the following are some ideas and probs i see right now in Perk sys.
no point awarded for a assist kill. need
something awarded, like 1/4 of full points for assist.
no points for egging or torping a CV unless it dies. need points per egg or torp that hits the CV, say 1.5 point per bomb/torp that hits a ship. right now u get 0 for hitting and only 1 or 2 points for sinking the CV. how about upping that. if u get credit for sinking a Destroyer, give and extra 3 points to ur mission total, if u get the cruiser get 6 points extra, and if u get
credit for the Carrier get 10 points extra.
reason for per bomb/torp points so high is, if u come along and u put 7 eggs on the Carrier and someone puts the killing egg on before u get turned for final drop, u will still get 10 points but so would the other 1. only fair since u did the most work.
maybe .1 points per hit on ships when u use the naval guns. u get 0 as of now per hit.
PT boats need a aiming device for torp launch, as they did have a kind of 1 in real life.
i have noticed in the perk sys we use the ENY
to judge which plane is more valuable to fly or kill. right now the ENY # used by its self is not working like it should in some part. for example fighter to fighter its #s are fine, but Fighter to Bomber its not.
if i fly a 40 fighter and shoot down a 40 fighter i get 1 perk point, thats way it should be, but if i fly same 40 fighter
and kill a 40 bomber i get 1 point, which is really low. fighter killing fighter should be low score cause fighters in the big picture are not a big threat, but fighter
killing a buff should be higher score cause
killing the buff is a major threat gone. killing the bigger threat should gain u more reward then just the same as a fighter kill.
all for now.
Whels