No flame fest here but...
Originally posted by Midnight [/i]
I'm not saying I like boxed games any better. I haven't played one since Half-Life Opposing Force.
My point is that there was a strategy involved to win.
I am frustrated with the AH gaming because strategy doesn't mean anything. Supplies are endless and lifes are unlimited. There is nothing that can control the speed at which land can be captured and give the feeling of a war being fought by thinking about how to win and what could be done to have the most effect on the enemy.
That is simply not true. Every enemy field has strat targets which will impede the advance of the enemy if taken out, be it fuel, ordinance or troops. Granted, they wont stay down forever, but it can have a major impact on an advance. With the new 'zone' strat system, an advancing team can stop themselves by porking bases that they don't control the resupply of with the zone field, and defending forces can do the same. With proper planning and a small amount of organization, a large attacking force can be stopped dead in its tracks.
Mission planning is pointless in the MA becuase of this. If you spend 15 minutes planning a strike on the enemy, the target you palnned on hitting may already be destroyed, or the base you planned on using as a start point could be captured by the enemy.
While this is true, it's almost always the result of poor planning. Mission planning is a very effective way of achieving objectives if it's planned correctly, and there is is enough participation to achieve the intended goal.
The infinite supply system allows a single base to capture 10 and those 10 to capture 20, all without having to stop and resupply or think about the best means to advance or produce some sort of supply line to keep the offense moving forward.
The supply system is not infinite and can be stopped. The means to do this are published on HTC's website. And while they will auto-regenerate in time, the immediate effect on destroying strat targets can be devestating to an attack if done correctly. Again, the new 'zone' system emphasizes this and allows for (almost overly) easy control of an enemy's advance.
As I said before, and as Grizzly responded, a fight just slows the war down. Get a big enough pig pile and just keep on pushing to win the reset. It would be nice if resources wore thin and there was some type of supply system that meant something other than for LANCs to drop a single 4K bomb on to bolster their rank.
A war is a fight. Get a big enough pig pile, and get an organized enough group of resistance attacking their sources, and you have a pissed off pig pile. Again, not a flame against you Midnight, just don't see eye to eye with you on the subject.