Cuff, you're confusing what some perceive as being WB's strength (historical accuracy - IMO a dubious basis for a claim for WB being suprior to anything else) with what brings IEN the dollars in. I also think you're stating the flippin' obvious but kinda missing the point, too, in what you've said, though I'm sure you havent missed the point at all in reality.
We all want to be entertained else we wouldnt be playing these games, but some of us find the notion of flying the most realistic *within reasonable limits* game of WW2 air combat that we can to be fun. That *within reasonable limits* goes without saying, I very much doubt anyone sane would enjoy actually being shot at, and I for one couldn't physically withstand being flung around as a real fighter pilot would be.
However what I dont want to play is an arcade-type game. So to describe the kind of game I want, I have to fall back on the term "historically accurate" unless I resign myself to writing a large explanatiory screed like this every time I mention what it is that I want in a game. You know this, I'm sure - at least you do if you're the same chap as I've encountered in the EZTargets mailing list coming out with much the same words quite a few months ago.
So what's your point, Cuff? Have you GOT a point? I'm afraid I'm not entirely sure you do, other than just being argumentative. Which is the kind of rubbish that made me give up on the EZ's mailing list. Kindly credit folk wishing for historical accuracy in their gaming with a modicum of intelligence, and exhibit a tad more yourself when speaking to it! I KNOW you're a good chap (if you're who I think you are), but gosh, you make heavy work and a rod for your own back on this subject!
-and if you're someone else, then you have/had a twin brother over in WB! <g>
And by the by... the reason why I joined WB in the first place was because it was all I knew about, btw, and since then, squad loyalty has kept me there. I've encouraged, nagged and even squeaked about stuff about the game that I like/don't like/want to see to both IEN staff and fellow WB'ers,in order to try to get that game improved for all. the stuff I'd like to see included that would make the game harder for newcomers could ALL be selectively turned off by CMs - thats what having various arenas is for,after all.
But for a long time those of us who like oodles of realism have been constrained by games that instead of catering for all cater mostly for the lowest common denominator and constrain those wanting more than that. More sensible IMO to cater for all by aiming high and having the ability to turn features off to dumb it down enough for those that want it dumbed down.
Sadly, the most pressing issues with the game (IMO) also seem to have been those getting least attention from IEN, and so I'm looking for something which is subjectively better for me and my unit - which includes equipment required to run the game. So far as we're concerned there is no clear winner at the moment,and the medium-term future for our unit is looking a little grim because of it. But long term we intend to stick together if we can until we can all fly in the kind of game we want - where strategic gameplay comes first, which means buffs have something sensible to do, which then gives fighter pilots something sensible to do.
Like I said, aim high, but fit a volume control for those that want it turned down a notch or two. Having it turned down too far all the time isnt much fun, for us. Clear on what I and others like me mean now,Cuff? :-}
Btw, I'd just like to add my weight to those saying don't look down your nose at those who want to play with less realism - theyre paying for their kind of fun - if we have different arenas set to cater for different types of sim flyer, where's the problem?
Take care, and have fun!
Esme (who regards anything outside of organised games as just practice,in WB :-} )