Originally posted by Midnight
I agree Turbot, hit% is not the only thing that matters, but making this change will remove %ONE% of the score manipulating tactics.
Truely if you DO hit more stuff with one bomb you SHOULD get something for that. Hit Percentage alone isn't going to save you. Ranks in "Damage / Deaths", "Points" and "Damage / Sorties" together are worth much more than the 1 category of "Hit percentage". I feel this already serves as a 3:1 counter balance in the figures.
Now surely yes, you would want a good hit percentage too, but that should (and I feel does) come from doing the other things right.
I do have very mixed feelings about field captures being in the bomber score - as troops have nothing to do with performance in a bomber. An entire new category for resupply and captures (vehicles and Goons) I would like to see. People that resupply bases get nothing of value now, and it is a good team activity to promote.
I would think even bomber haters like laz would like to see more incentive for resupply - that way his fighter would tend to have more gas.
