Originally posted by Soda
Concept, delete hangers at airfields and make aircraft revetments instead. Make 1 revetment for each plane in the game, or maybe double up. Spread them around so a single suicide attack will get 1, but someone who can make 2-3 passes without dying can likely kill 2-3 and still escape. Also clump them a bit so bombers have something to carpet bomb rather than pinpoint bomb, and might kill several in one pass. Each revetment controls the spawning of 1-2 planes, and destroying it will stop the spawning of that plane type for the 15 minutes it takes to rebuild. Make the position of the planes types to each revetment totally random so there is no pattern and people don't immediately target specific revetments to kill certain planes. Even make the revetments change over time so one field isn't constantly the same. This would allow a single attacker to make a difference, knocking out a couple of planes, but probably not end the fight completely with 3 suicide attacks into 3 hangers, knocking out all fighters. It would also give a benefit to survival, at least until you had made your 2-3 passes in something like a P-47 and dropped all your bombs.
Keep the hangars as aircraft spawn points, but the revetments are a nice idea, with the additional caveat that the revetments
work -- a revetment would have one open side, and you'd have to either put a bomb
in the revetment or in front of the open side for the blast effect to count; bombs landing on the protected sides don't affect the revetment (that's why they
made them, after all). Give each field some number of revetments based on the field size, and when a revetment is destroyed, a field with
N revetments loses
1/N of the planeset, planes chosen randomly from the still-available planes. That way, you'd know that destroying revetments would erode the field, but you wouldn't know how effective you'd been (destroy a revetment and kill the Boston, Val, and 190F8 for that field -- big loss, yeah....
).
You might want to set up a cutoff point at the 100-lb bomb level for blast effects, where smaller explosions don't contribute toward destroying the revetment, but fire
into the revetment can
suppress the revetment (while it's taking fire, it acts as if it were destroyed, but as soon as the fire stops, it comes back). That way, you can mount a GV offensive that, by dedicating one GV per revetment, can keep a field suppressed for as long as their ammo holds out (the red and purple shirts get shot up if they try to service the planes), but the moment they can't keep the revetments under fire, planes can launch again. That might impose too much load on the server, but it
would allow an Ostwind to have an effect on airfields without the unrealistic 'chew hangars to rubble' effect we have now.
One last point, give back the ability to crater airfields and damage runways... that alone might make bombers much more useful. I remember the days of broken gear on heavily cratered runways, I don't think it was a bad thing.
As long as you 'pave' the entire airfield area, at least for fighter takeoffs (maybe a 'grass field' flag on aircraft that indicated whether they needed a metalled runway to take off), so that you don't have to worry about snapping your gear taking off. This would also require a redesign of fields to arrange the field objects so that they didn't constitute an obstacle course pilots would have to run when taking off on the grass.