Author Topic: Maintence Hangar  (Read 1436 times)

Offline Golfer

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Maintence Hangar
« on: December 28, 2002, 10:20:29 AM »
All Airfields had em...why not Aces High?  Same thought as the rearming pad which gives you fuel and ammunition and also the mysterious invisible ordnance crew hangs new bombs and rockets under your wings.  Why not have the fighter and bomber hangars, or even a single hangar designated as maintence hangars?  Just an idea, but it goes something like this.

Assuming the field is fully up and operational...

Hangars can be destroyed, once the designated maint hangar or that particular hangar is destroyed, its nothing more than  a building with a sunroof.

Full repairs and your plane flies like new after sitting for 60 seconds, but you can't rearm at the maintence hangar, only repairs.  No silly perk costs for repairs (after all, we get unlimited $3/gallon AvGas and untold amounts of ammunition and ordnance at no charge or shortage provided ammo bunkers are up)  This is a simulator, and has many great things in place.  One of which is the field repairing and reloading with Vehicle Supplies.  If you can resupply ground vehicles with a crate of supplies at the click of a mouse, why not aircraft back at a safe and friendly airfield?

I'm sure a huge amount of software engineering wouldn't be required for this as repair and rearm models are already in place with the Fuel Farms and GV Supply crates already in place.  All that would need to be done is to designate the floor of one or all hangars as a repair area, 60 seconds wheels at rest on these floors constitute patience enough for a fully repaired arcraft.  

Ordnance/fuel is its seperate issue and is already in place at the fuel farms located 1 on each runway (keep in mind every runway is in fact two runways, example a North/South runway is designated Runway 18 and Runway 36) for a total of 2 fuel farms on each strip.  This is already taken care of and needs no changes.

It's an idea and I hope it catches on.

Offline Revvin

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« Reply #1 on: December 28, 2002, 11:21:51 AM »
Yes lets have maintenance hangars as long as you're prepared to sit there for 1 hour + while the crew fix your plane. The silly re-arm re-fuel pads are bad enough as it is.

Offline 10Bears

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« Reply #2 on: December 28, 2002, 11:42:37 AM »
Heard this in the arena the other day, one guy was chiding another for using the rearm pad... calling him a dweeb.. I was surprised.. Now Revvin is complaining about the pads.. Is this a new trend?

I think it makes good sense, a guy who was planning to fly only about 45 minutes or so ends up flying 2 hours because it's all the same sortie.. What's wrong with that?

Offline Golfer

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?
« Reply #3 on: December 28, 2002, 11:53:36 AM »
Quote
Originally posted by Revvin
Yes lets have maintenance hangars as long as you're prepared to sit there for 1 hour + while the crew fix your plane. The silly re-arm re-fuel pads are bad enough as it is.


"Better be thought a fool than open your mouth and remove all doubt"

I'm not exactly following your line of thought or if you're using any logic at all.  You wont sit an hour, you'll sit for 60 seconds.  Only one minute.  Nobody is going to force you to use them.  I would just like to see them added to the game.

Offline Grizzly

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« Reply #4 on: December 28, 2002, 01:08:40 PM »
Quote
Originally posted by Golfer
"Better be thought a fool than open your mouth and remove all doubt"

I'm not exactly following your line of thought or if you're using any logic at all.  You wont sit an hour, you'll sit for 60 seconds.  Only one minute.  Nobody is going to force you to use them.  I would just like to see them added to the game.


Ummmm.... why not? I mean, why not force you to use them? A player goes to a base and is assigned a plane. He goes on a mission and returns. If he wants to fly again, he must refuel his plane and get repairs. If he dies or exits his plane, he must either move to another base or choose a different plane.

How about making players taxi onto the runway also?

Maybe this will help slow the endless steam of attackers and never ending furballs.

It's ok to think outside the box.

Offline Bodhi

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« Reply #5 on: December 28, 2002, 01:44:20 PM »
I think what Revvin is trying to say, is that repairs take much longer to fix than does a rearming.  I have to agree.  I work on and rebuild WW2 aircraft, not too very long ago, I did a rudder repair on a B-25J that had been "lightly" bumped by a Stearman.  The repair involved 5 days, mostly time waiting for the glues to dry on the fabric, but atleast two days to reform and replace the trailing edge.  Now assuming that you have a spare available, it takes approximately 45 mins for us to remove a rudder, and thats huffin it.  Imagine the same aircraft with a fuel leak, or better yet a Mustang.  That involves pulling the Center Section's Stress Panels just to get inside to see the damage.  Then the tank straps and assorted plumbing must be removed to make a fix, which usually involves replacing the tank.  One other repair I recently did, was repair an aileron and wing that had been "bumped" by a ground vehicle on a T-6 "Texan".  That repair involved two weeks of reforming the trailing edge of the wing, repairing the wing ribs, and rebuilding and recovering the aileron.  That also necessitated the wing being removed from the A/C and being placed in a jig to be assured it was straight when done.

In my eyes... a repair pad is a bad idea, not considering the time it takes to make a repair.  Replane is the better option... perks or not, it is just more realistic.
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Offline Creamo

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« Reply #6 on: December 28, 2002, 02:00:59 PM »
I remember when they put in the rearm pad and it was one of my favorite updates.

I think it’s cool you did repairs on WWII planes Bodhi, but like many things in AH, gameplay is a whole lot different than real life and making a option for players to continue a streak via a repair hangar just adds more incentive to disengage a fight and return to base rather than just go suicidal as it is now, with damage, as you know your sortie/streak is pretty much done.

AH makes a lot of effort to reward players in different ways for playing somewhat “un-Quake like” which in the end adds a lot to the players that enjoy this type of gameplay.  Although not as apparent to the players that care less about it, they get less of the suicidal mindless fighting as well all these additions like perks, refuel pads, kill message changes and such do provide, whether they know it or not. Otherwise HTC wouldn’t have changed or added all those gameplay features I don’t think.

I’d like to see it, as a perk cost for repairs though.

Offline AKDejaVu

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« Reply #7 on: December 28, 2002, 02:14:35 PM »
Tracking the kill streak by player in a plane type would not be too difficult for a stats page.  I dunno if it would work for HTC's page, because it would be a pretty big hit generating the report... but it can be done.

It seems that allowing a way to track kill streaks via a score page is a better solution than tweaking the game in a manner that allows for totally bogus kill per sortie data... wich is what the primary manipulation of such a feature would be.

AKDejaVu

Offline Raubvogel

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« Reply #8 on: December 28, 2002, 02:16:44 PM »
I always thought it would be a good idea. If someone is actually willing to take the time to taxi to a hangar and spend a few perks to repair their aircraft, why not? It's no more unrealistic than typing .ef and instantly hopping into a brand new plane and roaring off.

Offline Creamo

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« Reply #9 on: December 28, 2002, 02:32:47 PM »
I think your too consumed by stats Deja. How could a system just like HTC’s new returning 2 kills for an actual kill message buffer and a older but just as viable rearming so a player can have a reason to actually survive and continue, differ from spending a few perk points to repair a gun, or other damage via the proposed mtx hangar?

It’s not an idea to pad scores, I bet 90% of AH players don’t even care about them. Staying alive and streaking however is real time, rewarding ‘now’ in-game, and more than any cold numerical stat page incentive outside of the game itself could possibly provide.

Or am I missing something?

Offline Revvin

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« Reply #10 on: December 28, 2002, 02:51:41 PM »
I've never chided anyone for re-arming or refuelling online I just think it's a silly arcadey feature only there for those wrapped up in scoring points. It takes 30 seconds to rearm and refuel which is rediculously short anyway and now you want to repair damage too, how long before AH get's floating power ups? :rolleyes:

Offline SOB

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« Reply #11 on: December 28, 2002, 02:54:27 PM »
I could see having a repair hangar, perks or not, but I would think that using one should start you off on a new sortie - ie, once you come to a stop in a repair hangar, your sortie is over and your kills are reported.  Then again, if your sortie is over anyway, I'm not sure why you would wait to repair your plane.

I guess I just think that once you get your plane shot up to a point where it's useless to try and fight with it, your sortie should be over, whether you land or crash...unless you have a death wish and want to take it back into a fight after re-arming.


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Offline SOB

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« Reply #12 on: December 28, 2002, 03:01:53 PM »
I'm sorry Revvin, but I think that Powerups is about the most retarded analogy I've heard.  I, for example, don't give a crap about rank or scores, but I think the re-arm pads are great.  It's nice to be able to continue your sortie and get some more kills.  Pilots in WWII in some instances were re-armed/re-fueled to get them back in the air, why not here?

Hell, if you think the re-arm pads are so incredibly stupid you must just hate the ability to immediately re-plane.  That's instantly puts you back up in the air.  Why not make pile-its wait overnight before re-planing, or cancel their subscription automatically if they're shot down and killed.


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Offline Creamo

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« Reply #13 on: December 28, 2002, 03:04:13 PM »
I've never chided anyone for re-arming or refuelling online I just think it's a silly arcadey feature only there for those wrapped up in scoring points.

Good grief.

Offline Revvin

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« Reply #14 on: December 28, 2002, 03:09:38 PM »
Quote
I'm sorry Revvin, but I think that Powerups is about the most retarded analogy I've heard. I, for example, don't give a crap about rank or scores, but I think the re-arm pads are great. It's nice to be able to continue your sortie and get some more kills. Pilots in WWII in some instances were re-armed/re-fueled to get them back in the air, why not here?


Then increase the time to re-arm and re-fuel to a couple of minutes maybe 2 or 3, still unrealistic but if you want to pad your score then sit and wait.

As for the rest of you're equally moronic post about waiting overnight, why not lets have someone stood behind us with a gun to shoot us when we get shot down..no wait that would have to be an American only option. If you want to repair then sit on the pad for an hour and wait if not replane.