Author Topic: How about partial perks for Assists?  (Read 545 times)

Offline LePaul

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How about partial perks for Assists?
« on: December 23, 2002, 01:41:37 PM »
Bad idea?  Good?

I chased a con all over the place last night, got some parts off him here and there, and someone dove in and finished him off. I figured from the parts I took off, I'd have the kill, but instead got an assist. Ok...fine...but can assists be worth something point-wise in the future?

Give a Spit 5 dweeb a bone  :)

(Why am I flying a Spit 5?  I accidentally....well, drunkenly...took a Spit 14 up the other night.  I meant a Spit 9 and was wondering why all the enemy cons were stopping their furballs to make a mad dash for me!  Aieee!  That -80 perks hurt!)

P.S.S  Get we get rid of the SPIT14 icon and have it be SPIT?  The 109s do no designate DORA and such....thanks!

Offline Furious

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How about partial perks for Assists?
« Reply #1 on: December 23, 2002, 03:45:26 PM »
'cuz every love muffin will take pot shots at every plane.

"...oops, i didn't mean to steal that kill, i just wanted a few perkies."


P.S.S Get we get rid of the SPIT14 icon and have it be SPIT? The 109s do no designate DORA and such....thanks!

you did mean 190, right?

« Last Edit: December 23, 2002, 03:48:28 PM by Furious »

Offline Blue Mako

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How about partial perks for Assists?
« Reply #2 on: December 23, 2002, 05:31:40 PM »
Perks for assists would lead to every dweeb firing at every falling carcass...  then again, maybe not a bad thing, less ammo for them to spray at me...

BTW w.r.t. the Spit14 being compared to a Dora, the dora is not a perk 190, nuff said.

Offline Ecliptik

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How about partial perks for Assists?
« Reply #3 on: December 23, 2002, 05:42:32 PM »
He's right about the perk planes.  Some of them should not have distinct icons (Spit14, Ta152, Tempest, etc.), instead label them the same as the family of planes they are a part of (Spit, 190, Typh).  Right now, the prop perk planes generally aren't worth it simply due to all the extra attention they attract.  The threat of losing perk points should be enough.  You don't need to call attention to yourself, except in the cases of the Luftwaffe jets and so on.

Offline J_A_B

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How about partial perks for Assists?
« Reply #4 on: December 23, 2002, 05:58:41 PM »
"Some of them should not have distinct icons "

Indeed.   ALL of them should have distinct ICONS, not "some"  :)

Heck, I think all the UN-perked planes should have distinct ICONS.  I mean, exactly how many 109E's flew front-line combat alongside 109G-10's?   Why should we be forced to try to ID plane subtypes with our virtual 20/100 vision (if it's even that good)?

I think the way it is now is a comprimise....it doesn't make everyone happy, but it keeps most of us from being "too unhappy".

J_A_B

Offline Karnak

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Re: How about partial perks for Assists?
« Reply #5 on: December 23, 2002, 06:52:15 PM »
Quote
Originally posted by LePaul
took a Spit 14 up the other night.  I meant a Spit 9 and was wondering why all the enemy cons were stopping their furballs to make a mad dash for me!


You are completely mistaken.  This does not happen at all.  I have it on good authrity that it never happens.  Your personal experience and my personal experience is meaningless, so we can ignore it.  Remember, perk icons do not have any effect on how enemies react to you.
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Offline Fancy

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How about partial perks for Assists?
« Reply #6 on: December 23, 2002, 06:54:57 PM »
Quote
Originally posted by J_A_B
"Some of them should not have distinct icons "

Indeed.   ALL of them should have distinct ICONS, not "some"  :)

Heck, I think all the UN-perked planes should have distinct ICONS.  I mean, exactly how many 109E's flew front-line combat alongside 109G-10's?   Why should we be forced to try to ID plane subtypes with our virtual 20/100 vision (if it's even that good)?

I think the way it is now is a comprimise....it doesn't make everyone happy, but it keeps most of us from being "too unhappy".

J_A_B


I wish that we'd get plane and subtype info when being shot down/shooting down..."You killed spitwhre who was in a Spit IX"
or "Fancy shot you down in a Fw190A-8"

Offline LePaul

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Re: Re: How about partial perks for Assists?
« Reply #7 on: December 24, 2002, 09:31:46 PM »
Quote
Originally posted by Karnak
You are completely mistaken.  This does not happen at all.  I have it on good authrity that it never happens.  Your personal experience and my personal experience is meaningless, so we can ignore it.  Remember, perk icons do not have any effect on how enemies react to you.


Now are you saying this as you are taking off your sunglasses and brain neuralizer?  (Ala "Men In Black" memory eraser?)  :p

Offline bj229r

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How about partial perks for Assists?
« Reply #8 on: December 25, 2002, 07:55:43 PM »
Perk planes aside..it would be REAL useful to know that was a P47D30 and not a D11 back there.....or whether a D9 or A5 back there....they sure dont fly the same, and the info would give ya somethin to plan defense with
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Offline lazs2

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How about partial perks for Assists?
« Reply #9 on: December 26, 2002, 10:05:04 AM »
Waaaaaa!   when I fly an untouchable plane everyone tries to kill me waaaaaa..

The fact that they let these uber planes in the arena is the problem not the fact that the wussies are identified as such.

Oh... and every plane should be plainly identified... it would take a tiny bit of advantage out of the "skill... as in plane choice"

sists.... giving perks for sists would give machine gun planes the advantage over the cannon planes instead of the cannon planes having a huge advantage over machine gun planes like we have now.   Now.... if a machine gun plane shoots the crap out a plane all a cannon plane has to do is put a few rounds into the crippled bird to get the kill.. the machine gun plane gets the sist...
lazs
« Last Edit: December 26, 2002, 10:08:58 AM by lazs2 »

Offline Innominate

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How about partial perks for Assists?
« Reply #10 on: December 26, 2002, 11:52:28 AM »
Quote
Originally posted by J_A_B
Why should we be forced to try to ID plane subtypes with our virtual 20/100 vision (if it's even that good)?


I play at 1600x1200 resolution, which is a bit high.  If I -look- (as opposed to a quick glance at the icon) I can ID most planes visually at, or even slightly beyond, icon range.  The icons give an instant visual idea of what you're up against.  I doubt that you could tell the difference between say, an f4u4, and a f4u-1d at 6000yards without REALLY looking for at least a few seconds.

Icons give the instant visual idea of what you're up against, a 109 or a spitfire is readily apparent as a 109 or a spitfire.  But I find it hard to believe that anyone can tell most subtypes apart without concentrating on it.  When you do concentrate on IDing someone in AH, it's never very hard to do(for me anyways).  Perhaps people who run at lower resolutions have problems, but that could possibly be fixed by just giving us a better zoom.

The only really untouchable planes in the game are the 262 and the 163.  Everything else will die just like anything else when caught at a disadvantage.  The 163 and 262 are special, in that they're nearly impossible to catch at a disadvantage. (Usually only while landing or taking off)

Offline rosco

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How about partial perks for Assists?
« Reply #11 on: December 26, 2002, 12:36:58 PM »
Quote
Originally posted by Blue Mako


BTW w.r.t. the Spit14 being compared to a Dora, the dora is not a perk 190, nuff said.
 

   Ok, I propose we perk the dora and give it a big dora icon :p

Offline paulieb

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How about partial perks for Assists?
« Reply #12 on: December 26, 2002, 12:48:25 PM »
PERK THE (insert plane type and model here)!!! Hey, I dunno about the rest of you, but I've just gotten to the point where I can actually afford a few perk planes (TA152, ME163, Spit14 depending on perk modifier, C-Hog, Arado, etc.), and I'm not real wild about losing those points to a furball first time I take one up.

What about if the perk icon only shows up at close range, like a flak on the ground? So when the icon first pops up, it just indicates type, then switches to variant at close range? Actually, this could also work for ALL plane types, not just perkies. IMO, you shouldn't be able to ID a variant of an existing plane type until you're way closer than 6000 yards.