Author Topic: lighting effects overdone???  (Read 664 times)

Offline GScholz

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lighting effects overdone???
« Reply #15 on: December 18, 2002, 02:37:10 AM »
We're talking shadowcasting here ... or rayrtracing. Anyways it will be to CPU intencive to get it right. Perhaps in the future we can have realtime shadowcasting in games ... would be nice to see the shadow of the canopy framing move across the dash as I roll. :)
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

Offline Charon

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lighting effects overdone???
« Reply #16 on: December 18, 2002, 08:10:18 AM »
The flashes do seem brighter than they should. When shooting a .50 I don't recall ever much noticing the flash, even at night. In fact, I would say the day flashes in AH are brighter than the night flashes appear in RL. What you notice is the smoke, but I imagine that would be a real FPS hit to model.

IMO this is a minor point, and something that likely adds a lot of appeal to the more casual gamer. The flashing through the cockpit walls is a bit distracting though.

Charon