Newbie question:
I won't bug you guys about getting a skin up and going etc....this question is before all of that.
I am looking at maybe modifying some GV skins for Nieman (unsolicited) and have a few questions somebody can hopefully answer for me to see if it's worthwhile to try for the scenario ( I think I will start doing skins/terrains for fun anyway).
What I would like to do is the following: Edit the skins on the pnzrIV to make it look like a T34, edit the skins on the M8 to make it look like a light russian tank (not sure of model it's supposed to be) and then on the simple side change the skins on the M3 and M16 to a russian scheme.
Question #1: If I change a skin on a vehicle does that change apply to vehicles on all sides or can the skin be chosen as part of the country. Barring that, is it possible for the CM's to include new vehicles in a scenario (i.e. Compile the PNZRIV as a T34 object and then make it accesible to the russians only?)
Question #2: In regards to changing the look of a vehicle as in #1, what would happen if I gave the pnzr IV a T34 silhouette? i.e. shorter barrel sloping armour, make the skirt invisible etc. Would the "physical presence" of the tank be the same as a pnzrIV or is it dependent on the skin (i.e. if you hit a part of the T34 that has been masked, is it still a hit on the vehicle?)
Question #3: Is there a set order to the components in the .bmp files that show, wheels and side views etc etc and are the size of them inviolate (i.e. replacing the wheels in an M8 with tracks)
Question #4: I notice in the M* skin that it includes the M16 skins. Why? is the M16 a base object upon which the M8 is built?
Thanks in advance.
ZPB