I look forward to loading this thing up and seeing just how much *realism* a general aviation flight simualtion can achieve.
Three features immediately spring to mind that *may* have pratical applications in HTCreations combat sims:
Variable pitch propellers
Throttle mixture
Manifold pressure
I would be interested to get a review
of "Fly" from the HTC boys (if they have time ;^)
Regards,
Yeager