Author Topic: GV's and colliding with objects/trees...  (Read 1063 times)

Offline Sabre

  • Gold Member
  • *****
  • Posts: 3112
      • Rich Owen
GV's and colliding with objects/trees...
« on: December 19, 2002, 03:59:19 PM »
A must-have to improve ground combat.  Instead of the instant-death from colliding with a collide-able object (trees, buildings, etc), please change the level of damage from collisions to be speed-based, and to have a collision-hardness factor for both objects and the vehicles themselves.  As an example, if traveling below 5 mph, a vehicle colliding with an object will simply be brought to a halt; from 5 mph to less than 15 mph, the vehicle is damaged (random engine, turret, track); at 15 mph or above, the GV is destroyed.  This might be modified by the “toughness” of the vehicle.  Also, colliding with the object might damage the object, based on the “collision-hardness” of the objects.  Thus, a Tiger could have a low-speed collision with a small building and demolish the building without damage to the Tiger.  An M-8 could hit the same building and possibly kill or disable the M-8 without harming the building.

The exception would be trees, as they are not usually destroyable in a terrain.  In that case, the collision toughness would be infinite, but damage to the colliding GV would still be dependent on GV speed.

Visibility being what it was (awful for a buttoned up tank), tank drivers often use the “drive-by-brail” method to edge up to cover, easing forward until they bumped the object they were tying to get close to.

Oh yeah, and I must include my usual plug for dust trails for moving vehicles.  A light-brown dust trail similar to the oil/fuel/coolant leak plumes on planes would be great.  Stop the tank, and the plume goes away.  The faster you move, the longer the plume.  Please? Pretty-please?
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Sabre

  • Gold Member
  • *****
  • Posts: 3112
      • Rich Owen
GV's and colliding with objects/trees...
« Reply #1 on: December 20, 2002, 12:55:50 PM »
Just to be sure HTC sees it:).
Sabre
"The urge to save humanity almost always masks a desire to rule it."

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
GV's and colliding with objects/trees...
« Reply #2 on: December 21, 2002, 01:14:11 PM »
IMHO, some things should not damage any vehicle at all, such as:
  • cammo netting (sides of VH)
  • small rocks on the ground (often seen in sand dune areas).  At present, driving into a tank-sized boulder stops the GV but does no damage, while hitting a small, whitish rock blows it up.
  • trees


In all these cases, the GV should drive on w/out any change of speed and w/out incurring any damage.  Maybe do trees like AW2/3 in that there's a SCRUNCH sound played when hitting one, but no speed loss or damage to the GV.  Maybe also do like AW and make the sheep squeal when run over :)

As for buildings, IMHO GVs shouldn't be able to drive into them and do damage.  In real life, all my sources indicate that hitting buildings was usually extremely damaging for GVs of any type and often resulted in their abandonment or disablement.  The movies you see of tanks emerging from buildings were all staged, and when tanks were put inside buildings for battle, there was a lot of preparatory engineering work needed, which is outside the scope of AH :).  So I'd leave GVs vs. buildings as it is now, with the GV dying and no damage to the building.

Offline Ecliptik

  • Nickel Member
  • ***
  • Posts: 515
GV's and colliding with objects/trees...
« Reply #3 on: December 22, 2002, 01:58:45 AM »
Another thing I hate:

Driving over town ruins which appear flat causes even a 50 ton tank to immediately flip over and explode, regardless of speed.  This is ridiculous.

Nothing short of a 1000 lb bomb exploding 3 feet away could flip over a tank.

Offline Hristo

  • Parolee
  • Silver Member
  • ****
  • Posts: 1150
GV's and colliding with objects/trees...
« Reply #4 on: December 22, 2002, 04:00:05 PM »
Was just driving over a deacked field in Tiger (in H2H).

My tank was was lost after colliding with destroyed field ack.

Hmmmm.

Offline DREDIOCK

  • Plutonium Member
  • *******
  • Posts: 17775
GV's and colliding with objects/trees...
« Reply #5 on: January 06, 2003, 10:20:05 AM »
LOL Tanks shouldnt be destroyed by bumping into anything, period. depending on what they bumped into get damaged perhaps but certainly not by bumping into anything cept MAYBE at high speed into a boulder.
and certaily not by runnig over flattened building parts or even active AAguns. if anything the tank should be able to flatten  these things and destroy then as opposed to the other way around. I can see the small white rocks though. think of em as antitank mines. JUST to keep you on your toes ;)

Drediock

Quote
Originally posted by Hristo
Was just driving over a deacked field in Tiger (in H2H).

My tank was was lost after colliding with destroyed field ack.

Hmmmm.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
GV's and colliding with objects/trees...
« Reply #6 on: January 06, 2003, 10:40:20 AM »
Quote
Originally posted by DREDIOCK
LOL Tanks shouldnt be destroyed by bumping into anything, period.


The only exception I can think of is if the tank places itself in the way of a train.  Sorry, but the train will destroy the tank.

Other than that nitpick, I agree.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
GV's and colliding with objects/trees...
« Reply #7 on: January 06, 2003, 12:49:31 PM »
yeah, but the train would be diddlyed aswell:D

Offline maxtor

  • Nickel Member
  • ***
  • Posts: 369
GV's and colliding with objects/trees...
« Reply #8 on: January 06, 2003, 02:42:49 PM »
Has hitech ever commmented on this?  I did a search and wasn't having any luck.

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
GV's and colliding with objects/trees...
« Reply #9 on: January 06, 2003, 02:54:58 PM »
HTC doesn't seem to make comments on these type of 'hot button' issues. Well, sometimes they do, but there are MANY issues where there seems to be no offcial HTC response.

Really, I think it is too bad. How many times does the same issue get brought up, over and over again, because HTC hasn't commented. Another FAQ section would be great for unanswered questions like...

1. Why do GVs explode on contact and will it be fixed?

2. Will we ever get a perma-squelch list?

3. Will we ever get persistant tracer settings for each vehicle type?

4. Will we get a .formationspread commnd?

There are many more 'old' questions that seem to resurface every few months. Hopefully, someday, all things will be made known by the HTC staff. Hopefully...

Offline maxtor

  • Nickel Member
  • ***
  • Posts: 369
GV's and colliding with objects/trees...
« Reply #10 on: January 07, 2003, 09:25:35 AM »
Lost 2 tiger tanks to this issue last night.  In fact I think I have only lost 1 tiger tank to a player ever, the rest have been killed by the terrain.  Resolving this would remove a quite frustrating issue from the game.

Offline Sakai

  • Silver Member
  • ****
  • Posts: 1041
Re: GV's and colliding with objects/trees...
« Reply #11 on: January 07, 2003, 11:48:30 AM »
Quote
Originally posted by Sabre
A must-have to improve ground combat.  Instead of the instant-death from colliding with a collide-able object (trees, buildings, etc),


Absolutely.  Died running over small, flat building side yesterdayq after driving over hill and dale to slug it out.  Really pissed me off.


Also, cold we get external view ofr tanks?  Like Bombers?  Tanking is a multi-crew member required sport and so, like bombing, you sometime sneed to be observing and driving/gunning.

Thankee

Sakai
"The P-40B does all the work for you . . ."

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
GV's and colliding with objects/trees...
« Reply #12 on: January 07, 2003, 12:56:44 PM »
agree its getting really silly

Ive lost 2 tigers to rocks.

one of them i lost after driving a few hundred feet from the VH.

I couldnt even see anything but all that was there werelittle bushes with grey rocks so i assume they were made of C4! ?

really, hitting trees in a tank at best would just stop the tank.can we have realistic model for it please

Offline devious

  • Nickel Member
  • ***
  • Posts: 703
      • http://www.jg301-wildesau.de
GV's and colliding with objects/trees...
« Reply #13 on: January 08, 2003, 07:35:31 AM »
Yes, it makes me sick.

Those small whiteish rocks in desert, trees, flat town debris etc. should not affect tanks at all.

Large trees may be detrimental to M16s, but a tank would simply tip them over and continue on.

Tanks should even be able to run over small objects, like field acks or Paras. Ramming a plane on the ground should destroy the plane only.

Offline Sabre

  • Gold Member
  • *****
  • Posts: 3112
      • Rich Owen
GV's and colliding with objects/trees...
« Reply #14 on: January 08, 2003, 08:51:19 AM »
Please, HiTech, fix this.  It is the single biggest issue with GV's right now.  All the other great things you have planned for GV's will come to not unless this issue is addressed.  Thanks.
Sabre
"The urge to save humanity almost always masks a desire to rule it."