EvilDingo 20mm shells kill A13 Cruisers pretty easily.
Use some flaps to keep your speed down, dive in steep angle and aim to the engine compartment or turret.
Ahh, very cool. I have been strafed while in an A13 and never had any trouble. I don't suppose brownings could de-track a tank?
I have made half hearted attacks at the back of the various German tanks with no result.
1.) Did the Flight Models ever get fixed? It use to be there was a serious lack of fuselage drag (I'm not going to go into how it was proved) and planes could loop and turn forever. Energy was hardly ever lost. (And don't even get me started on the "helicopter 110" )
I'm not sure Verm. There has been drag added to bomb loadouts, but I don't know if all the aircraft got an overhaul.
The aircraft do seem to have more energy than those in AH. At the same time, these are extremely manuverable slow moving planes.
When I last tried WWIIOL I could pull back on the stick all I liked and never enter a stall. Now, the Hawk will drop a wing and violently snap-roll if you try that at low speed. I don't have enough experience with WWIIOL now (or in the past) to know if it's been changed, but it seems like it.
I don't think accelerated stalls are modeled. Like AKWeav said, the biggest danger at high speeds is blacking out.
In my last WWIIOL trial no one ever seemed to BnZ and I never felt like I had any major advantage when I arrived at a dogfight above the pack. Now people tend to fly higher and energy fight.
So either the average pilot in WWIIOL has gotten better, or the amount of energy retained has been lowered. I guess you could look over the changelog in the past few patches to know for sure.
2.) Did load times ever improve? It got old to die and then have to wait for 3-5 mins to spawn again, because you were sitting there staring at the "loading" screen.
Thats one thing I can say with absolute certainty. The load times have been vastly improved. I do have a better computer now, but even so, once I have a vehicle selected, I spawn in the world in about 2-3 seconds.
I loved the tank aspect of the game, thought it was great. But the infantry (which were useless because tanks could kill you before you could see them) aspect, and the plane aspect left alot to be desired. And the whole system resources thing was a real "game killer" in my opinon, and I had a decent system.
I've only participated in a few infantry missions. They still look really goofy but seem to move much smoother than before. They now have more animations for reloading and whatnot.
You cant throw yourself into the middle of an armor battle and expect to live. When you play an infantry, you have to avoid tanks at all costs. The missions I've lived through involved running from house to house dodging tanks and taking out enemy infantry. When it works it's purely exhilerating. When you get taken out by a tank on a hill 1000 yards away, it's frustrating.
When a large battle is playing out, and you're in an organized attack, the tank=death equation doesn't come up as much. You'll have friendly tanks covering you and as long as you stick to the buildings (provided you made it that far) you'll have little trouble with tanks. You can't play infantry lonewolf style and live.
Beeker