Granted, they wont stay down forever, but it can have a major impact on an advance. With the new 'zone' strat system, an advancing team can stop themselves by porking bases that they don't control the resupply of with the zone field, and defending forces can do the same. With proper planning and a small amount of organization, a large attacking force can be stopped dead in its tracks.

 
Mission planning is pointless in the MA becuase of this. If you spend 15 minutes planning a strike on the enemy, the target you palnned on hitting may already be destroyed, or the base you planned on using as a start point could be captured by the enemy.


While this is true, it's almost always the result of poor planning. Mission planning is a very effective way of achieving objectives if it's planned correctly, and there is is enough participation to achieve the intended goal.


The infinite supply system allows a single base to capture 10 and those 10 to capture 20, all without having to stop and resupply or think about the best means to advance or produce some sort of supply line to keep the offense moving forward.


The supply system is not infinite and can be stopped. The means to do this are published on HTC's website. And while they will auto-regenerate in time, the immediate effect on destroying strat targets can be devestating to an attack if done correctly. Again, the new 'zone' system emphasizes this and allows for (almost overly) easy control of an enemy's advance.


As I said before, and as Grizzly responded, a fight just slows the war down. Get a big enough pig pile and just keep on pushing to win the reset. It would be nice if resources wore thin and there was some type of supply system that meant something other than for LANCs to drop a single 4K bomb on to bolster their rank.


A war is a fight. Get a big enough pig pile, and get an organized enough group of resistance attacking their sources, and you have a pissed off pig pile. Again, not a flame against you Midnight, just don't see eye to eye with you on the subject.

Offline Midnight

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It's getting Nasty here
« Reply #22 on: December 04, 2002, 04:58:32 PM »
Lazerus

Everything you pointed out is common knowledge. Of course the strat targets at a field can be destroyed, but that's not the point.

What I am saying is there should be a limit on the amount that is available, so if one side is attacking a heavily outnumbered enemy they would need to plan their attacks so their resources don't get spread too thin and they are unable to sustain the attack.

And the strats that can be destroyed hardley have an effect that lasts long enough to be noticed.

What I would like to see is a system where supply lines need to be built in order to maintain an airfield.

Example:
When an enemy field is captured, the available supplies there are at 0% for the country that made the capture. The airfield which is closest to the newly captured field would then send out a supply convoy that would travel to the captured field. Each truck that left to make a supply run would take a certain percentage of the resourses at the field it left from. For each truck that arrived at the captured field, the resources would go up by a fixed percentage. The entire supply line could go all the way back to HQ or the factories. Fields closer to the supply sources would be supplied more often and be able to send more supplies to other fields. As fields got further from the source (HQ) there resupply rates would drop off.

To add some infastructure to this, the system could be designed so that the resupply rates would be increased as time went on, to simulate more effcient resupply efforts and improved roads, etc.

If supply convoys get destroyed, then the fields in need of those supplies start to run low on resources and cannot sustain themselves, making it easier for the enemy to re-take the field.

Basically, it would stop a map from being reset in 3 hours (which happens quite frequently) and bring in some tactical aspect to the game. Players could take up new roles such as defending supply routes from planes that might be trying to shut them down. Trains might become a viable target rather than just a rolling AA platform like they are now.

Put something into the game other than the endless attack and capture that we have now. It would give the outnumbered country that is pushed down to only a few bases a chance to fight it out by sending out search and destroy missions to cut off the enemy supply lines.

The way the game is now, who goes out to hit the enemy strat targets when their country is taking a beating and they are outnumbered 4-to-1? Very few I would bet, because they know that even if they succeed in killing the Ammo facotry, the enemy still has unlimited ammo at all of thier fields.

Offline Yeager

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It's getting Nasty here
« Reply #23 on: December 04, 2002, 05:42:30 PM »
fffreeze220 quote:
--------------------------------------------------------------------------------
I am very sorry i ruined ur fun  

====
Hey, NP.  Like I said, still lots of fun, just not like it was before.
I have found this parallel in many facets of life so its not surprizing that it should occur here as well......

Its more of a ZEN thing I guess.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline aggdaddy

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It's getting Nasty here
« Reply #24 on: December 04, 2002, 05:50:17 PM »
S! all

Well said Halo, I salute you!
As a former victim of AW111's demise, I at first thought this game was not going to work for me.  It only took a couple days learning just the basics of the basics for me to realise how great this game is.

For under 15 bucks you get all kinds of planes, bombers and gv's.  not to mention PT boats and CV's.  I for one am still amazed that I can fly with so many different folks from all over the world.  What a blast!  

Maby its just my little knowledge of PC's and online gaming but I think its a great game.  Out of all the people flying I have only run across two or three who seem to want to spoil every ones good time.  Everyone else I fly with or fight against make up alot of what this game is all about, having fun.

I salute you all   S!

David (Daddy Rabbit) Jester
99TH ASTAG   "Swift to Revenge"

Offline fffreeze220

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It's getting Nasty here
« Reply #25 on: December 04, 2002, 05:51:20 PM »
Quote
Originally posted by Yeager
fffreeze220 quote:
--------------------------------------------------------------------------------
I am very sorry i ruined ur fun  

====
Hey, NP.  Like I said, still lots of fun, just not like it was before.
I have found this parallel in many facets of life so its not surprizing that it should occur here as well......

Its more of a ZEN thing I guess.


What the MA primary is suffering from are to many players doing the same thing. GANGING.
AW had a 250 player limit and it was great. For sure we had furballs but it was not so crowded like it is in the MA.
If we would have a biggerspectrum of things we could do in the MA that would make sence, like bombing factories, industrie, plane factories whatever. A lot of people would do stright jabo missions or bomber mission.
But as long as we have hangers to bomb or industrie with 8 buildings there is no use for such a things.

But if we would more to do then just hording a field the fun would maybe come back.

Instead of plane after plane we need new targets thats all.
The strat system on the Pizza map is a good beginning. But not stop here and relax.

I am sick of the MA gang and i am sick of wasting my time just to get jumped by the next pilot that comes around.
Freeze

Offline Lazerus1

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It's getting Nasty here
« Reply #26 on: December 04, 2002, 05:55:53 PM »
Quote
Originally posted by Midnight
Lazerus

Everything you pointed out is common knowledge. Of course the strat targets at a field can be destroyed, but that's not the point.

What I am saying is there should be a limit on the amount that is available, so if one side is attacking a heavily outnumbered enemy they would need to plan their attacks so their resources don't get spread too thin and they are unable to sustain the attack
And the strats that can be destroyed hardley have an effect that lasts long enough to be noticed..



I don't agree, if the barracks/fuel/ord are down at the closest fields, it has a major effect on an attack. Well, the ordinance not so much, but the fuel available has a large impact on an attack, and troops being disabled can frustrate even the most determined onslaught. The new strat system that is active on the 'pizza' map gives players an opportunity to magnify the effect of this loss of resources.


Quote
What I would like to see is a system where supply lines need to be built in order to maintain an airfield.

Example:
When an enemy field is captured, the available supplies there are at 0% for the country that made the capture. The airfield which is closest to the newly captured field would then send out a supply convoy that would travel to the captured field. Each truck that left to make a supply run would take a certain percentage of the resourses at the field it left from. For each truck that arrived at the captured field, the resources would go up by a fixed percentage. The entire supply line could go all the way back to HQ or the factories. Fields closer to the supply sources would be supplied more often and be able to send more supplies to other fields. As fields got further from the source (HQ) there resupply rates would drop off.

To add some infastructure to this, the system could be designed so that the resupply rates would be increased as time went on, to simulate more effcient resupply efforts and improved roads, etc.

If supply convoys get destroyed, then the fields in need of those supplies start to run low on resources and cannot sustain themselves, making it easier for the enemy to re-take the field.

Basically, it would stop a map from being reset in 3 hours (which happens quite frequently) and bring in some tactical aspect to the game. Players could take up new roles such as defending supply routes from planes that might be trying to shut them down. Trains might become a viable target rather than just a rolling AA platform like they are now.

Put something into the game other than the endless attack and capture that we have now. It would give the outnumbered country that is pushed down to only a few bases a chance to fight it out by sending out search and destroy missions to cut off the enemy supply lines.

The way the game is now, who goes out to hit the enemy strat targets when their country is taking a beating and they are outnumbered 4-to-1? Very few I would bet, because they know that even if they succeed in killing the Ammo facotry, the enemy still has unlimited ammo at all of thier fields.[/B]


I think this an excellent idea, and one that HTC has started to implement in essense. You have several ideas there that take it to another level, and I hope HTC reviews them and incorporates them into the gameplay of AH as they see fit.

OK, thats the most I've typed on the BBS in almost a year, I'm done for a little bit :p

Offline fffreeze220

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It's getting Nasty here
« Reply #27 on: December 04, 2002, 05:58:36 PM »
Quote
Originally posted by Lazerus1


OK, thats the most I've typed on the BBS in almost a year, I'm done for a little bit :p


Since when is pasting writing eh ? :)
Freeze

Offline Lazerus1

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It's getting Nasty here
« Reply #28 on: December 04, 2002, 07:13:12 PM »
Not including the quotes






:p

Offline Thorns

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It's getting Nasty here
« Reply #29 on: December 04, 2002, 07:19:11 PM »
It's getting Hot in here......:D